netradiant_installed/gl/skybox_fp.glsl
2024-06-01 17:34:27 +02:00

8 lines
196 B
GLSL

uniform samplerCube skybox;
void main()
{
//doing rotation/flip to fix skybox orientation
gl_FragColor = textureCube( skybox, vec3( -gl_TexCoord[0].y, gl_TexCoord[0].z, gl_TexCoord[0].x ) );
}