Store vertex attributes in SOA style: continuous region of vertex buffer per attribute.
Removed structures that specified different vertex format.
This commit is contained in:
parent
047be0bd46
commit
eac342cdd9
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@ -1063,7 +1063,13 @@ const void *RB_SwapBuffers( const void *data ) {
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// VULKAN
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extern FILE* vk_log_file;
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vulkan_demo->end_frame();
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if (r_logFile->integer)
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fprintf(vk_log_file, "end_frame (vb_size %d, ib_size %d)\n",
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vk.xyz_elements * 16 + vk.color_st_elements * 20,
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(int)vk.index_buffer_offset);
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vkCmdEndRenderPass(vk.command_buffer);
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VkResult result = vkEndCommandBuffer(vk.command_buffer);
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check_vk_result(result, "vkEndCommandBuffer");
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@ -791,6 +791,9 @@ static void ComputeTexCoords( shaderStage_t *pStage ) {
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*/
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static void RB_IterateStagesGeneric( shaderCommands_t *input )
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{
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// VULKAN
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vk_bind_resources_shared_between_stages(input->numPasses);
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for ( int stage = 0; stage < MAX_SHADER_STAGES; stage++ )
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{
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shaderStage_t *pStage = tess.xstages[stage];
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@ -838,7 +841,9 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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}
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// VULKAN
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vk_draw(pStage->vk_pipeline, multitexture);
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vk_bind_stage_specific_resources(pStage->vk_pipeline, multitexture);
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vkCmdDrawIndexed(vk.command_buffer, tess.numIndexes, 1, 0, 0, 0);
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glState.vk_dirty_attachments = true;
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// allow skipping out to show just lightmaps during development
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if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) )
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@ -846,6 +851,9 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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break;
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}
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}
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// VULKAN
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vk.xyz_elements += tess.numVertexes;
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}
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@ -6,14 +6,21 @@
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#include "vk_demo.h"
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#include <algorithm>
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#include <chrono>
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#include <cassert>
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#include <iostream>
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#include <string>
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#include <vector>
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static const int VERTEX_BUFFER_SIZE = 4 * 1024 * 1024;
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const int VERTEX_CHUNK_SIZE = 512 * 1024;
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const int XYZ_SIZE = 4 * VERTEX_CHUNK_SIZE;
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const int COLOR_SIZE = 1 * VERTEX_CHUNK_SIZE;
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const int ST0_SIZE = 2 * VERTEX_CHUNK_SIZE;
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const int ST1_SIZE = 2 * VERTEX_CHUNK_SIZE;
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const int XYZ_OFFSET = 0;
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const int COLOR_OFFSET = XYZ_OFFSET + XYZ_SIZE;
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const int ST0_OFFSET = COLOR_OFFSET + COLOR_SIZE;
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const int ST1_OFFSET = ST0_OFFSET + ST0_SIZE;
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static const int VERTEX_BUFFER_SIZE = XYZ_SIZE + COLOR_SIZE + ST0_SIZE + ST1_SIZE;
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static const int INDEX_BUFFER_SIZE = 2 * 1024 * 1024;
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static const std::vector<const char*> instance_extensions = {
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@ -510,6 +517,11 @@ bool vk_initialize(HWND hwnd) {
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vk.vertex_buffer_memory = get_allocator()->allocate_staging_memory(vk.vertex_buffer);
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result = vkBindBufferMemory(vk.device, vk.vertex_buffer, vk.vertex_buffer_memory, 0);
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check_vk_result(result, "vkBindBufferMemory");
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void* data;
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result = vkMapMemory(vk.device, vk.vertex_buffer_memory, 0, VERTEX_BUFFER_SIZE, 0, &data);
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check_vk_result(result, "vkMapMemory");
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vk.vertex_buffer_ptr = (byte*)data;
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}
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{
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VkBufferCreateInfo desc;
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@ -528,6 +540,11 @@ bool vk_initialize(HWND hwnd) {
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vk.index_buffer_memory = get_allocator()->allocate_staging_memory(vk.index_buffer);
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result = vkBindBufferMemory(vk.device, vk.index_buffer, vk.index_buffer_memory, 0);
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check_vk_result(result, "vkBindBufferMemory");
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void* data;
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result = vkMapMemory(vk.device, vk.index_buffer_memory, 0, INDEX_BUFFER_SIZE, 0, &data);
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check_vk_result(result, "vkMapMemory");
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vk.index_buffer_ptr = (byte*)data;
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}
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} catch (const std::exception&) {
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@ -718,28 +735,67 @@ static VkPipeline create_pipeline(const Vk_Pipeline_Desc& desc) {
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if (desc.state_bits & GLS_ATEST_BITS)
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shader_stages_state.back().pSpecializationInfo = &specialization_info;
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//
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// Vertex input
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//
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VkVertexInputBindingDescription bindings[4];
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// xyz array
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bindings[0].binding = 0;
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bindings[0].stride = sizeof(vec4_t);
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bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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// color array
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bindings[1].binding = 1;
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bindings[1].stride = sizeof(color4ub_t);
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bindings[1].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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// st0 array
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bindings[2].binding = 2;
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bindings[2].stride = sizeof(vec2_t);
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bindings[2].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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// st1 array
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bindings[3].binding = 3;
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bindings[3].stride = sizeof(vec2_t);
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bindings[3].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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VkVertexInputAttributeDescription attribs[4];
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// xyz
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attribs[0].location = 0;
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attribs[0].binding = 0;
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attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT;
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attribs[0].offset = 0;
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// color
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attribs[1].location = 1;
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attribs[1].binding = 1;
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attribs[1].format = VK_FORMAT_R8G8B8A8_UNORM;
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attribs[1].offset = 0;
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// st0
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attribs[2].location = 2;
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attribs[2].binding = 2;
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attribs[2].format = VK_FORMAT_R32G32_SFLOAT;
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attribs[2].offset = 0;
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// st1
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attribs[3].location = 3;
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attribs[3].binding = 3;
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attribs[3].format = VK_FORMAT_R32G32_SFLOAT;
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attribs[3].offset = 0;
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VkPipelineVertexInputStateCreateInfo vertex_input_state;
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vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertex_input_state.pNext = nullptr;
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vertex_input_state.flags = 0;
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vertex_input_state.vertexBindingDescriptionCount = (desc.shader_type == Vk_Shader_Type::single_texture) ? 3 : 4;
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vertex_input_state.pVertexBindingDescriptions = bindings;
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vertex_input_state.vertexAttributeDescriptionCount = (desc.shader_type == Vk_Shader_Type::single_texture) ? 3 : 4;
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vertex_input_state.pVertexAttributeDescriptions = attribs;
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auto bindings = Vk_Vertex::get_bindings();
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auto attribs = Vk_Vertex::get_attributes();
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auto bindings2 = Vk_Vertex2::get_bindings();
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auto attribs2 = Vk_Vertex2::get_attributes();
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if (desc.shader_type == Vk_Shader_Type::single_texture) {
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vertex_input_state.vertexBindingDescriptionCount = (uint32_t)bindings.size();
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vertex_input_state.pVertexBindingDescriptions = bindings.data();
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vertex_input_state.vertexAttributeDescriptionCount = (uint32_t)attribs.size();
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vertex_input_state.pVertexAttributeDescriptions = attribs.data();
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} else {
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vertex_input_state.vertexBindingDescriptionCount = (uint32_t)bindings2.size();
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vertex_input_state.pVertexBindingDescriptions = bindings2.data();
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vertex_input_state.vertexAttributeDescriptionCount = (uint32_t)attribs2.size();
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vertex_input_state.pVertexAttributeDescriptions = attribs2.data();
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}
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//
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// Primitive assembly.
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//
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state;
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input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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input_assembly_state.pNext = nullptr;
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@ -747,6 +803,9 @@ static VkPipeline create_pipeline(const Vk_Pipeline_Desc& desc) {
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input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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input_assembly_state.primitiveRestartEnable = VK_FALSE;
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//
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// Viewport.
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//
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VkPipelineViewportStateCreateInfo viewport_state;
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viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_state.pNext = nullptr;
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@ -756,6 +815,9 @@ static VkPipeline create_pipeline(const Vk_Pipeline_Desc& desc) {
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viewport_state.scissorCount = 1;
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viewport_state.pScissors = nullptr; // dynamic scissor state
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//
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// Rasterization.
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//
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VkPipelineRasterizationStateCreateInfo rasterization_state;
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rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterization_state.pNext = nullptr;
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@ -1011,7 +1073,8 @@ void vk_destroy_resources() {
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vkDeviceWaitIdle(vk.device);
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vk_destroy_pipelines();
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vk.vertex_buffer_offset = 0;
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vk.xyz_elements = 0;
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vk.color_st_elements = 0;
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vk.index_buffer_offset = 0;
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}
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@ -1075,60 +1138,32 @@ void vk_get_mvp_transform(float mvp[16]) {
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}
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}
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void vk_draw(VkPipeline pipeline, bool multitexture) {
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void vk_bind_resources_shared_between_stages(int num_passes) {
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extern FILE* vk_log_file;
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if (r_logFile->integer)
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fprintf(vk_log_file, "render_tess (%s, vert %d, inds %d)\n", multitexture ? "M" : "S", tess.numVertexes, tess.numIndexes);
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fprintf(vk_log_file, "render_tess (passes %d, vert %d, inds %d)\n", num_passes, tess.numVertexes, tess.numIndexes);
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auto vertex_size = multitexture ? sizeof(Vk_Vertex2) : sizeof(Vk_Vertex);
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// xyz
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{
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if ((vk.xyz_elements + tess.numVertexes) * sizeof(vec4_t) > XYZ_SIZE)
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ri.Error(ERR_DROP, "vulkan: vertex buffer overflow (xyz)\n");
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// update vertex buffer
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std::size_t vertexes_size = tess.numVertexes * vertex_size;
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if (vk.vertex_buffer_offset + vertexes_size > VERTEX_BUFFER_SIZE)
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ri.Error(ERR_DROP, "vk_draw: vertex buffer overflow\n");
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void* data;
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VkResult result = vkMapMemory(vk.device, vk.vertex_buffer_memory, vk.vertex_buffer_offset, vertexes_size, 0, &data);
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check_vk_result(result, "vkMapMemory");
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Timer t;
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unsigned char* ptr = (unsigned char*)data;
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for (int i = 0; i < tess.numVertexes; i++, ptr += vertex_size) {
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Vk_Vertex* v = (Vk_Vertex*)ptr;
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v->pos[0] = tess.xyz[i][0];
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v->pos[1] = tess.xyz[i][1];
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v->pos[2] = tess.xyz[i][2];
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v->color[0] = tess.svars.colors[i][0];
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v->color[1] = tess.svars.colors[i][1];
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v->color[2] = tess.svars.colors[i][2];
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v->color[3] = tess.svars.colors[i][3];
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v->st[0] = tess.svars.texcoords[0][i][0];
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v->st[1] = tess.svars.texcoords[0][i][1];
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if (multitexture) {
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auto v2 = (Vk_Vertex2*)ptr;
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v2->st2[0] = tess.svars.texcoords[1][i][0];
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v2->st2[1] = tess.svars.texcoords[1][i][1];
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}
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byte* dst = vk.vertex_buffer_ptr + XYZ_OFFSET + vk.xyz_elements * sizeof(vec4_t);
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Com_Memcpy(dst, tess.xyz, tess.numVertexes * sizeof(vec4_t));
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}
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vulkan_demo->vertex_copy_time += t.Elapsed_Seconds();
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vkUnmapMemory(vk.device, vk.vertex_buffer_memory);
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vkCmdBindVertexBuffers(vk.command_buffer, 0, 1, &vk.vertex_buffer, &vk.vertex_buffer_offset);
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vk.vertex_buffer_offset += vertexes_size;
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std::size_t indexes_size = tess.numIndexes * sizeof(uint32_t);
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// update index buffer
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std::size_t indexes_size = tess.numIndexes * sizeof(uint32_t);
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if (vk.index_buffer_offset + indexes_size > INDEX_BUFFER_SIZE)
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ri.Error(ERR_DROP, "vk_draw: index buffer overflow\n");
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{
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if (vk.index_buffer_offset + indexes_size > INDEX_BUFFER_SIZE)
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ri.Error(ERR_DROP, "vk_draw: index buffer overflow\n");
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result = vkMapMemory(vk.device, vk.index_buffer_memory, vk.index_buffer_offset, indexes_size, 0, &data);
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check_vk_result(result, "vkMapMemory");
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uint32_t* ind = (uint32_t*)data;
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for (int i = 0; i < tess.numIndexes; i++, ind++) {
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*ind = tess.indexes[i];
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byte* dst = vk.index_buffer_ptr + vk.index_buffer_offset;
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Com_Memcpy(dst, tess.indexes, indexes_size);
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}
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vkUnmapMemory(vk.device, vk.index_buffer_memory);
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// configure indexes stream
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vkCmdBindIndexBuffer(vk.command_buffer, vk.index_buffer, vk.index_buffer_offset, VK_INDEX_TYPE_UINT32);
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vk.index_buffer_offset += indexes_size;
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@ -1136,15 +1171,63 @@ void vk_draw(VkPipeline pipeline, bool multitexture) {
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float mvp[16];
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vk_get_mvp_transform(mvp);
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vkCmdPushConstants(vk.command_buffer, vk.pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, 64, mvp);
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}
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void vk_bind_stage_specific_resources(VkPipeline pipeline, bool multitexture) {
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//
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// Specify color/st for each draw call since they are regenerated for each Q3 shader's stage.
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// xyz are specified only once for all stages.
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//
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// color
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{
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if ((vk.color_st_elements + tess.numVertexes) * sizeof(color4ub_t) > COLOR_SIZE)
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ri.Error(ERR_DROP, "vulkan: vertex buffer overflow (color)\n");
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byte* dst = vk.vertex_buffer_ptr + COLOR_OFFSET + vk.color_st_elements * sizeof(color4ub_t);
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Com_Memcpy(dst, tess.svars.colors, tess.numVertexes * sizeof(color4ub_t));
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}
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// st0
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{
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if ((vk.color_st_elements + tess.numVertexes) * sizeof(vec2_t) > ST0_SIZE)
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ri.Error(ERR_DROP, "vulkan: vertex buffer overflow (st0)\n");
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byte* dst = vk.vertex_buffer_ptr + ST0_OFFSET + vk.color_st_elements * sizeof(vec2_t);
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Com_Memcpy(dst, tess.svars.texcoords[0], tess.numVertexes * sizeof(vec2_t));
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}
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// st1
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if (multitexture) {
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if ((vk.color_st_elements + tess.numVertexes) * sizeof(vec2_t) > ST1_SIZE)
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ri.Error(ERR_DROP, "vulkan: vertex buffer overflow (st1)\n");
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byte* dst = vk.vertex_buffer_ptr + ST1_OFFSET + vk.color_st_elements * sizeof(vec2_t);
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Com_Memcpy(dst, tess.svars.texcoords[1], tess.numVertexes * sizeof(vec2_t));
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}
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// configure vertex data stream
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VkBuffer bufs[4] = { vk.vertex_buffer, vk.vertex_buffer, vk.vertex_buffer, vk.vertex_buffer }; // turtles all the way down
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VkDeviceSize offs[4] = {
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XYZ_OFFSET + vk.xyz_elements * sizeof(vec4_t),
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COLOR_OFFSET + vk.color_st_elements * sizeof(color4ub_t),
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ST0_OFFSET + vk.color_st_elements * sizeof(vec2_t),
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ST1_OFFSET + vk.color_st_elements * sizeof(vec2_t)
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};
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vkCmdBindVertexBuffers(vk.command_buffer, 0, multitexture ? 4 : 3, bufs, offs);
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vk.color_st_elements += tess.numVertexes;
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// bind descriptor sets
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image_t* image = glState.vk_current_images[0];
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image_t* image2 = glState.vk_current_images[1];
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VkDescriptorSet sets[2] = { image->vk_descriptor_set, image2 ? image2->vk_descriptor_set : VkDescriptorSet() };
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int set_count = multitexture ? 2 : 1;
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vkCmdBindDescriptorSets(vk.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout, 0, set_count, sets, 0, nullptr);
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vkCmdBindDescriptorSets(vk.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vk.pipeline_layout, 0, multitexture ? 2 : 1, sets, 0, nullptr);
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// bind pipeline
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vkCmdBindPipeline(vk.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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// configure pipeline's dynamic state
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VkRect2D r = vk_get_viewport_rect();
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vkCmdSetScissor(vk.command_buffer, 0, 1, &r);
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@ -1160,9 +1243,4 @@ void vk_draw(VkPipeline pipeline, bool multitexture) {
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if (tess.shader->polygonOffset) {
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vkCmdSetDepthBias(vk.command_buffer, r_offsetUnits->value, 0.0f, r_offsetFactor->value);
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}
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// Draw primitives
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vkCmdDrawIndexed(vk.command_buffer, tess.numIndexes, 1, 0, 0, 0);
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glState.vk_dirty_attachments = true;
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}
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@ -18,7 +18,8 @@ void vk_destroy_resources();
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VkRect2D vk_get_viewport_rect();
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void vk_get_mvp_transform(float mvp[16]);
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void vk_draw(VkPipeline pipeline, bool multitexture);
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void vk_bind_resources_shared_between_stages(int num_passes);
|
||||
void vk_bind_stage_specific_resources(VkPipeline pipeline, bool multitexture);
|
||||
|
||||
struct Vk_Staging_Buffer {
|
||||
VkBuffer handle = VK_NULL_HANDLE;
|
||||
|
|
@ -56,71 +57,6 @@ VkPipeline vk_find_pipeline(const Vk_Pipeline_Desc& desc);
|
|||
|
||||
VkDescriptorSet vk_create_descriptor_set(VkImageView image_view);
|
||||
|
||||
// Vertex formats
|
||||
struct Vk_Vertex {
|
||||
vec3_t pos;
|
||||
unsigned char color[4];
|
||||
vec2_t st;
|
||||
|
||||
static std::array<VkVertexInputBindingDescription, 1> get_bindings() {
|
||||
VkVertexInputBindingDescription binding_desc;
|
||||
binding_desc.binding = 0;
|
||||
binding_desc.stride = sizeof(Vk_Vertex);
|
||||
binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
return {binding_desc};
|
||||
}
|
||||
static std::array<VkVertexInputAttributeDescription, 3> get_attributes() {
|
||||
VkVertexInputAttributeDescription position_attrib;
|
||||
position_attrib.location = 0;
|
||||
position_attrib.binding = 0;
|
||||
position_attrib.format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
position_attrib.offset = offsetof(struct Vk_Vertex, pos);
|
||||
|
||||
VkVertexInputAttributeDescription color_attrib;
|
||||
color_attrib.location = 1;
|
||||
color_attrib.binding = 0;
|
||||
color_attrib.format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
color_attrib.offset = offsetof(struct Vk_Vertex, color);
|
||||
|
||||
VkVertexInputAttributeDescription st_attrib;
|
||||
st_attrib.location = 2;
|
||||
st_attrib.binding = 0;
|
||||
st_attrib.format = VK_FORMAT_R32G32_SFLOAT;
|
||||
st_attrib.offset = offsetof(struct Vk_Vertex, st);
|
||||
|
||||
return {position_attrib, color_attrib, st_attrib};
|
||||
}
|
||||
};
|
||||
|
||||
struct Vk_Vertex2 : Vk_Vertex {
|
||||
vec2_t st2;
|
||||
|
||||
static std::array<VkVertexInputBindingDescription, 1> get_bindings() {
|
||||
VkVertexInputBindingDescription binding_desc;
|
||||
binding_desc.binding = 0;
|
||||
binding_desc.stride = sizeof(Vk_Vertex2);
|
||||
binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
return {binding_desc};
|
||||
}
|
||||
static std::array<VkVertexInputAttributeDescription, 4> get_attributes() {
|
||||
auto vk_vertex_attribs = Vk_Vertex::get_attributes();
|
||||
|
||||
std::array<VkVertexInputAttributeDescription, 4> result;
|
||||
result[0] = vk_vertex_attribs[0];
|
||||
result[1] = vk_vertex_attribs[1];
|
||||
result[2] = vk_vertex_attribs[2];
|
||||
|
||||
VkVertexInputAttributeDescription st2_attrib;
|
||||
st2_attrib.location = 3;
|
||||
st2_attrib.binding = 0;
|
||||
st2_attrib.format = VK_FORMAT_R32G32_SFLOAT;
|
||||
st2_attrib.offset = offsetof(struct Vk_Vertex2, st2);
|
||||
result[3] = st2_attrib;
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
// Shaders.
|
||||
extern unsigned char single_texture_vert_spv[];
|
||||
extern long long single_texture_vert_spv_size;
|
||||
|
|
@ -170,10 +106,13 @@ struct Vulkan_Instance {
|
|||
|
||||
VkBuffer vertex_buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory vertex_buffer_memory = VK_NULL_HANDLE;
|
||||
VkDeviceSize vertex_buffer_offset = 0;
|
||||
byte* vertex_buffer_ptr = nullptr; // pointer to mapped vertex buffer
|
||||
int xyz_elements = 0;
|
||||
int color_st_elements = 0;
|
||||
|
||||
VkBuffer index_buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory index_buffer_memory = VK_NULL_HANDLE;
|
||||
byte* index_buffer_ptr = nullptr; // pointer to mapped index buffer
|
||||
VkDeviceSize index_buffer_offset = 0;
|
||||
};
|
||||
|
||||
|
|
@ -183,4 +122,6 @@ struct Vulkan_Resources {
|
|||
int num_pipelines = 0;
|
||||
Vk_Pipeline_Desc pipeline_desc[MAX_VK_PIPELINES];
|
||||
VkPipeline pipelines[MAX_VK_PIPELINES];
|
||||
|
||||
// TODO: put images here too.
|
||||
};
|
||||
|
|
|
|||
|
|
@ -128,15 +128,9 @@ void Vulkan_Demo::begin_frame() {
|
|||
|
||||
vkCmdBeginRenderPass(vk.command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vk.vertex_buffer_offset = 0;
|
||||
vk.xyz_elements = 0;
|
||||
vk.color_st_elements = 0;
|
||||
vk.index_buffer_offset = 0;
|
||||
|
||||
glState.vk_dirty_attachments = false;
|
||||
}
|
||||
|
||||
void Vulkan_Demo::end_frame() {
|
||||
if (r_logFile->integer)
|
||||
fprintf(vk_log_file, "end_frame (vb_size %d, ib_size %d, copy_time %d)\n", (int)vk.vertex_buffer_offset, (int)vk.index_buffer_offset, int(vertex_copy_time * 1000000000));
|
||||
vertex_copy_time = 0.0f;
|
||||
vkCmdEndRenderPass(vk.command_buffer);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,6 @@ public:
|
|||
Vulkan_Demo(int window_width, int window_height);
|
||||
|
||||
void begin_frame();
|
||||
void end_frame();
|
||||
|
||||
public:
|
||||
VkImage create_texture(const uint8_t* pixels, int bytes_per_pixel, int width, int height, VkImageView& image_view);
|
||||
|
|
@ -30,5 +29,4 @@ public:
|
|||
VkSampler texture_image_sampler = VK_NULL_HANDLE;
|
||||
|
||||
uint32_t swapchain_image_index = -1;
|
||||
double vertex_copy_time = 0.0f;
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user