The cradle of Quake III Arena
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Artem Kharytoniuk 8c5fc8f674 New pipeline and set layouts design.
Pipeline layout consists of two identical descriptor sets.
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third_party Vulkan SDK update (1.0.46.0). 2017-04-13 14:06:32 +03:00
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COPYING.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
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README.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
Screenshot.jpg Added README.md 2014-05-09 23:51:29 +03:00

Welcome to the Quake 3 source code!

Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.

The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.

The screeenshot below has no relation to this codebase, I just like it.

Kenny

Screenshot