changelog cleanup

git-svn-id: svn://svn.icculus.org/netradiant/trunk@9 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
rpolzer 2008-09-14 16:45:12 +00:00
parent 2fbe76a4a5
commit 3290d439a5

View File

@ -13,10 +13,10 @@
* q3map2: fix obvious (and reported, and patch sent in) bug when importing models when the normals were pointing in a 45 degrees direction
* q3map2: when importing models, allow "surfaceparms structural". This also turns off any plane snapping, as it is intended for caulk brushes inside a model
* q3map2: added parameters -ne to set normal epsilon, and -de to set distance epsilon (to customize plane snapping)
* q3map2: fix q3map_lightRGB
* q3map2: fix q3map_lightRGB (Urban Terror)
* q3map2: add a build script to cross compile q3map2 to Win32
* radiant: when displaying normals on a model, scale them to 8 unit size on the output (so "modelscale" can be used without LOTS of lines on the screen)
* radiant: also support "killtarget" as target key for drawing the targeting lines
* radiant: "expand selection to whole entities" now also selects the entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of just duplicating the brush (old behaviour caused bugs in maps with copied func_ladders)
* picomodel: support .obj format as exported by Blender, with a .mtl file defining the shader names for each material; to export using Blender, enable "Materials" and "Material Groups" in the .obj export dialog
* q3map2: add a build script to cross compile q3map2 to Win32
* all: bump version to 1.5.0-div0