Update README.md
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@ -33,7 +33,4 @@ Vulkan backend provides the same graphics features as original OpenGL-based one
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* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 1` or `\r_twinMode 1` then `\vid_restart`.
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* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 1` or `\r_twinMode 1` then `\vid_restart`.
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* Q: How to check that Vulkan backend is really active? A: `gfxinfo` console command reports information about active rendering backend.
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* Q: How to check that Vulkan backend is really active? A: `gfxinfo` console command reports information about active rendering backend.
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## DX12 support
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DirectX 12 backend implementation is provided mostly for educational purposes and is not included in the prebuild binaries. It can be enabled by uncommenting `ENABLE_DX12` define in `dx.h` header and recompiling the project.
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