124 lines
2.5 KiB
C
124 lines
2.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "win_local.h"
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#include <lmerr.h>
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#include <lmcons.h>
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#include <lmwksta.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <direct.h>
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#include <io.h>
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#include <conio.h>
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/*
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================
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Sys_Milliseconds
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================
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*/
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int sys_timeBase;
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int Sys_Milliseconds (void)
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{
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int sys_curtime;
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static qboolean initialized = qfalse;
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if (!initialized) {
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sys_timeBase = timeGetTime();
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initialized = qtrue;
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}
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sys_curtime = timeGetTime() - sys_timeBase;
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return sys_curtime;
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}
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/*
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================
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Sys_SnapVector
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================
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*/
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void Sys_SnapVector( float *v )
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{
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v[0] = (int)v[0];
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v[1] = (int)v[1];
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v[2] = (int)v[2];
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}
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/*
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**
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** Disable all optimizations temporarily so this code works correctly!
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**
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*/
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#pragma optimize( "", off )
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/*
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** --------------------------------------------------------------------------------
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**
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** PROCESSOR STUFF
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**
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** --------------------------------------------------------------------------------
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*/
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int Sys_GetProcessorId( void )
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{
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return CPUID_GENERIC;
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}
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/*
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**
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** Re-enable optimizations back to what they were
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**
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*/
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#pragma optimize( "", on )
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//============================================
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char *Sys_GetCurrentUser( void )
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{
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static char s_userName[1024];
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unsigned long size = sizeof( s_userName );
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if ( !GetUserName( s_userName, &size ) )
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strcpy( s_userName, "player" );
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if ( !s_userName[0] )
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{
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strcpy( s_userName, "player" );
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}
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return s_userName;
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}
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char *Sys_DefaultHomePath(void) {
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return NULL;
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}
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char *Sys_DefaultInstallPath(void)
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{
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return Sys_Cwd();
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}
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