tags und settings
This commit is contained in:
parent
43d196ce7e
commit
bac0323887
BIN
radiant.exe - Shortcut.lnk
Normal file
BIN
radiant.exe - Shortcut.lnk
Normal file
Binary file not shown.
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@ -16,7 +16,7 @@
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|||
<epair name="BuildEngineExecutableMP"></epair>
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||||
<epair name="BuildLeakStop">true</epair>
|
||||
<epair name="BuildMenu">build_menu.xml</epair>
|
||||
<epair name="BuildMonitor">false</epair>
|
||||
<epair name="BuildMonitor">true</epair>
|
||||
<epair name="BuildRunGame">false</epair>
|
||||
<epair name="BuiltInGroupDialog">false</epair>
|
||||
<epair name="CamDiscrete">true</epair>
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||||
|
|
@ -34,7 +34,7 @@
|
|||
<epair name="ClipperDoubleclickedSplit">1</epair>
|
||||
<epair name="ClipperResetFlip">true</epair>
|
||||
<epair name="ClipperResetPoints">true</epair>
|
||||
<epair name="Count">9</epair>
|
||||
<epair name="Count">2</epair>
|
||||
<epair name="CubicClipping">false</epair>
|
||||
<epair name="CubicScale">14</epair>
|
||||
<epair name="CustomShaderEditorCommand"></epair>
|
||||
|
|
@ -42,39 +42,39 @@
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|||
<epair name="EnableAlpha">false</epair>
|
||||
<epair name="EnginePath">D:/DeFRag_RTX/</epair>
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||||
<epair name="EntListSearchFromStart">false</epair>
|
||||
<epair name="ExtraResourcePath0"></epair>
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||||
<epair name="ExtraResourcePath0">D:/DeFRag_RTX/defrag/</epair>
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||||
<epair name="ExtraResourcePath1"></epair>
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||||
<epair name="ExtraResourcePath2"></epair>
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||||
<epair name="ExtraResourcePath3"></epair>
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||||
<epair name="ExtraResourcePath4"></epair>
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||||
<epair name="File0">D:/DeFRag_RTX/defrag/maps/items.map</epair>
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||||
<epair name="File1">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair>
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||||
<epair name="File2">D:/Quake_Defrag/DeFRag/baseq3/maps/RunMap.map</epair>
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||||
<epair name="File3">D:/Quake_Defrag/DeFRag/baseq3/maps/Stones.map</epair>
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||||
<epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/RunRunRun.map</epair>
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||||
<epair name="File5">D:/Quake_Defrag/DeFRag/baseq3/maps/Wooden.map</epair>
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||||
<epair name="File6">D:/Quake_Defrag/DeFRag/defrag/maps/unnamed.map</epair>
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||||
<epair name="File7">D:/Quake_Defrag/DeFRag/defrag/maps/Ruuuun.map</epair>
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||||
<epair name="File8">D:/Quake_Defrag/DeFRag/defrag/maps/LavaRun.map</epair>
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||||
<epair name="File0">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
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||||
<epair name="File1">D:/DeFRag_RTX/defrag/maps/City2.map</epair>
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||||
<epair name="File2"></epair>
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||||
<epair name="File3"></epair>
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||||
<epair name="File4"></epair>
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||||
<epair name="File5"></epair>
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||||
<epair name="File6"></epair>
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||||
<epair name="File7"></epair>
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||||
<epair name="File8"></epair>
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||||
<epair name="FilterNotex">false</epair>
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||||
<epair name="FixedSize">true</epair>
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||||
<epair name="GUITheme">1</epair>
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||||
<epair name="GameMode"></epair>
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||||
<epair name="GameName">defrag</epair>
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||||
<epair name="GameName">baseq3</epair>
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||||
<epair name="GridDefault">7</epair>
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||||
<epair name="GridMaxCoordPower">4</epair>
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||||
<epair name="HideNonShadersInCommon">true</epair>
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||||
<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
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<epair name="LastLightIntensity">120</epair>
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||||
<epair name="LastMap">D:/DeFRag_RTX/defrag/maps/items.map</epair>
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||||
<epair name="LastLightIntensity">300</epair>
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||||
<epair name="LastMap">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
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<epair name="LightRadiuses">true</epair>
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||||
<epair name="LoadLastMap">false</epair>
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||||
<epair name="LoadShaders">1</epair>
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||||
<epair name="LoadShaders">0</epair>
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||||
<epair name="ModelBrowserCellSize">80</epair>
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||||
<epair name="ModelBrowserFolders">*models/99*</epair>
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||||
<epair name="NoStipple">true</epair>
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||||
<epair name="NudgeAfterClone">false</epair>
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||||
<epair name="OpenGLFont"></epair>
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||||
<epair name="OpenGLFont">Myriad Pro</epair>
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||||
<epair name="OpenGLFontSize">8</epair>
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||||
<epair name="PreferPointEntsIn2D">true</epair>
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||||
<epair name="QE4StyleWindows">0</epair>
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||||
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@ -83,38 +83,38 @@
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<epair name="SI_AxisColors1">0 1 0</epair>
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<epair name="SI_AxisColors2">0 0 1</epair>
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||||
<epair name="SI_Colors0">0.25 0.25 0.25</epair>
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||||
<epair name="SI_Colors1">0.77 0.77 0.77</epair>
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||||
<epair name="SI_Colors1">0.225803 0.225803 0.225803</epair>
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||||
<epair name="SI_Colors10">0 0 1</epair>
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||||
<epair name="SI_Colors11">1 0 0</epair>
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||||
<epair name="SI_Colors12">1 0 0</epair>
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||||
<epair name="SI_Colors2">0.83 0.83 0.83</epair>
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||||
<epair name="SI_Colors3">0.89 0.89 0.89</epair>
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<epair name="SI_Colors11">1 0.627451 0</epair>
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||||
<epair name="SI_Colors12">1 0.627451 0</epair>
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||||
<epair name="SI_Colors2">0.254902 0.254902 0.254902</epair>
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||||
<epair name="SI_Colors3">0.294118 0.294118 0.294118</epair>
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||||
<epair name="SI_Colors4">0.25 0.25 0.25</epair>
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||||
<epair name="SI_Colors5">0 0 0</epair>
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||||
<epair name="SI_Colors6">1 1 1</epair>
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||||
<epair name="SI_Colors7">0 0 0</epair>
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||||
<epair name="SI_Colors7">0.972549 0.972549 0.972549</epair>
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||||
<epair name="SI_Colors8">0 0 0</epair>
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||||
<epair name="SI_Colors9">0.5 0 0.75</epair>
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<epair name="SI_Exclude">512</epair>
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||||
<epair name="SI_Colors9">0.516136 0.516136 0.516136</epair>
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||||
<epair name="SI_Exclude">0</epair>
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||||
<epair name="SI_Gamma">1</epair>
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||||
<epair name="SI_ShowAngles">true</epair>
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||||
<epair name="SI_ShowAxis">true</epair>
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||||
<epair name="SI_ShowBboxes">true</epair>
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||||
<epair name="SI_ShowBboxes">false</epair>
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||||
<epair name="SI_ShowConnections">true</epair>
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||||
<epair name="SI_ShowCoords">false</epair>
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||||
<epair name="SI_ShowCoords">true</epair>
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||||
<epair name="SI_ShowNames">true</epair>
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||||
<epair name="SI_ShowNamesDist">512</epair>
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||||
<epair name="SI_ShowNamesRatio">64</epair>
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||||
<epair name="SI_ShowOutlines">true</epair>
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||||
<epair name="SI_ShowTargetNames">false</epair>
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||||
<epair name="SI_SurfaceTexdef_Rotate">1</epair>
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||||
<epair name="SI_SurfaceTexdef_Rotate">45</epair>
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||||
<epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
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||||
<epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
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||||
<epair name="SI_SurfaceTexdef_Shift1">32</epair>
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||||
<epair name="SI_SurfaceTexdef_Shift2">32</epair>
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||||
<epair name="SI_SurfaceTexdef_Shift1">8</epair>
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||||
<epair name="SI_SurfaceTexdef_Shift2">8</epair>
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||||
<epair name="ScrollMoveSpeed">100</epair>
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||||
<epair name="SearchFromStart">false</epair>
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||||
<epair name="Sensitivity">9</epair>
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||||
<epair name="Sensitivity">3</epair>
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||||
<epair name="ShowCrosshair">false</epair>
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||||
<epair name="ShowShaderlistOnly">false</epair>
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||||
<epair name="ShowShaders">true</epair>
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@ -133,14 +133,14 @@
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<epair name="TextureAnisotropy">true</epair>
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<epair name="TextureCompressionFormat">0</epair>
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<epair name="TextureFiltering">5</epair>
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<epair name="TextureLock">true</epair>
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||||
<epair name="TextureLock">false</epair>
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||||
<epair name="TextureMipLevel">0</epair>
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||||
<epair name="TextureScale">100</epair>
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||||
<epair name="TextureScale">50</epair>
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||||
<epair name="TextureScrollbar">true</epair>
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||||
<epair name="TextureVertexLock">false</epair>
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||||
<epair name="UndoLevels">512</epair>
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||||
<epair name="UniformTextureMinSize">48</epair>
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<epair name="UniformTextureSize">240</epair>
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||||
<epair name="UniformTextureSize">160</epair>
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||||
<epair name="WheelMouseInc">64</epair>
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<epair name="XYMSAA">8</epair>
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<epair name="XYVIS">true</epair>
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@ -38,6 +38,7 @@
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<tag>Shader</tag>
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</shader>
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<shader path="textures/base_floor/concretefloor1">
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<tag>Concrete</tag>
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<tag>Shader</tag>
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<tag>Materials</tag>
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<tag>Floor</tag>
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@ -89,7 +90,6 @@
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<shader path="textures/base_floor/pool_floor2">
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<tag>Shader</tag>
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<tag>Floor</tag>
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<tag>Materials</tag>
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</shader>
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<shader path="textures/base_floor/pool_floor3">
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<tag>Floor</tag>
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@ -490,80 +490,118 @@
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<shader path="textures/base_wall/train1">
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</shader>
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<shader path="textures/common/alpha_000">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/alpha_025">
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||||
<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/alpha_050">
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||||
<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/alpha_075">
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||||
<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/alpha_085">
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||||
<tag>Common</tag>
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||||
</shader>
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<shader path="textures/common/alpha_100">
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||||
<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/antiportal">
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<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/areaportal">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/botclip">
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<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/caulk">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/clip">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/clusterportal">
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||||
<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/cushion">
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||||
<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/donotenter">
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||||
<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/hint">
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<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/hintlocal">
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||||
<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/hintskip">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/invisible">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/lavacaulk">
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||||
<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/lightgrid">
|
||||
<tag>Common</tag>
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||||
</shader>
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<shader path="textures/common/metalclip">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/mirror1">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/mirror2">
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<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/nodraw">
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<tag>Common</tag>
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||||
</shader>
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||||
<shader path="textures/common/nodrawnonsolid">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/nodrop">
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||||
<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/noimpact">
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||||
<tag>Common</tag>
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</shader>
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<shader path="textures/common/noob">
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||||
<tag>Common</tag>
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||||
</shader>
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<shader path="textures/common/ob">
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<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/origin">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/slick">
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<tag>Common</tag>
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</shader>
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||||
<shader path="textures/common/slicknoob">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/slimecaulk">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/terrain">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/terrain2">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/trigger">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/watercaulk">
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<tag>Common</tag>
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</shader>
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<shader path="textures/common/weapclip">
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<tag>Common</tag>
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</shader>
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<shader path="textures/ctf/blue_telep">
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</shader>
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@ -1360,6 +1398,7 @@
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<tag>Floor</tag>
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</texture>
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<texture path="textures/base_floor/concrete">
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<tag>Concrete</tag>
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<tag>Materials</tag>
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<tag>Floor</tag>
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</texture>
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@ -3124,6 +3163,51 @@
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</texture>
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</stock>
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<custom>
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<texture path="textures/gvn9057/7">
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<tag>Caution</tag>
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</texture>
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||||
<texture path="textures/grenadepowa1_mp/yellow_rustbx128">
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||||
<tag>Caution</tag>
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||||
</texture>
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||||
<texture path="textures/glooom3/bhddoor6">
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||||
<tag>Door</tag>
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||||
</texture>
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||||
<texture path="textures/glooom3/bhddoor2">
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||||
<tag>Door</tag>
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||||
</texture>
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||||
<texture path="textures/glooom3/gcontainer1">
|
||||
<tag>Tech</tag>
|
||||
</texture>
|
||||
<texture path="textures/glooom3/gcontainer2">
|
||||
<tag>Tech</tag>
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||||
</texture>
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||||
<texture path="textures/glass/blueglass">
|
||||
<tag>Glass</tag>
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||||
</texture>
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||||
<texture path="textures/glass/glass_ripple_orange">
|
||||
<tag>Glass</tag>
|
||||
</texture>
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||||
<texture path="textures/glass/glass_ripple_green">
|
||||
<tag>Glass</tag>
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||||
</texture>
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||||
<texture path="textures/glass/plainglass">
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||||
<tag>Glass</tag>
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||||
</texture>
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||||
<texture path="textures/glass/oglass">
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||||
<tag>Glass</tag>
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||||
</texture>
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||||
<texture path="textures/glass/glasswindow015a">
|
||||
<tag>Glass</tag>
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||||
</texture>
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||||
<texture path="textures/glass/greenglass">
|
||||
<tag>Glass</tag>
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||||
</texture>
|
||||
<texture path="textures/glass/glass_ripple_blue">
|
||||
<tag>Glass</tag>
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||||
</texture>
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||||
<texture path="textures/glass/B2glass">
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||||
<tag>Glass</tag>
|
||||
</texture>
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||||
<texture path="textures/13tomb/block">
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||||
</texture>
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||||
<texture path="textures/13edge/pitted_rust2">
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||||
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@ -261,9 +261,9 @@ SmoothRows=Ctrl+W
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SnapToGrid=Ctrl+G
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SurfaceInspector=S
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||||
TagAdd=
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||||
TagCopy=
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||||
TagCopy=Shift+F2
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||||
TagDelete=
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||||
TagPaste=
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||||
TagPaste=Shift+F3
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||||
TagRename=
|
||||
TagSearch=
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||||
TagSearchUntagged=
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||||
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@ -1,13 +1,13 @@
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ArbitraryRotation
|
||||
ArbitraryScale
|
||||
ArbitraryRotation Shift+R
|
||||
ArbitraryScale Ctrl+Shift+S
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||||
AutoCaulkSelected F4
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||||
Brush3Sided
|
||||
Brush4Sided
|
||||
Brush5Sided
|
||||
Brush6Sided
|
||||
Brush7Sided
|
||||
Brush8Sided
|
||||
Brush9Sided
|
||||
Brush3Sided Ctrl+3
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||||
Brush4Sided Ctrl+4
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||||
Brush5Sided Ctrl+5
|
||||
Brush6Sided Ctrl+6
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||||
Brush7Sided Ctrl+7
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||||
Brush8Sided Ctrl+8
|
||||
Brush9Sided Ctrl+9
|
||||
BrushCone
|
||||
BrushIcosahedron
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||||
BrushPrism
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||||
|
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@ -17,9 +17,9 @@ BuildMenuCustomize
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|||
Build_runRecentExecutedBuild F5
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||||
CSGIntersect Ctrl+Shift+U
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||||
CSGMerge
|
||||
CSGSubtract
|
||||
CSGSubtract Shift+U
|
||||
CSGTool
|
||||
CSGWrapMerge
|
||||
CSGWrapMerge Ctrl+U
|
||||
CSGroom
|
||||
CameraAngleDown
|
||||
CameraAngleUp
|
||||
|
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@ -39,17 +39,17 @@ CameraFreeMoveRight D
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|||
CameraFreeMoveRight2 Right
|
||||
CameraFreeMoveUp
|
||||
CameraLeft Left
|
||||
CameraModeNext
|
||||
CameraModePrev
|
||||
CameraModeNext Shift+]
|
||||
CameraModePrev Shift+[
|
||||
CameraRight Right
|
||||
CameraSpeedDec
|
||||
CameraSpeedInc
|
||||
CameraSpeedDec Shift+Num+-
|
||||
CameraSpeedInc Shift+Num++
|
||||
CameraStrafeLeft A
|
||||
CameraStrafeRight D
|
||||
CameraUp
|
||||
CapCurrentCurve
|
||||
CapCurrentCurve Shift+C
|
||||
CenterView End
|
||||
CenterXYView
|
||||
CenterXYView Ctrl+Shift+Tab
|
||||
CheckForUpdate
|
||||
ChooseBrushColor
|
||||
ChooseCameraBackgroundColor
|
||||
|
|
@ -64,82 +64,82 @@ ChooseOrthoViewNameColor
|
|||
ChooseSelectedBrushColor
|
||||
ChooseTextureBackgroundColor
|
||||
ClipperClip Return
|
||||
ClipperFlip
|
||||
ClipperSplit
|
||||
ClipperFlip Ctrl+Return
|
||||
ClipperSplit Shift+Return
|
||||
CloneSelection Space
|
||||
CloneSelectionAndMakeUnique
|
||||
CloneSelectionAndMakeUnique Shift+Space
|
||||
ColorSchemeAdwaitaDark
|
||||
ColorSchemeBlackAndGreen
|
||||
ColorSchemeBlender
|
||||
ColorSchemeOriginal
|
||||
ColorSchemeQER
|
||||
ColorSchemeYdnar
|
||||
Copy
|
||||
CubicClipZoomIn
|
||||
CubicClipZoomOut
|
||||
Copy Ctrl+C
|
||||
CubicClipZoomIn Ctrl+[
|
||||
CubicClipZoomOut Ctrl+]
|
||||
DeleteSelection Z
|
||||
DeleteSelection2 Backspace
|
||||
DownFloor
|
||||
DownFloor PgDown
|
||||
DragEdges E
|
||||
DragFaces F
|
||||
DragVertices V
|
||||
EnableAlpha
|
||||
EntitiesConnect
|
||||
EntitiesConnect Ctrl+K
|
||||
EntityColorNormalize
|
||||
EntityColorSet K
|
||||
EntityList L
|
||||
EntityMovePrimitivesToFirst
|
||||
EntityMovePrimitivesToLast
|
||||
EntityMovePrimitivesToLast Ctrl+M
|
||||
EntityUngroup
|
||||
EntityUngroupPrimitives
|
||||
Exit
|
||||
ExpandSelectionToEntities
|
||||
ExpandSelectionToPrimitives
|
||||
FilterAreaportals
|
||||
FilterBotClips
|
||||
FilterCaulk
|
||||
FilterClips
|
||||
FilterClusterportals
|
||||
FilterDecals
|
||||
FilterDetails
|
||||
FilterEntities
|
||||
ExpandSelectionToEntities Shift+E
|
||||
ExpandSelectionToPrimitives Ctrl+E
|
||||
FilterAreaportals Alt+3
|
||||
FilterBotClips Alt+M
|
||||
FilterCaulk Alt+6
|
||||
FilterClips Alt+7
|
||||
FilterClusterportals Alt+9
|
||||
FilterDecals Shift+D
|
||||
FilterDetails Ctrl+D
|
||||
FilterEntities Alt+2
|
||||
FilterFuncGroups
|
||||
FilterHintsSkips
|
||||
FilterHintsSkips Ctrl+H
|
||||
FilterLightgrid
|
||||
FilterLights
|
||||
FilterLiquids
|
||||
FilterModels
|
||||
FilterLights Alt+0
|
||||
FilterLiquids Alt+5
|
||||
FilterModels Shift+M
|
||||
FilterNotex
|
||||
FilterPatches
|
||||
FilterPaths
|
||||
FilterPatches Ctrl+P
|
||||
FilterPaths Alt+8
|
||||
FilterPointEntities
|
||||
FilterSky
|
||||
FilterStructural
|
||||
FilterTranslucent
|
||||
FilterTriggers
|
||||
FilterWorldBrushes
|
||||
FilterStructural Ctrl+Shift+D
|
||||
FilterTranslucent Alt+4
|
||||
FilterTriggers Ctrl+Shift+T
|
||||
FilterWorldBrushes Alt+1
|
||||
FindBrush
|
||||
FindReplaceTextures
|
||||
FitTexture
|
||||
FitTexture Ctrl+F
|
||||
FitTextureHeight
|
||||
FitTextureHeightOnly
|
||||
FitTextureWidth
|
||||
FitTextureWidthOnly
|
||||
FixedSize
|
||||
Fullscreen F11
|
||||
GridDown
|
||||
GridUp
|
||||
GridDown [
|
||||
GridUp ]
|
||||
HideSelected H
|
||||
ImportMap
|
||||
InvertCurve
|
||||
InvertCurveTextureX
|
||||
InvertCurveTextureY
|
||||
InvertCurve Ctrl+I
|
||||
InvertCurveTextureX Ctrl+Shift+I
|
||||
InvertCurveTextureY Shift+I
|
||||
InvertFilters
|
||||
InvertSelection I
|
||||
MakeDetail
|
||||
MakeStructural
|
||||
MakeDetail Alt+D
|
||||
MakeStructural Alt+S
|
||||
MapInfo M
|
||||
MatrixTranspose
|
||||
MatrixTranspose Ctrl+Shift+M
|
||||
MaximizeView F12
|
||||
MirrorSelectionHorizontally
|
||||
MirrorSelectionVertically
|
||||
|
|
@ -155,69 +155,69 @@ MouseScale
|
|||
MouseTransform
|
||||
MouseTranslate W
|
||||
MouseUV G
|
||||
MoveSelectionDOWN
|
||||
MoveSelectionUP
|
||||
MoveToCamera
|
||||
NaturalizePatch
|
||||
MoveSelectionDOWN Num+-
|
||||
MoveSelectionUP Num++
|
||||
MoveToCamera Ctrl+Shift+V
|
||||
NaturalizePatch Ctrl+N
|
||||
NewMap
|
||||
NextLeakSpot
|
||||
NextView
|
||||
NextLeakSpot Ctrl+Shift+K
|
||||
NextView Ctrl+Tab
|
||||
OpenGLFont
|
||||
OpenManual F1
|
||||
OpenMap
|
||||
Paste
|
||||
PasteToCamera
|
||||
OpenMap Ctrl+O
|
||||
Paste Ctrl+V
|
||||
PasteToCamera Shift+V
|
||||
PatchBevel
|
||||
PatchCone
|
||||
PatchCylinder
|
||||
PatchDeform
|
||||
PatchDeleteFirstColumn
|
||||
PatchDeleteFirstRow
|
||||
PatchDeleteLastColumn
|
||||
PatchDeleteLastRow
|
||||
PatchDeleteLastColumn Ctrl+Shift+Num+-
|
||||
PatchDeleteLastRow Ctrl+Num+-
|
||||
PatchEndCap
|
||||
PatchInsertFirstColumn
|
||||
PatchInsertFirstRow
|
||||
PatchInsertFirstColumn Ctrl+Shift+Num++
|
||||
PatchInsertFirstRow Ctrl+Num++
|
||||
PatchInsertLastColumn
|
||||
PatchInsertLastRow
|
||||
PatchSphere
|
||||
PatchSquareCylinder
|
||||
PatchThicken
|
||||
PatchThicken Ctrl+T
|
||||
PatchXactCone
|
||||
PatchXactCylinder
|
||||
PatchXactSphere
|
||||
Preferences P
|
||||
PrevLeakSpot
|
||||
PrevLeakSpot Ctrl+Shift+L
|
||||
RedisperseCols
|
||||
RedisperseRows
|
||||
Redo
|
||||
Redo2
|
||||
Redo Ctrl+Shift+Z
|
||||
Redo2 Ctrl+Y
|
||||
RefreshReferences
|
||||
RefreshShaders
|
||||
RegionOff
|
||||
RegionSetBrush
|
||||
RegionSetSelection
|
||||
RegionSetSelection Ctrl+Shift+R
|
||||
RegionSetXY
|
||||
RepeatTransforms
|
||||
RepeatTransforms Ctrl+R
|
||||
ResetFilters
|
||||
RotateSelectionAnticlockwise
|
||||
RotateSelectionClockwise
|
||||
RotateSelectionX
|
||||
RotateSelectionY
|
||||
RotateSelectionZ
|
||||
SaveMap
|
||||
SaveMap Ctrl+S
|
||||
SaveMapAs
|
||||
SaveRegion
|
||||
SaveSelected
|
||||
SearchFromStart
|
||||
SelectAllOfType
|
||||
SelectConnectedEntities
|
||||
SelectAllOfType Shift+A
|
||||
SelectConnectedEntities Ctrl+Shift+E
|
||||
SelectInside
|
||||
SelectNudgeDown
|
||||
SelectNudgeLeft
|
||||
SelectNudgeRight
|
||||
SelectNudgeUp
|
||||
SelectTextured
|
||||
SelectNudgeDown Alt+Down
|
||||
SelectNudgeLeft Alt+Left
|
||||
SelectNudgeRight Alt+Right
|
||||
SelectNudgeUp Alt+Up
|
||||
SelectTextured Ctrl+Shift+A
|
||||
SelectTouching
|
||||
SetGrid0.125
|
||||
SetGrid0.25
|
||||
|
|
@ -234,14 +234,14 @@ SetGrid512
|
|||
SetGrid64 7
|
||||
SetGrid8 4
|
||||
ShaderInfo
|
||||
ShowAllTextures
|
||||
ShowAllTextures Ctrl+A
|
||||
ShowAngles
|
||||
ShowAxes
|
||||
ShowBboxes
|
||||
ShowBlocks
|
||||
ShowConnections
|
||||
ShowCoordinates
|
||||
ShowHidden
|
||||
ShowHidden Shift+H
|
||||
ShowInUse U
|
||||
ShowLightRadiuses
|
||||
ShowNames
|
||||
|
|
@ -251,45 +251,45 @@ ShowStats
|
|||
ShowWindowOutline
|
||||
ShowWorkzone2d
|
||||
ShowWorkzone3d
|
||||
SimplePatchMesh
|
||||
SmoothCols
|
||||
SmoothRows
|
||||
SnapToGrid
|
||||
SimplePatchMesh Shift+P
|
||||
SmoothCols Ctrl+Shift+W
|
||||
SmoothRows Ctrl+W
|
||||
SnapToGrid Ctrl+G
|
||||
SurfaceInspector S
|
||||
TagAdd Shift+F1
|
||||
TagCopy
|
||||
TagAdd
|
||||
TagCopy Shift+F2
|
||||
TagDelete
|
||||
TagPaste
|
||||
TagPaste Shift+F3
|
||||
TagRename
|
||||
TagSearch
|
||||
TagSearchUntagged
|
||||
TagsToggleGui
|
||||
TexRotateClock
|
||||
TexRotateCounter
|
||||
TexScaleDown
|
||||
TexScaleLeft
|
||||
TexScaleRight
|
||||
TexScaleUp
|
||||
TexShiftDown
|
||||
TexShiftLeft
|
||||
TexShiftRight
|
||||
TexShiftUp
|
||||
TexRotateClock Shift+PgDown
|
||||
TexRotateCounter Shift+PgUp
|
||||
TexScaleDown Ctrl+Down
|
||||
TexScaleLeft Ctrl+Left
|
||||
TexScaleRight Ctrl+Right
|
||||
TexScaleUp Ctrl+Up
|
||||
TexShiftDown Shift+Down
|
||||
TexShiftLeft Shift+Left
|
||||
TexShiftRight Shift+Right
|
||||
TexShiftUp Shift+Up
|
||||
TextureProjectAxial
|
||||
TextureProjectCam
|
||||
TextureProjectOrtho
|
||||
TextureReset/Cap
|
||||
TogTexLock
|
||||
TextureReset/Cap Shift+N
|
||||
TogTexLock Shift+T
|
||||
TogTexVertexLock
|
||||
ToggleCamera
|
||||
ToggleCamera Ctrl+Shift+C
|
||||
ToggleClipper X
|
||||
ToggleConsole O
|
||||
ToggleCrosshairs
|
||||
ToggleCubicClip
|
||||
ToggleCrosshairs Shift+X
|
||||
ToggleCubicClip Ctrl+\
|
||||
ToggleEntityInspector N
|
||||
ToggleFrontView
|
||||
ToggleGrid 0
|
||||
ToggleGridSnap
|
||||
ToggleModelBrowser
|
||||
ToggleModelBrowser /
|
||||
TogglePointfile
|
||||
ToggleShowShaderlistOnly
|
||||
ToggleShowShaders
|
||||
|
|
@ -299,12 +299,12 @@ ToggleTextures T
|
|||
ToggleView
|
||||
UnSelectSelection C
|
||||
UnSelectSelection2 Esc
|
||||
Undo
|
||||
UpFloor
|
||||
ViewFront
|
||||
ViewSide
|
||||
ViewTop
|
||||
XYFocusOnSelected
|
||||
Undo Ctrl+Z
|
||||
UpFloor PgUp
|
||||
ViewFront Num+1
|
||||
ViewSide Num+3
|
||||
ViewTop Num+7
|
||||
XYFocusOnSelected `
|
||||
Zoom100
|
||||
ZoomIn Del
|
||||
ZoomOut Ins
|
||||
|
|
|
|||
|
|
@ -1,2 +1,4 @@
|
|||
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/items.map"
|
||||
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap items
|
||||
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/City2.map"
|
||||
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -vis "D:/DeFRag_RTX/defrag/maps/City2.map"
|
||||
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -light -fast -patchshadows -samples 2 -filter -bounce 8 "D:/DeFRag_RTX/defrag/maps/City2.map"
|
||||
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap City2
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user