Artem Kharytoniuk
a45d37355e
Cleanup.
2017-04-05 15:17:16 +03:00
Artem Kharytoniuk
a02cb3ee10
Cleanup: removed r_ignoreFastPath and fast pass code.
...
This optimization is not important nowdays. Also fast pass was disabled by default in original code.
This change simplifies rendering code since now we have only two shader stage processing functions: generic and sky.
2017-04-03 16:54:14 +03:00
Artem Kharytoniuk
0962288d03
Cleanup: removed unused GL_DECAL texture env mode.
2017-04-03 16:00:00 +03:00
Artem Kharytoniuk
27038dde48
Cleanup: removed effectively unused textureBundle_t::vertexLightmap variable.
2017-04-03 12:49:48 +03:00
Artem Kharytoniuk
fa40b3b8ce
Old features cleanup: GL_ARB_multitexture is not optional anymore, always use qglDrawElements for rendering.
2017-03-20 20:35:48 +02:00
Artem Kharytoniuk
389bbf32c2
Rename: source -> src.
2017-03-17 15:28:25 +02:00