fix if(...)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@121 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
rpolzer 2008-10-27 12:42:04 +00:00
parent 699b85f2fc
commit 434dc7e85c

View File

@ -271,10 +271,10 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum )
fprintf( f, "\t\t\t*MAP_SUBNO\t1\r\n" );
fprintf( f, "\t\t\t*MAP_AMOUNT\t1.0\r\n" );
fprintf( f, "\t\t\t*MAP_TYPE\tScreen\r\n" );
if(...)
fprintf( f, "\t\t\t*BITMAP\t\"..\\%s\"\r\n", filename );
else
if(shadersAsBitmap)
fprintf( f, "\t\t\t*BITMAP\t\"%s\"\r\n", shader->shader );
else
fprintf( f, "\t\t\t*BITMAP\t\"..\\%s\"\r\n", filename );
fprintf( f, "\t\t\t*BITMAP_FILTER\tPyramidal\r\n" );
fprintf( f, "\t\t}\r\n" );