Commit Graph

49 Commits

Author SHA1 Message Date
Artem Kharytoniuk aa518c8da8 Debug normals rendering (r_shownormals = 1). 2017-05-18 16:53:06 +03:00
Artem Kharytoniuk 30ad54bfbe Debug triangles rendering (r_showtris = 1). 2017-05-18 13:57:47 +03:00
Artem Kharytoniuk 0f1849da24 Stencil shadows (cg_shadows = 2). 2017-05-17 22:23:43 +03:00
Artem Kharytoniuk 9df7be0314 - In case mailbox present mode is not available try to use immediate mode (we do not want to restrict fps by the monitor update frequency). If both modes are not available then fallback to fifo mode.
- Fixed bug with incorrect vkDestroyInstance function pointer initialization.
- Fixed bug that program called SwapBuffers in vulkan mode.
2017-05-13 22:10:28 +03:00
Artem Kharytoniuk 24fa5f20ab Removed r_measureOverdraw development cvar.
Corresponding functionality does not map well to Vulkan API since depth/stencil formats are considered opaque.
2017-05-12 13:57:14 +03:00
Artem Kharytoniuk deed74d08c Ensure that writes to geometry buffers are visible to device after render pass begins. 2017-05-11 13:05:52 +03:00
Artem Kharytoniuk 626cc415d9 Fixed crash with NULL current_descriptor_sets.
After we create image we consider it becomes bound to current tmu, so we should update current_descriptor_sets in vk_create_image.
2017-05-09 23:35:43 +03:00
Artem Kharytoniuk 4b18f5b2ad Screenshots. 2017-05-09 21:40:20 +03:00
Artem Kharytoniuk 91fb54bc81 Dynamic loading of vulkan dll. 2017-05-08 16:44:13 +03:00
Artem Kharytoniuk 5a5b0b4d2b Vulkan platform specific code reorganization. 2017-05-05 13:55:55 +03:00
Artem Kharytoniuk 8ad279e5b9 Functionality to make proper behavior of r_renderAPI: disables current API, enables selected API. 2017-05-03 19:08:54 +03:00
Artem Kharytoniuk 1d78b91051 Fixed incorrect model positioning in model selection menu.
In general scissor and viewport  rectangles are different: scissor should be inside renderable area, viewport has no such restriction.
2017-05-01 23:35:04 +03:00
Artem Kharytoniuk 9dd144766e Dynamic lights. 2017-04-29 15:44:26 +03:00
Artem Kharytoniuk c50a0f4484 Fog. 2017-04-29 14:44:20 +03:00
Artem Kharytoniuk 73e2be0447 Mirrors and portals. 2017-04-28 19:13:24 +03:00
Artem Kharytoniuk ae98b8b9ed Texture filtering. 2017-04-27 14:53:37 +03:00
Artem Kharytoniuk 4d33fcf925 Texture addressing mode selection (repeat or clamp). 2017-04-27 12:20:06 +03:00
Artem Kharytoniuk d66d7c4363 Image view creation code cleanup. 2017-04-26 19:32:58 +03:00
Artem Kharytoniuk a8fc2da718 Mipmaps. 2017-04-26 19:08:27 +03:00
Artem Kharytoniuk d110d15a06 Image creation functions update. 2017-04-24 22:30:15 +03:00
Artem Kharytoniuk 1e74933a47 Clean up. 2017-04-24 18:49:53 +03:00
Artem Kharytoniuk e73ff2f88e Minor cleanup. 2017-04-24 17:08:51 +03:00
Artem Kharytoniuk f2f0cea494 Staging buffer memory allocation.
Also removed the last piece of demo project code!
2017-04-24 16:35:46 +03:00
Artem Kharytoniuk 8f15de3cdc Memory allocation for geometry data.
Single allocation is made and from it I suballocate two buffers: for vertex and index data correspondingly.
2017-04-24 15:11:43 +03:00
Artem Kharytoniuk 6dab078992 Image memory allocator.
Started process of removing demo project's allocator code.
2017-04-24 10:35:19 +03:00
Artem Kharytoniuk f823930d83 Demo project files removal and cleanup. 2017-04-22 01:16:32 +03:00
Artem Kharytoniuk 2dacfbb44f Cleanup: removed Shader_Module, Defer_Action helpers. 2017-04-20 13:57:49 +03:00
Artem Kharytoniuk e3f41dd276 Demo project files removal and cleanup. 2017-04-20 12:57:46 +03:00
Artem Kharytoniuk 6df80b5783 Vk_Image structure to hold vulkan image's related resources. 2017-04-20 11:51:52 +03:00
Artem Kharytoniuk 140bec0188 Fixed ZFar plane bug. 2017-04-19 19:02:42 +03:00
Artem Kharytoniuk 07f4d33492 Skybox rendering. 2017-04-19 18:44:21 +03:00
Artem Kharytoniuk ab32f499f8 Fixed r_fastsky and preparation to fix the rest of sky rendering. 2017-04-18 13:40:28 +03:00
Artem Kharytoniuk 054816df49 Adjusted depth range for weapon rendering (matches opengl version). 2017-04-16 21:25:22 +03:00
Artem Kharytoniuk eac342cdd9 Store vertex attributes in SOA style: continuous region of vertex buffer per attribute.
Removed structures that specified different vertex format.
2017-04-14 19:58:06 +03:00
Artem Kharytoniuk 047be0bd46 Code reorganization and cleanup. 2017-04-14 13:43:04 +03:00
Artem Kharytoniuk 8c5fc8f674 New pipeline and set layouts design.
Pipeline layout consists of two identical descriptor sets.
Each descriptor set defines single descriptor of combined image sampler type.
2017-04-13 19:37:11 +03:00
Artem Kharytoniuk fb74befd75 Use push contants to specify mvp transform. 2017-04-13 18:03:12 +03:00
Artem Kharytoniuk c208817246 Rename. 2017-04-12 18:31:29 +03:00
Artem Kharytoniuk 11791b47a3 Correct framebuffer's attachments clearing when multiple views are rendered. 2017-04-12 18:25:20 +03:00
Artem Kharytoniuk 0d29be174f Clean up: moved render pass/framebuffer handles to Vulkan_Instance.
Demo code removal.
2017-04-11 19:24:39 +03:00
Artem Kharytoniuk 6afd32f4d2 Clean up: moved command_pool/command_buffer handles to Vulkan_Instance. 2017-04-11 14:30:47 +03:00
Artem Kharytoniuk eca35b6050 Clean up: introduced Vulkan_Instance, Vulkan_Resources structures.
Vulkan_Instance contains variables related to persistent vulkan resources like instance, device, queue, swapchain, etc.
Vulkan_Instance is re-iniitalized only during window creation.

Vulkan_Resources contains data specific to current game context, i.e. current level.
Vulkan_Resources can be re-loaded during level change, level exit, etc.
2017-04-11 14:05:38 +03:00
Artem Kharytoniuk 44a5f950ad Logic to specify face culling during pipeline creation. 2017-04-10 14:42:52 +03:00
Artem Kharytoniuk 886ea847ca Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly. 2017-04-10 11:46:36 +03:00
Artem Kharytoniuk 121afa2231 Create pipelines based on GLS_XXX state. 2017-04-06 17:26:22 +03:00
Artem Kharytoniuk 3cdeb7aa3a Removed SDL 3rd party dependency. 2017-03-30 17:44:22 +03:00
Artem Kharytoniuk e9b972d562 New cvars: r_renderAPI , r_renderAPICompareWindow.
r_renderAPI specifies rendering API to use (0 - opengl, 1 - vulkan).
r_renderAPICompareWindow shows additional window which does the same rendering as the main windows but uses different graphics API.
The idea is to use r_renderAPICompareWindow for debugging to be sure that both APIs render identical/similar pictures.
2017-03-30 17:39:48 +03:00
Artem Kharytoniuk 54ab26edb3 Cinematic images update. 2017-03-27 17:20:21 +03:00
Artem Kharytoniuk f12488d99f Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00