Cleanup: removed unused GL_DECAL texture env mode.

This commit is contained in:
Artem Kharytoniuk 2017-04-03 16:00:00 +03:00
parent 258a1ca9cd
commit 0962288d03
2 changed files with 1 additions and 9 deletions

View File

@ -158,9 +158,6 @@ void GL_TexEnv( int env )
case GL_REPLACE:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
break;
case GL_DECAL:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
break;
case GL_ADD:
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
break;

View File

@ -1728,10 +1728,7 @@ static collapse_t collapse[] = {
{ GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE },
#if 0
{ 0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA,
GL_DECAL, 0 },
#endif
{ -1 }
};
@ -2772,8 +2769,6 @@ void R_ShaderList_f (void) {
ri.Printf( PRINT_ALL, "MT(a) " );
} else if ( shader->multitextureEnv == GL_MODULATE ) {
ri.Printf( PRINT_ALL, "MT(m) " );
} else if ( shader->multitextureEnv == GL_DECAL ) {
ri.Printf( PRINT_ALL, "MT(d) " );
} else {
ri.Printf( PRINT_ALL, " " );
}