tags und settings

This commit is contained in:
netquick 2024-06-07 14:48:24 +02:00
parent 43d196ce7e
commit bac0323887
8 changed files with 346 additions and 694 deletions

BIN
radiant.exe - Shortcut.lnk Normal file

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@ -16,7 +16,7 @@
<epair name="BuildEngineExecutableMP"></epair>
<epair name="BuildLeakStop">true</epair>
<epair name="BuildMenu">build_menu.xml</epair>
<epair name="BuildMonitor">false</epair>
<epair name="BuildMonitor">true</epair>
<epair name="BuildRunGame">false</epair>
<epair name="BuiltInGroupDialog">false</epair>
<epair name="CamDiscrete">true</epair>
@ -34,7 +34,7 @@
<epair name="ClipperDoubleclickedSplit">1</epair>
<epair name="ClipperResetFlip">true</epair>
<epair name="ClipperResetPoints">true</epair>
<epair name="Count">9</epair>
<epair name="Count">2</epair>
<epair name="CubicClipping">false</epair>
<epair name="CubicScale">14</epair>
<epair name="CustomShaderEditorCommand"></epair>
@ -42,39 +42,39 @@
<epair name="EnableAlpha">false</epair>
<epair name="EnginePath">D:/DeFRag_RTX/</epair>
<epair name="EntListSearchFromStart">false</epair>
<epair name="ExtraResourcePath0"></epair>
<epair name="ExtraResourcePath0">D:/DeFRag_RTX/defrag/</epair>
<epair name="ExtraResourcePath1"></epair>
<epair name="ExtraResourcePath2"></epair>
<epair name="ExtraResourcePath3"></epair>
<epair name="ExtraResourcePath4"></epair>
<epair name="File0">D:/DeFRag_RTX/defrag/maps/items.map</epair>
<epair name="File1">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair>
<epair name="File2">D:/Quake_Defrag/DeFRag/baseq3/maps/RunMap.map</epair>
<epair name="File3">D:/Quake_Defrag/DeFRag/baseq3/maps/Stones.map</epair>
<epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/RunRunRun.map</epair>
<epair name="File5">D:/Quake_Defrag/DeFRag/baseq3/maps/Wooden.map</epair>
<epair name="File6">D:/Quake_Defrag/DeFRag/defrag/maps/unnamed.map</epair>
<epair name="File7">D:/Quake_Defrag/DeFRag/defrag/maps/Ruuuun.map</epair>
<epair name="File8">D:/Quake_Defrag/DeFRag/defrag/maps/LavaRun.map</epair>
<epair name="File0">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
<epair name="File1">D:/DeFRag_RTX/defrag/maps/City2.map</epair>
<epair name="File2"></epair>
<epair name="File3"></epair>
<epair name="File4"></epair>
<epair name="File5"></epair>
<epair name="File6"></epair>
<epair name="File7"></epair>
<epair name="File8"></epair>
<epair name="FilterNotex">false</epair>
<epair name="FixedSize">true</epair>
<epair name="GUITheme">1</epair>
<epair name="GameMode"></epair>
<epair name="GameName">defrag</epair>
<epair name="GameName">baseq3</epair>
<epair name="GridDefault">7</epair>
<epair name="GridMaxCoordPower">4</epair>
<epair name="HideNonShadersInCommon">true</epair>
<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
<epair name="LastLightIntensity">120</epair>
<epair name="LastMap">D:/DeFRag_RTX/defrag/maps/items.map</epair>
<epair name="LastLightIntensity">300</epair>
<epair name="LastMap">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
<epair name="LightRadiuses">true</epair>
<epair name="LoadLastMap">false</epair>
<epair name="LoadShaders">1</epair>
<epair name="LoadShaders">0</epair>
<epair name="ModelBrowserCellSize">80</epair>
<epair name="ModelBrowserFolders">*models/99*</epair>
<epair name="NoStipple">true</epair>
<epair name="NudgeAfterClone">false</epair>
<epair name="OpenGLFont"></epair>
<epair name="OpenGLFont">Myriad Pro</epair>
<epair name="OpenGLFontSize">8</epair>
<epair name="PreferPointEntsIn2D">true</epair>
<epair name="QE4StyleWindows">0</epair>
@ -83,38 +83,38 @@
<epair name="SI_AxisColors1">0 1 0</epair>
<epair name="SI_AxisColors2">0 0 1</epair>
<epair name="SI_Colors0">0.25 0.25 0.25</epair>
<epair name="SI_Colors1">0.77 0.77 0.77</epair>
<epair name="SI_Colors1">0.225803 0.225803 0.225803</epair>
<epair name="SI_Colors10">0 0 1</epair>
<epair name="SI_Colors11">1 0 0</epair>
<epair name="SI_Colors12">1 0 0</epair>
<epair name="SI_Colors2">0.83 0.83 0.83</epair>
<epair name="SI_Colors3">0.89 0.89 0.89</epair>
<epair name="SI_Colors11">1 0.627451 0</epair>
<epair name="SI_Colors12">1 0.627451 0</epair>
<epair name="SI_Colors2">0.254902 0.254902 0.254902</epair>
<epair name="SI_Colors3">0.294118 0.294118 0.294118</epair>
<epair name="SI_Colors4">0.25 0.25 0.25</epair>
<epair name="SI_Colors5">0 0 0</epair>
<epair name="SI_Colors6">1 1 1</epair>
<epair name="SI_Colors7">0 0 0</epair>
<epair name="SI_Colors7">0.972549 0.972549 0.972549</epair>
<epair name="SI_Colors8">0 0 0</epair>
<epair name="SI_Colors9">0.5 0 0.75</epair>
<epair name="SI_Exclude">512</epair>
<epair name="SI_Colors9">0.516136 0.516136 0.516136</epair>
<epair name="SI_Exclude">0</epair>
<epair name="SI_Gamma">1</epair>
<epair name="SI_ShowAngles">true</epair>
<epair name="SI_ShowAxis">true</epair>
<epair name="SI_ShowBboxes">true</epair>
<epair name="SI_ShowBboxes">false</epair>
<epair name="SI_ShowConnections">true</epair>
<epair name="SI_ShowCoords">false</epair>
<epair name="SI_ShowCoords">true</epair>
<epair name="SI_ShowNames">true</epair>
<epair name="SI_ShowNamesDist">512</epair>
<epair name="SI_ShowNamesRatio">64</epair>
<epair name="SI_ShowOutlines">true</epair>
<epair name="SI_ShowTargetNames">false</epair>
<epair name="SI_SurfaceTexdef_Rotate">1</epair>
<epair name="SI_SurfaceTexdef_Rotate">45</epair>
<epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
<epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
<epair name="SI_SurfaceTexdef_Shift1">32</epair>
<epair name="SI_SurfaceTexdef_Shift2">32</epair>
<epair name="SI_SurfaceTexdef_Shift1">8</epair>
<epair name="SI_SurfaceTexdef_Shift2">8</epair>
<epair name="ScrollMoveSpeed">100</epair>
<epair name="SearchFromStart">false</epair>
<epair name="Sensitivity">9</epair>
<epair name="Sensitivity">3</epair>
<epair name="ShowCrosshair">false</epair>
<epair name="ShowShaderlistOnly">false</epair>
<epair name="ShowShaders">true</epair>
@ -133,14 +133,14 @@
<epair name="TextureAnisotropy">true</epair>
<epair name="TextureCompressionFormat">0</epair>
<epair name="TextureFiltering">5</epair>
<epair name="TextureLock">true</epair>
<epair name="TextureLock">false</epair>
<epair name="TextureMipLevel">0</epair>
<epair name="TextureScale">100</epair>
<epair name="TextureScale">50</epair>
<epair name="TextureScrollbar">true</epair>
<epair name="TextureVertexLock">false</epair>
<epair name="UndoLevels">512</epair>
<epair name="UniformTextureMinSize">48</epair>
<epair name="UniformTextureSize">240</epair>
<epair name="UniformTextureSize">160</epair>
<epair name="WheelMouseInc">64</epair>
<epair name="XYMSAA">8</epair>
<epair name="XYVIS">true</epair>

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@ -38,6 +38,7 @@
<tag>Shader</tag>
</shader>
<shader path="textures/base_floor/concretefloor1">
<tag>Concrete</tag>
<tag>Shader</tag>
<tag>Materials</tag>
<tag>Floor</tag>
@ -89,7 +90,6 @@
<shader path="textures/base_floor/pool_floor2">
<tag>Shader</tag>
<tag>Floor</tag>
<tag>Materials</tag>
</shader>
<shader path="textures/base_floor/pool_floor3">
<tag>Floor</tag>
@ -490,80 +490,118 @@
<shader path="textures/base_wall/train1">
</shader>
<shader path="textures/common/alpha_000">
<tag>Common</tag>
</shader>
<shader path="textures/common/alpha_025">
<tag>Common</tag>
</shader>
<shader path="textures/common/alpha_050">
<tag>Common</tag>
</shader>
<shader path="textures/common/alpha_075">
<tag>Common</tag>
</shader>
<shader path="textures/common/alpha_085">
<tag>Common</tag>
</shader>
<shader path="textures/common/alpha_100">
<tag>Common</tag>
</shader>
<shader path="textures/common/antiportal">
<tag>Common</tag>
</shader>
<shader path="textures/common/areaportal">
<tag>Common</tag>
</shader>
<shader path="textures/common/botclip">
<tag>Common</tag>
</shader>
<shader path="textures/common/caulk">
<tag>Common</tag>
</shader>
<shader path="textures/common/clip">
<tag>Common</tag>
</shader>
<shader path="textures/common/clusterportal">
<tag>Common</tag>
</shader>
<shader path="textures/common/cushion">
<tag>Common</tag>
</shader>
<shader path="textures/common/donotenter">
<tag>Common</tag>
</shader>
<shader path="textures/common/hint">
<tag>Common</tag>
</shader>
<shader path="textures/common/hintlocal">
<tag>Common</tag>
</shader>
<shader path="textures/common/hintskip">
<tag>Common</tag>
</shader>
<shader path="textures/common/invisible">
<tag>Common</tag>
</shader>
<shader path="textures/common/lavacaulk">
<tag>Common</tag>
</shader>
<shader path="textures/common/lightgrid">
<tag>Common</tag>
</shader>
<shader path="textures/common/metalclip">
<tag>Common</tag>
</shader>
<shader path="textures/common/mirror1">
<tag>Common</tag>
</shader>
<shader path="textures/common/mirror2">
<tag>Common</tag>
</shader>
<shader path="textures/common/nodraw">
<tag>Common</tag>
</shader>
<shader path="textures/common/nodrawnonsolid">
<tag>Common</tag>
</shader>
<shader path="textures/common/nodrop">
<tag>Common</tag>
</shader>
<shader path="textures/common/noimpact">
<tag>Common</tag>
</shader>
<shader path="textures/common/noob">
<tag>Common</tag>
</shader>
<shader path="textures/common/ob">
<tag>Common</tag>
</shader>
<shader path="textures/common/origin">
<tag>Common</tag>
</shader>
<shader path="textures/common/slick">
<tag>Common</tag>
</shader>
<shader path="textures/common/slicknoob">
<tag>Common</tag>
</shader>
<shader path="textures/common/slimecaulk">
<tag>Common</tag>
</shader>
<shader path="textures/common/terrain">
<tag>Common</tag>
</shader>
<shader path="textures/common/terrain2">
<tag>Common</tag>
</shader>
<shader path="textures/common/trigger">
<tag>Common</tag>
</shader>
<shader path="textures/common/watercaulk">
<tag>Common</tag>
</shader>
<shader path="textures/common/weapclip">
<tag>Common</tag>
</shader>
<shader path="textures/ctf/blue_telep">
</shader>
@ -1360,6 +1398,7 @@
<tag>Floor</tag>
</texture>
<texture path="textures/base_floor/concrete">
<tag>Concrete</tag>
<tag>Materials</tag>
<tag>Floor</tag>
</texture>
@ -3124,6 +3163,51 @@
</texture>
</stock>
<custom>
<texture path="textures/gvn9057/7">
<tag>Caution</tag>
</texture>
<texture path="textures/grenadepowa1_mp/yellow_rustbx128">
<tag>Caution</tag>
</texture>
<texture path="textures/glooom3/bhddoor6">
<tag>Door</tag>
</texture>
<texture path="textures/glooom3/bhddoor2">
<tag>Door</tag>
</texture>
<texture path="textures/glooom3/gcontainer1">
<tag>Tech</tag>
</texture>
<texture path="textures/glooom3/gcontainer2">
<tag>Tech</tag>
</texture>
<texture path="textures/glass/blueglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glass_ripple_orange">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glass_ripple_green">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/plainglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/oglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glasswindow015a">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/greenglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glass_ripple_blue">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/B2glass">
<tag>Glass</tag>
</texture>
<texture path="textures/13tomb/block">
</texture>
<texture path="textures/13edge/pitted_rust2">

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@ -261,9 +261,9 @@ SmoothRows=Ctrl+W
SnapToGrid=Ctrl+G
SurfaceInspector=S
TagAdd=
TagCopy=
TagCopy=Shift+F2
TagDelete=
TagPaste=
TagPaste=Shift+F3
TagRename=
TagSearch=
TagSearchUntagged=

View File

@ -1,13 +1,13 @@
ArbitraryRotation
ArbitraryScale
ArbitraryRotation Shift+R
ArbitraryScale Ctrl+Shift+S
AutoCaulkSelected F4
Brush3Sided
Brush4Sided
Brush5Sided
Brush6Sided
Brush7Sided
Brush8Sided
Brush9Sided
Brush3Sided Ctrl+3
Brush4Sided Ctrl+4
Brush5Sided Ctrl+5
Brush6Sided Ctrl+6
Brush7Sided Ctrl+7
Brush8Sided Ctrl+8
Brush9Sided Ctrl+9
BrushCone
BrushIcosahedron
BrushPrism
@ -17,9 +17,9 @@ BuildMenuCustomize
Build_runRecentExecutedBuild F5
CSGIntersect Ctrl+Shift+U
CSGMerge
CSGSubtract
CSGSubtract Shift+U
CSGTool
CSGWrapMerge
CSGWrapMerge Ctrl+U
CSGroom
CameraAngleDown
CameraAngleUp
@ -39,17 +39,17 @@ CameraFreeMoveRight D
CameraFreeMoveRight2 Right
CameraFreeMoveUp
CameraLeft Left
CameraModeNext
CameraModePrev
CameraModeNext Shift+]
CameraModePrev Shift+[
CameraRight Right
CameraSpeedDec
CameraSpeedInc
CameraSpeedDec Shift+Num+-
CameraSpeedInc Shift+Num++
CameraStrafeLeft A
CameraStrafeRight D
CameraUp
CapCurrentCurve
CapCurrentCurve Shift+C
CenterView End
CenterXYView
CenterXYView Ctrl+Shift+Tab
CheckForUpdate
ChooseBrushColor
ChooseCameraBackgroundColor
@ -64,82 +64,82 @@ ChooseOrthoViewNameColor
ChooseSelectedBrushColor
ChooseTextureBackgroundColor
ClipperClip Return
ClipperFlip
ClipperSplit
ClipperFlip Ctrl+Return
ClipperSplit Shift+Return
CloneSelection Space
CloneSelectionAndMakeUnique
CloneSelectionAndMakeUnique Shift+Space
ColorSchemeAdwaitaDark
ColorSchemeBlackAndGreen
ColorSchemeBlender
ColorSchemeOriginal
ColorSchemeQER
ColorSchemeYdnar
Copy
CubicClipZoomIn
CubicClipZoomOut
Copy Ctrl+C
CubicClipZoomIn Ctrl+[
CubicClipZoomOut Ctrl+]
DeleteSelection Z
DeleteSelection2 Backspace
DownFloor
DownFloor PgDown
DragEdges E
DragFaces F
DragVertices V
EnableAlpha
EntitiesConnect
EntitiesConnect Ctrl+K
EntityColorNormalize
EntityColorSet K
EntityList L
EntityMovePrimitivesToFirst
EntityMovePrimitivesToLast
EntityMovePrimitivesToLast Ctrl+M
EntityUngroup
EntityUngroupPrimitives
Exit
ExpandSelectionToEntities
ExpandSelectionToPrimitives
FilterAreaportals
FilterBotClips
FilterCaulk
FilterClips
FilterClusterportals
FilterDecals
FilterDetails
FilterEntities
ExpandSelectionToEntities Shift+E
ExpandSelectionToPrimitives Ctrl+E
FilterAreaportals Alt+3
FilterBotClips Alt+M
FilterCaulk Alt+6
FilterClips Alt+7
FilterClusterportals Alt+9
FilterDecals Shift+D
FilterDetails Ctrl+D
FilterEntities Alt+2
FilterFuncGroups
FilterHintsSkips
FilterHintsSkips Ctrl+H
FilterLightgrid
FilterLights
FilterLiquids
FilterModels
FilterLights Alt+0
FilterLiquids Alt+5
FilterModels Shift+M
FilterNotex
FilterPatches
FilterPaths
FilterPatches Ctrl+P
FilterPaths Alt+8
FilterPointEntities
FilterSky
FilterStructural
FilterTranslucent
FilterTriggers
FilterWorldBrushes
FilterStructural Ctrl+Shift+D
FilterTranslucent Alt+4
FilterTriggers Ctrl+Shift+T
FilterWorldBrushes Alt+1
FindBrush
FindReplaceTextures
FitTexture
FitTexture Ctrl+F
FitTextureHeight
FitTextureHeightOnly
FitTextureWidth
FitTextureWidthOnly
FixedSize
Fullscreen F11
GridDown
GridUp
GridDown [
GridUp ]
HideSelected H
ImportMap
InvertCurve
InvertCurveTextureX
InvertCurveTextureY
InvertCurve Ctrl+I
InvertCurveTextureX Ctrl+Shift+I
InvertCurveTextureY Shift+I
InvertFilters
InvertSelection I
MakeDetail
MakeStructural
MakeDetail Alt+D
MakeStructural Alt+S
MapInfo M
MatrixTranspose
MatrixTranspose Ctrl+Shift+M
MaximizeView F12
MirrorSelectionHorizontally
MirrorSelectionVertically
@ -155,69 +155,69 @@ MouseScale
MouseTransform
MouseTranslate W
MouseUV G
MoveSelectionDOWN
MoveSelectionUP
MoveToCamera
NaturalizePatch
MoveSelectionDOWN Num+-
MoveSelectionUP Num++
MoveToCamera Ctrl+Shift+V
NaturalizePatch Ctrl+N
NewMap
NextLeakSpot
NextView
NextLeakSpot Ctrl+Shift+K
NextView Ctrl+Tab
OpenGLFont
OpenManual F1
OpenMap
Paste
PasteToCamera
OpenMap Ctrl+O
Paste Ctrl+V
PasteToCamera Shift+V
PatchBevel
PatchCone
PatchCylinder
PatchDeform
PatchDeleteFirstColumn
PatchDeleteFirstRow
PatchDeleteLastColumn
PatchDeleteLastRow
PatchDeleteLastColumn Ctrl+Shift+Num+-
PatchDeleteLastRow Ctrl+Num+-
PatchEndCap
PatchInsertFirstColumn
PatchInsertFirstRow
PatchInsertFirstColumn Ctrl+Shift+Num++
PatchInsertFirstRow Ctrl+Num++
PatchInsertLastColumn
PatchInsertLastRow
PatchSphere
PatchSquareCylinder
PatchThicken
PatchThicken Ctrl+T
PatchXactCone
PatchXactCylinder
PatchXactSphere
Preferences P
PrevLeakSpot
PrevLeakSpot Ctrl+Shift+L
RedisperseCols
RedisperseRows
Redo
Redo2
Redo Ctrl+Shift+Z
Redo2 Ctrl+Y
RefreshReferences
RefreshShaders
RegionOff
RegionSetBrush
RegionSetSelection
RegionSetSelection Ctrl+Shift+R
RegionSetXY
RepeatTransforms
RepeatTransforms Ctrl+R
ResetFilters
RotateSelectionAnticlockwise
RotateSelectionClockwise
RotateSelectionX
RotateSelectionY
RotateSelectionZ
SaveMap
SaveMap Ctrl+S
SaveMapAs
SaveRegion
SaveSelected
SearchFromStart
SelectAllOfType
SelectConnectedEntities
SelectAllOfType Shift+A
SelectConnectedEntities Ctrl+Shift+E
SelectInside
SelectNudgeDown
SelectNudgeLeft
SelectNudgeRight
SelectNudgeUp
SelectTextured
SelectNudgeDown Alt+Down
SelectNudgeLeft Alt+Left
SelectNudgeRight Alt+Right
SelectNudgeUp Alt+Up
SelectTextured Ctrl+Shift+A
SelectTouching
SetGrid0.125
SetGrid0.25
@ -234,14 +234,14 @@ SetGrid512
SetGrid64 7
SetGrid8 4
ShaderInfo
ShowAllTextures
ShowAllTextures Ctrl+A
ShowAngles
ShowAxes
ShowBboxes
ShowBlocks
ShowConnections
ShowCoordinates
ShowHidden
ShowHidden Shift+H
ShowInUse U
ShowLightRadiuses
ShowNames
@ -251,45 +251,45 @@ ShowStats
ShowWindowOutline
ShowWorkzone2d
ShowWorkzone3d
SimplePatchMesh
SmoothCols
SmoothRows
SnapToGrid
SimplePatchMesh Shift+P
SmoothCols Ctrl+Shift+W
SmoothRows Ctrl+W
SnapToGrid Ctrl+G
SurfaceInspector S
TagAdd Shift+F1
TagCopy
TagAdd
TagCopy Shift+F2
TagDelete
TagPaste
TagPaste Shift+F3
TagRename
TagSearch
TagSearchUntagged
TagsToggleGui
TexRotateClock
TexRotateCounter
TexScaleDown
TexScaleLeft
TexScaleRight
TexScaleUp
TexShiftDown
TexShiftLeft
TexShiftRight
TexShiftUp
TexRotateClock Shift+PgDown
TexRotateCounter Shift+PgUp
TexScaleDown Ctrl+Down
TexScaleLeft Ctrl+Left
TexScaleRight Ctrl+Right
TexScaleUp Ctrl+Up
TexShiftDown Shift+Down
TexShiftLeft Shift+Left
TexShiftRight Shift+Right
TexShiftUp Shift+Up
TextureProjectAxial
TextureProjectCam
TextureProjectOrtho
TextureReset/Cap
TogTexLock
TextureReset/Cap Shift+N
TogTexLock Shift+T
TogTexVertexLock
ToggleCamera
ToggleCamera Ctrl+Shift+C
ToggleClipper X
ToggleConsole O
ToggleCrosshairs
ToggleCubicClip
ToggleCrosshairs Shift+X
ToggleCubicClip Ctrl+\
ToggleEntityInspector N
ToggleFrontView
ToggleGrid 0
ToggleGridSnap
ToggleModelBrowser
ToggleModelBrowser /
TogglePointfile
ToggleShowShaderlistOnly
ToggleShowShaders
@ -299,12 +299,12 @@ ToggleTextures T
ToggleView
UnSelectSelection C
UnSelectSelection2 Esc
Undo
UpFloor
ViewFront
ViewSide
ViewTop
XYFocusOnSelected
Undo Ctrl+Z
UpFloor PgUp
ViewFront Num+1
ViewSide Num+3
ViewTop Num+7
XYFocusOnSelected `
Zoom100
ZoomIn Del
ZoomOut Ins

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@ -1,2 +1,4 @@
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/items.map"
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap items
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/City2.map"
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -vis "D:/DeFRag_RTX/defrag/maps/City2.map"
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -light -fast -patchshadows -samples 2 -filter -bounce 8 "D:/DeFRag_RTX/defrag/maps/City2.map"
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap City2

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1
start.bat Normal file
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start "" "D:\Quake_Defrag\Editor\netradiant-custom_nq\radiant.exe" -maxshaderinfo 16384