diff --git a/tools/quake3/q3map2/convert_ase.c b/tools/quake3/q3map2/convert_ase.c index fab0ebe2..59cc3d9c 100644 --- a/tools/quake3/q3map2/convert_ase.c +++ b/tools/quake3/q3map2/convert_ase.c @@ -271,10 +271,10 @@ static void ConvertShader( FILE *f, bspShader_t *shader, int shaderNum ) fprintf( f, "\t\t\t*MAP_SUBNO\t1\r\n" ); fprintf( f, "\t\t\t*MAP_AMOUNT\t1.0\r\n" ); fprintf( f, "\t\t\t*MAP_TYPE\tScreen\r\n" ); - if(...) - fprintf( f, "\t\t\t*BITMAP\t\"..\\%s\"\r\n", filename ); - else + if(shadersAsBitmap) fprintf( f, "\t\t\t*BITMAP\t\"%s\"\r\n", shader->shader ); + else + fprintf( f, "\t\t\t*BITMAP\t\"..\\%s\"\r\n", filename ); fprintf( f, "\t\t\t*BITMAP_FILTER\tPyramidal\r\n" ); fprintf( f, "\t\t}\r\n" );