* fix: consider rotation value for Valve220 arbitrary projections

This commit is contained in:
Garux 2017-12-15 05:18:09 +03:00
parent 5c0859be8d
commit 55a36d5543

View File

@ -1971,6 +1971,7 @@ void Texdef_ProjectTexture( TextureProjection& projection, std::size_t width, st
projection.m_basis_s = Vector3( basis.xx(), basis.yx(), basis.zx() );
projection.m_basis_t = Vector3( -basis.xy(), -basis.yy(), -basis.zy() );
}
Valve220_rotate( projection, texdef.rotate );
}
}