Add "slime" surfaceparam keyword to game_wolfet q3map2 for Quake 3 map shader compatibility.

#45
This commit is contained in:
Garux 2020-06-30 12:55:52 +03:00
parent cc5008a365
commit d8e8c10849

View File

@ -127,6 +127,7 @@
{ "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
{ "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
{ "slime", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, // alias to support shaders of Q3 maps
{ "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
{ "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },