add more ignore patterns
git-svn-id: svn://svn.icculus.org/netradiant/trunk@377 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -690,12 +690,20 @@ bool texture_name_ignore(const char* name)
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StringOutputStream strTemp(string_length(name));
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strTemp << LowerCase(name);
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return strstr(strTemp.c_str(), ".specular") != 0 ||
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strstr(strTemp.c_str(), ".glow") != 0 ||
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strstr(strTemp.c_str(), ".bump") != 0 ||
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strstr(strTemp.c_str(), ".diffuse") != 0 ||
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strstr(strTemp.c_str(), ".blend") != 0 ||
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strstr(strTemp.c_str(), ".alpha") != 0;
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return
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strstr(strTemp.c_str(), ".specular.") != 0 ||
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strstr(strTemp.c_str(), ".glow.") != 0 ||
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strstr(strTemp.c_str(), ".bump.") != 0 ||
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strstr(strTemp.c_str(), ".diffuse.") != 0 ||
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strstr(strTemp.c_str(), ".blend.") != 0 ||
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strstr(strTemp.c_str(), ".alpha.") != 0 ||
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strstr(strTemp.c_str(), "_norm.") != 0 ||
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strstr(strTemp.c_str(), "_bump.") != 0 ||
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strstr(strTemp.c_str(), "_glow.") != 0 ||
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strstr(strTemp.c_str(), "_gloss.") != 0 ||
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strstr(strTemp.c_str(), "_pants.") != 0 ||
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strstr(strTemp.c_str(), "_shirt.") != 0 ||
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0;
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}
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class LoadShaderVisitor : public Archive::Visitor
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