fix typos
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502cc59eee
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614885f1fb
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@ -39,7 +39,7 @@ typedef struct {
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typedef struct {
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typedef struct {
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int planeNum;
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int planeNum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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int children[2]; // negative numbers are -(leafs+1), not nodes
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int mins[3]; // for frustom culling
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int mins[3]; // for frustum culling
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int maxs[3];
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int maxs[3];
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} dnode_t;
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} dnode_t;
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@ -402,7 +402,7 @@ typedef struct {
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int contentFlags;
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int contentFlags;
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} dshader_t;
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} dshader_t;
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// planes x^1 is allways the opposite of plane x
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// planes x^1 is always the opposite of plane x
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typedef struct {
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typedef struct {
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float normal[3];
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float normal[3];
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@ -412,7 +412,7 @@ typedef struct {
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typedef struct {
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typedef struct {
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int planeNum;
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int planeNum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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int children[2]; // negative numbers are -(leafs+1), not nodes
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int mins[3]; // for frustom culling
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int mins[3]; // for frustum culling
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int maxs[3];
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int maxs[3];
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} dnode_t;
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} dnode_t;
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@ -260,7 +260,7 @@ void Cmd_Colormap( void ){
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*lump_p++ = BestColor( red,green,blue, 1, 254 );
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*lump_p++ = BestColor( red,green,blue, 1, 254 );
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}
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}
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// fullbrights allways stay the same
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// fullbrights always stay the same
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for ( ; c < 256 ; c++ )
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for ( ; c < 256 ; c++ )
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*lump_p++ = c;
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*lump_p++ = c;
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}
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}
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@ -125,7 +125,7 @@ int CreateNewFloatPlane( vec3_t normal, vec_t dist ){
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nummapplanes += 2;
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nummapplanes += 2;
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// allways put axial planes facing positive first
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// always put axial planes facing positive first
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if ( p->type < 3 ) {
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if ( p->type < 3 ) {
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if ( p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0 ) {
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if ( p->normal[0] < 0 || p->normal[1] < 0 || p->normal[2] < 0 ) {
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// flip order
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// flip order
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