update readme
This commit is contained in:
parent
9c908392b9
commit
21eaa38ac7
12
README.md
12
README.md
|
|
@ -26,9 +26,11 @@ Development is focused on smoothing and tweaking editing process.
|
||||||
#### Random feature highlights
|
#### Random feature highlights
|
||||||
|
|
||||||
* WASD camera binds
|
* WASD camera binds
|
||||||
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
|
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
|
||||||
* Uniform merge algorithm, merging selected brushes, components and clipper points
|
* Uniform merge algorithm, merging selected brushes, components and clipper points
|
||||||
* Free and robust vertex editing, also providing abilities to remove and insert vertices
|
* Free and robust vertex editing, also providing abilities to remove and insert vertices
|
||||||
|
* UV Tool (edits texture alignment of selected face or patch)
|
||||||
|
* Autocaulk
|
||||||
* Left mouse button click tunnel selector, paint selector
|
* Left mouse button click tunnel selector, paint selector
|
||||||
* Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
|
* Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
|
||||||
* Focus camera on selected (Tab)
|
* Focus camera on selected (Tab)
|
||||||
|
|
@ -90,10 +92,10 @@ Development is focused on smoothing and tweaking editing process.
|
||||||
* New area lights backsplash algorithm (utilizing area lights instead of point ones)
|
* New area lights backsplash algorithm (utilizing area lights instead of point ones)
|
||||||
* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
|
* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash)
|
||||||
* New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
|
* New slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
|
||||||
* Valve220 mapformat autodetection and support
|
* Valve220 mapformat autodetection and support
|
||||||
* Correct .obj and .mtl loading
|
* Correct .obj and .mtl loading
|
||||||
* Guessing model shaders paths
|
* Guessing model shaders paths
|
||||||
|
|
||||||
###### see changelog-custom.txt for more
|
###### see changelog-custom.txt for more
|
||||||
|
|
||||||
## [COMPILING](/COMPILING)
|
## [COMPILING](/COMPILING)
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user