changelog cleanup
git-svn-id: svn://svn.icculus.org/netradiant/trunk@9 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -13,10 +13,10 @@
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* q3map2: fix obvious (and reported, and patch sent in) bug when importing models when the normals were pointing in a 45 degrees direction
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* q3map2: when importing models, allow "surfaceparms structural". This also turns off any plane snapping, as it is intended for caulk brushes inside a model
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* q3map2: added parameters -ne to set normal epsilon, and -de to set distance epsilon (to customize plane snapping)
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* q3map2: fix q3map_lightRGB
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* q3map2: fix q3map_lightRGB (Urban Terror)
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* q3map2: add a build script to cross compile q3map2 to Win32
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* radiant: when displaying normals on a model, scale them to 8 unit size on the output (so "modelscale" can be used without LOTS of lines on the screen)
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* radiant: also support "killtarget" as target key for drawing the targeting lines
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* radiant: "expand selection to whole entities" now also selects the entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of just duplicating the brush (old behaviour caused bugs in maps with copied func_ladders)
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* picomodel: support .obj format as exported by Blender, with a .mtl file defining the shader names for each material; to export using Blender, enable "Materials" and "Material Groups" in the .obj export dialog
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* q3map2: add a build script to cross compile q3map2 to Win32
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* all: bump version to 1.5.0-div0
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