Commit Graph

11 Commits

Author SHA1 Message Date
Garux 9a13f9ed55 simplify build code 2024-01-24 17:09:04 +06:00
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux b0b997e493 manage stl includes 2021-10-31 12:38:53 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 0140da6e72 only #include <gtk/gtk.h> 2020-05-21 16:27:17 +03:00
Garux 4f8e6e7ee5 fix the rest of errors with CFLAGS+="-DGSEAL_ENABLE" except accel_label->accel_string required hack 2020-05-21 16:27:14 +03:00
Garux 3426be50bf * fix: reset hide button on Map_Free() 2017-11-11 11:52:08 +03:00
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Jānis Rūcis b566370748 Remove unnecessary locale/UTF-8 encoding conversions 2010-05-20 19:45:59 +03:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00