allow not keeping aspect
git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -67,6 +67,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -67,6 +67,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -126,6 +126,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -161,6 +161,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -80,6 +80,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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@ -77,6 +77,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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@ -76,6 +76,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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1.0f/66.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"../gfx/%s_mini.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -67,6 +67,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -126,8 +126,9 @@ game_t struct
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qfalse, /* compile deluxemaps */
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0, /* deluxemaps default mode */
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qfalse, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"FBSP", /* bsp file prefix */
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1, /* bsp file version */
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@ -125,6 +125,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -77,6 +77,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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47, /* bsp file version */
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@ -152,6 +152,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"RBSP", /* bsp file prefix */
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1, /* bsp file version */
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@ -125,6 +125,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -83,6 +83,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -142,6 +142,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -79,6 +79,7 @@ game_t struct
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512, /* minimap size */
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1.0f, /* minimap sharpener */
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0.0f, /* minimap border */
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qtrue, /* minimap keep aspect */
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"%s.tga", /* minimap name format */
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"IBSP", /* bsp file prefix */
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46, /* bsp file version */
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@ -293,7 +293,7 @@ static void MiniMapSharpen(int y)
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}
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}
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void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border)
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void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect)
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{
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vec3_t mins, maxs, extend;
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VectorCopy(mins_in, mins);
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@ -302,8 +302,9 @@ void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border)
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// line compatible to nexuiz mapinfo
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Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
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if(keepaspect)
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{
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VectorSubtract(maxs, mins, extend);
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if(extend[1] > extend[0])
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{
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mins[0] -= (extend[1] - extend[0]) * 0.5;
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@ -314,6 +315,7 @@ void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border)
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mins[1] -= (extend[0] - extend[1]) * 0.5;
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maxs[1] += (extend[0] - extend[1]) * 0.5;
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}
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}
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/* border: amount of black area around the image */
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/* input: border, 1-2*border, border but we need border/(1-2*border) */
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@ -535,6 +537,7 @@ int MiniMapBSPMain( int argc, char **argv )
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int x, y;
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int i;
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vec3_t mins, maxs;
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qboolean keepaspect;
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/* arg checking */
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if( argc < 2 )
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@ -560,6 +563,7 @@ int MiniMapBSPMain( int argc, char **argv )
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minimapSharpen = game->miniMapSharpen;
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minimap.width = minimap.height = game->miniMapSize;
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border = game->miniMapBorder;
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keepaspect = game->miniMapKeepAspect;
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minimap.samples = 1;
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minimap.sample_offsets = NULL;
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@ -604,6 +608,16 @@ int MiniMapBSPMain( int argc, char **argv )
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i++;
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Sys_Printf( "Border set to %f\n", border );
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}
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else if( !strcmp( argv[ i ], "-keepaspect" ) )
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{
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keepaspect = qtrue;
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Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
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}
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else if( !strcmp( argv[ i ], "-nokeepaspect" ) )
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{
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keepaspect = qfalse;
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Sys_Printf( "Not keeping aspect ratio\n", border );
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}
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else if( !strcmp( argv[ i ], "-o" ) )
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{
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strcpy(minimapFilename, argv[i + 1]);
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@ -623,7 +637,7 @@ int MiniMapBSPMain( int argc, char **argv )
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}
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}
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MiniMapMakeMinsMaxs(mins, maxs, border);
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MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect);
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if(!*minimapFilename)
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{
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@ -564,6 +564,7 @@ typedef struct game_s
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int miniMapSize; /* minimap size */
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float miniMapSharpen; /* minimap sharpening coefficient */
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float miniMapBorder; /* minimap border amount */
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qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
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char *miniMapNameFormat; /* minimap name format */
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char *bspIdent; /* 4-letter bsp file prefix */
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int bspVersion; /* bsp version to use */
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