* fix custom shaders generation for lightstyles and external lightmaps hacks for :q3map suffixed shaders
note ignoring only classic stageless :q3map shaders; ones with stages are assumed as templates for custom shaders, hidden by suffix closes #165
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@ -841,7 +841,8 @@ static void ParseShaderFile( const char *filename ){
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shaderInfo_t *si = AllocShaderInfo();
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shaderInfo_t *si = AllocShaderInfo();
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/* ignore ":q3map" suffix */
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/* ignore ":q3map" suffix */
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if( striEqualSuffix( token, ":q3map" ) )
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const bool isQ3mapOnlyShader = striEqualSuffix( token, ":q3map" );
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if( isQ3mapOnlyShader )
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si->shader << StringRange( token, strlen( token ) - strlen( ":q3map" ) );
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si->shader << StringRange( token, strlen( token ) - strlen( ":q3map" ) );
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else
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else
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si->shader << token;
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si->shader << token;
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@ -1773,10 +1774,13 @@ static void ParseShaderFile( const char *filename ){
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}
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}
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/* copy shader text to the shaderinfo */
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/* copy shader text to the shaderinfo */
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text.text << '\n';
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/* unless it's :q3map stageless shader: shaderText of those is not usable for custom shaders composition */
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si->shaderText = copystring( text.text );
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if( !( isQ3mapOnlyShader && !si->hasPasses ) ){
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//% if( vector3_length( si->vecs[ 0 ] ) )
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text.text << '\n';
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//% Sys_Printf( "%s\n", si->shaderText );
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si->shaderText = copystring( text.text );
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//% if( vector3_length( si->vecs[ 0 ] ) )
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//% Sys_Printf( "%s\n", si->shaderText );
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}
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/* ydnar: clear shader text buffer */
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/* ydnar: clear shader text buffer */
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text.clear();
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text.clear();
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