Garux
d3e48d8c31
* render Q3 shader based skyboxes
...
logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush'
texture browser only uses normal preview image and doesn't trigger potentially heavy box loading
also fix R_ResampleTexture for [2+x upscaling
2022-07-18 10:05:19 +03:00
Garux
bf6389fc26
use #pragma once
2021-10-22 02:19:50 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
f45f759b43
* bigger components handles
...
* render occluded brush vertices differently
disable NV_DRIVER_BUG workaround
remove RenderableWireframe::glColorPointer call
2019-04-16 00:07:50 +03:00
Garux
43d4204697
Radiant:
...
misc...
* new very fast entity names rendering system
* render entity names in cam within < 512u dist or if selected
2017-08-02 09:36:47 +03:00
Garux
1df30a3b8c
Radiant:
...
misc...
* disabled depth write for qer_trans surfs and highlight (=any amount of layers is visible)
* 20x faster light radii rendering
* light radii are coloured and additive
* anisotropic textures filtering option (def = yes)
2017-08-02 09:33:51 +03:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
rpolzer
107765f0e4
initial
...
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00