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## Vulkan support
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The codebase supports Vulkan API. There are no difference in graphics between OpenGL and Vulkan modes.
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In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features.
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In addition to base rendering functionality and graphics customization options Vulkan backend also supports Q3 debug visualization features. The following mods were tested: baseq3, missionpack, cpma 1.48, spiterbot.
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Make sure that the latest AMD/NVIDIA drivers are installed. Vulkan backend was tested on AMD and NVIDIA hardware. Unfortunately no guarantees for Intel GPUs - there is no vulkan support for my 4790K Haswell processor.
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## Visual Studio
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The project files are provides for Visual Studio 2017. Free community version is available online.
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visual-studio/quake3.vcxproj.user.example file is provided with example configuration options to start game from visual studio and to enable vulkan validation layers.
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