Update README.md

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Artem Kharytoniuk 2017-05-29 19:36:42 +03:00 committed by GitHub
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@ -10,10 +10,6 @@ In addition to base rendering functionality and graphics customization options V
Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor.
By default OpenGL backend is active. To enable Vulkan backend start game with:
`quake3-ke.exe +set r_renderAPI 1`
#### New cvars:
* **r_renderAPI** - 3D API to use: 0 - OpenGL, 1 - Vulkan. Requires vid_restart.
@ -21,11 +17,12 @@ By default OpenGL backend is active. To enable Vulkan backend start game with:
If enabled, renderer uses both APIs and renders current frame to two side-by-side windows.
Requires vid_restart.
Q: How to check that Vulkan backend is really active?
#### Additional information:
* Q: How to start game with vulkan support? A: `quake3-ke.exe +set r_renderAPI 1`.
* Q: How to enable vulkan support from Q3 console? A: `\r_renderAPI 1` then `\vid_restart`.
* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 1` then `\vid_restart`.
* Q: How to check that Vulkan backend is really active? A: `gfxinfo` console command reports information about active rendering backend.
A: _gfxinfo_ console command reports information about active rendering backend.
## Visual Studio
The project files are provides for Visual Studio 2017. Free community version is available online.