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# Welcome to the Quake 3 source code!
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# Welcome to Quake 3 source code!
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<img src="https://ci.appveyor.com/api/projects/status/github/kennyalive/Quake-III-Arena-Kenny-Edition?svg=true" alt="Project Badge">
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* **r_renderAPI** - 3D API to use. Requires vid_restart.
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* 0 - OpenGL
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* 1 - Vulkan
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* 2 - DX12 (if enabled, see below).
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* 2 - DX12 (if enabled, see below)
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* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
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@ -31,6 +31,6 @@ DirectX 12 backend implementation is provided mostly for educational purposes an
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## Visual Studio
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The project files are provided for Visual Studio 2017. Free community version is available online.
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To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line like the following with the path changed to actual game location: `+set fs_basepath e:/games/quake3`
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To start the game from visual studio in quake3 project's properties go to `Debugging->Command Arguments` and specify command line in the form: `+set fs_basepath <quake3/installation/directory>`
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