Commit Graph

6 Commits

Author SHA1 Message Date
Garux 1da9dbfea9 * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
Garux 1e909131be * misc_model _target and group entity _targetname key aliases for baking the model into entity
helps when targetname key is not wanted on an entity, as changing its behavour
crosslinking of keys versions works, underscored version has priority
2023-07-05 14:45:05 +06:00
Garux e913469e30 tweak shader docs 2021-12-11 02:33:59 +03:00
Garux b474073ebe misc_model _skin/skin key: handle both DP and Q3 naming conventions
disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux 484c63ae4a tweak Complete_list_of_entity_keys 2021-11-08 20:03:21 +03:00
Garux 19921775fc docs: add NetRadiant specific docs 2020-05-03 11:58:25 +03:00