Update README.md
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@ -19,6 +19,8 @@ Vulkan backend provides the same graphics features as original OpenGL-based one
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* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
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#### Additional information:
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* Q: How to start game with vulkan support? A: `quake3-ke.exe +set r_renderAPI 1`.
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* Q: How to enable vulkan support from Q3 console? A: `\r_renderAPI 1` then `\vid_restart`.
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