Update README.md
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README.md
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README.md
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@ -10,10 +10,6 @@ In addition to base rendering functionality and graphics customization options V
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Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor.
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By default OpenGL backend is active. To enable Vulkan backend start game with:
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`quake3-ke.exe +set r_renderAPI 1`
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#### New cvars:
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* **r_renderAPI** - 3D API to use: 0 - OpenGL, 1 - Vulkan. Requires vid_restart.
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@ -21,11 +17,12 @@ By default OpenGL backend is active. To enable Vulkan backend start game with:
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If enabled, renderer uses both APIs and renders current frame to two side-by-side windows.
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Requires vid_restart.
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Q: How to check that Vulkan backend is really active?
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#### Additional information:
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* Q: How to start game with vulkan support? A: `quake3-ke.exe +set r_renderAPI 1`.
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* Q: How to enable vulkan support from Q3 console? A: `\r_renderAPI 1` then `\vid_restart`.
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* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 1` then `\vid_restart`.
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* Q: How to check that Vulkan backend is really active? A: `gfxinfo` console command reports information about active rendering backend.
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A: _gfxinfo_ console command reports information about active rendering backend.
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## Visual Studio
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The project files are provides for Visual Studio 2017. Free community version is available online.
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