The cradle of Quake III Arena
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Artem Kharytoniuk 68723c7076 r_showImages functionality.
Additionally replaced VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE with VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER.
This matches more closely GL_CLAMP mode used by the OpenGL backend.
2017-05-24 14:12:01 +03:00
config/visual-studio Removed light flares code. 2017-05-18 21:24:54 +03:00
src r_showImages functionality. 2017-05-24 14:12:01 +03:00
third_party/include Dynamic loading of vulkan dll. 2017-05-08 16:44:13 +03:00
tools Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
.gitignore Code reorganization and cleanup. 2017-04-14 13:43:04 +03:00
changelog.md r_showImages functionality. 2017-05-24 14:12:01 +03:00
COPYING.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
README.md Update README.md 2017-03-13 21:54:57 +02:00
README.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
Screenshot.jpg Added README.md 2014-05-09 23:51:29 +03:00

Welcome to the Quake 3 source code!

Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.

The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.

The screeenshot below has no relation to this codebase, I just like it.

Kenny

Screenshot