Update README.md
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@ -8,6 +8,12 @@ The general direction is to simplify the things. The codebase should be easy to
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The codebase supports Vulkan API. There are no difference in graphics between OpenGL and Vulkan modes.
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In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features.
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Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor.
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By default OpenGL backend is active. To enable Vulkan backend start game with:
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`quake3-ke.exe +set r_renderAPI 1`
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#### New cvars:
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* **r_renderAPI** - 3D API to use: 0 - OpenGL, 1 - Vulkan. Requires vid_restart.
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