Update README.md

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Artem Kharytoniuk 2017-05-29 19:36:42 +03:00 committed by GitHub
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@ -10,10 +10,6 @@ In addition to base rendering functionality and graphics customization options V
Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor. Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor.
By default OpenGL backend is active. To enable Vulkan backend start game with:
`quake3-ke.exe +set r_renderAPI 1`
#### New cvars: #### New cvars:
* **r_renderAPI** - 3D API to use: 0 - OpenGL, 1 - Vulkan. Requires vid_restart. * **r_renderAPI** - 3D API to use: 0 - OpenGL, 1 - Vulkan. Requires vid_restart.
@ -21,11 +17,12 @@ By default OpenGL backend is active. To enable Vulkan backend start game with:
If enabled, renderer uses both APIs and renders current frame to two side-by-side windows. If enabled, renderer uses both APIs and renders current frame to two side-by-side windows.
Requires vid_restart. Requires vid_restart.
Q: How to check that Vulkan backend is really active? #### Additional information:
* Q: How to start game with vulkan support? A: `quake3-ke.exe +set r_renderAPI 1`.
* Q: How to enable vulkan support from Q3 console? A: `\r_renderAPI 1` then `\vid_restart`.
* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 1` then `\vid_restart`.
* Q: How to check that Vulkan backend is really active? A: `gfxinfo` console command reports information about active rendering backend.
A: _gfxinfo_ console command reports information about active rendering backend.
## Visual Studio ## Visual Studio
The project files are provides for Visual Studio 2017. Free community version is available online. The project files are provides for Visual Studio 2017. Free community version is available online.