update readme

This commit is contained in:
Garux 2019-07-06 14:39:12 +03:00
parent 9c908392b9
commit 21eaa38ac7

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@ -26,9 +26,11 @@ Development is focused on smoothing and tweaking editing process.
#### Random feature highlights
* WASD camera binds
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
* Uniform merge algorithm, merging selected brushes, components and clipper points
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
* Uniform merge algorithm, merging selected brushes, components and clipper points
* Free and robust vertex editing, also providing abilities to remove and insert vertices
* UV Tool (edits texture alignment of selected face or patch)
* Autocaulk
* Left mouse button click tunnel selector, paint selector
* Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
* Focus camera on selected (Tab)
@ -90,10 +92,10 @@ Development is focused on smoothing and tweaking editing process.
* New area lights backsplash algorithm (utilizing area lights instead of point ones)
* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
* New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
* Valve220 mapformat autodetection and support
* Correct .obj and .mtl loading
* Valve220 mapformat autodetection and support
* Correct .obj and .mtl loading
* Guessing model shaders paths
###### see changelog-custom.txt for more
## [COMPILING](/COMPILING)
## [COMPILING](/COMPILING)