allow more entities
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@ -317,8 +317,8 @@ abstracted bsp file
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#define MAX_LIGHTMAP_SHADERS 256
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/* ok to increase these at the expense of more memory */
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#define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
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#define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
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#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */
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#define MAX_MAP_ENTSTRING 0x400000 //% 0x40000 /* ydnar */
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#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
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#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
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