tags und settings

This commit is contained in:
netquick 2024-06-07 14:48:24 +02:00
parent 43d196ce7e
commit bac0323887
8 changed files with 346 additions and 694 deletions

BIN
radiant.exe - Shortcut.lnk Normal file

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@ -16,7 +16,7 @@
<epair name="BuildEngineExecutableMP"></epair> <epair name="BuildEngineExecutableMP"></epair>
<epair name="BuildLeakStop">true</epair> <epair name="BuildLeakStop">true</epair>
<epair name="BuildMenu">build_menu.xml</epair> <epair name="BuildMenu">build_menu.xml</epair>
<epair name="BuildMonitor">false</epair> <epair name="BuildMonitor">true</epair>
<epair name="BuildRunGame">false</epair> <epair name="BuildRunGame">false</epair>
<epair name="BuiltInGroupDialog">false</epair> <epair name="BuiltInGroupDialog">false</epair>
<epair name="CamDiscrete">true</epair> <epair name="CamDiscrete">true</epair>
@ -34,7 +34,7 @@
<epair name="ClipperDoubleclickedSplit">1</epair> <epair name="ClipperDoubleclickedSplit">1</epair>
<epair name="ClipperResetFlip">true</epair> <epair name="ClipperResetFlip">true</epair>
<epair name="ClipperResetPoints">true</epair> <epair name="ClipperResetPoints">true</epair>
<epair name="Count">9</epair> <epair name="Count">2</epair>
<epair name="CubicClipping">false</epair> <epair name="CubicClipping">false</epair>
<epair name="CubicScale">14</epair> <epair name="CubicScale">14</epair>
<epair name="CustomShaderEditorCommand"></epair> <epair name="CustomShaderEditorCommand"></epair>
@ -42,39 +42,39 @@
<epair name="EnableAlpha">false</epair> <epair name="EnableAlpha">false</epair>
<epair name="EnginePath">D:/DeFRag_RTX/</epair> <epair name="EnginePath">D:/DeFRag_RTX/</epair>
<epair name="EntListSearchFromStart">false</epair> <epair name="EntListSearchFromStart">false</epair>
<epair name="ExtraResourcePath0"></epair> <epair name="ExtraResourcePath0">D:/DeFRag_RTX/defrag/</epair>
<epair name="ExtraResourcePath1"></epair> <epair name="ExtraResourcePath1"></epair>
<epair name="ExtraResourcePath2"></epair> <epair name="ExtraResourcePath2"></epair>
<epair name="ExtraResourcePath3"></epair> <epair name="ExtraResourcePath3"></epair>
<epair name="ExtraResourcePath4"></epair> <epair name="ExtraResourcePath4"></epair>
<epair name="File0">D:/DeFRag_RTX/defrag/maps/items.map</epair> <epair name="File0">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
<epair name="File1">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair> <epair name="File1">D:/DeFRag_RTX/defrag/maps/City2.map</epair>
<epair name="File2">D:/Quake_Defrag/DeFRag/baseq3/maps/RunMap.map</epair> <epair name="File2"></epair>
<epair name="File3">D:/Quake_Defrag/DeFRag/baseq3/maps/Stones.map</epair> <epair name="File3"></epair>
<epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/RunRunRun.map</epair> <epair name="File4"></epair>
<epair name="File5">D:/Quake_Defrag/DeFRag/baseq3/maps/Wooden.map</epair> <epair name="File5"></epair>
<epair name="File6">D:/Quake_Defrag/DeFRag/defrag/maps/unnamed.map</epair> <epair name="File6"></epair>
<epair name="File7">D:/Quake_Defrag/DeFRag/defrag/maps/Ruuuun.map</epair> <epair name="File7"></epair>
<epair name="File8">D:/Quake_Defrag/DeFRag/defrag/maps/LavaRun.map</epair> <epair name="File8"></epair>
<epair name="FilterNotex">false</epair> <epair name="FilterNotex">false</epair>
<epair name="FixedSize">true</epair> <epair name="FixedSize">true</epair>
<epair name="GUITheme">1</epair> <epair name="GUITheme">1</epair>
<epair name="GameMode"></epair> <epair name="GameMode"></epair>
<epair name="GameName">defrag</epair> <epair name="GameName">baseq3</epair>
<epair name="GridDefault">7</epair> <epair name="GridDefault">7</epair>
<epair name="GridMaxCoordPower">4</epair> <epair name="GridMaxCoordPower">4</epair>
<epair name="HideNonShadersInCommon">true</epair> <epair name="HideNonShadersInCommon">true</epair>
<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair> <epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
<epair name="LastLightIntensity">120</epair> <epair name="LastLightIntensity">300</epair>
<epair name="LastMap">D:/DeFRag_RTX/defrag/maps/items.map</epair> <epair name="LastMap">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
<epair name="LightRadiuses">true</epair> <epair name="LightRadiuses">true</epair>
<epair name="LoadLastMap">false</epair> <epair name="LoadLastMap">false</epair>
<epair name="LoadShaders">1</epair> <epair name="LoadShaders">0</epair>
<epair name="ModelBrowserCellSize">80</epair> <epair name="ModelBrowserCellSize">80</epair>
<epair name="ModelBrowserFolders">*models/99*</epair> <epair name="ModelBrowserFolders">*models/99*</epair>
<epair name="NoStipple">true</epair> <epair name="NoStipple">true</epair>
<epair name="NudgeAfterClone">false</epair> <epair name="NudgeAfterClone">false</epair>
<epair name="OpenGLFont"></epair> <epair name="OpenGLFont">Myriad Pro</epair>
<epair name="OpenGLFontSize">8</epair> <epair name="OpenGLFontSize">8</epair>
<epair name="PreferPointEntsIn2D">true</epair> <epair name="PreferPointEntsIn2D">true</epair>
<epair name="QE4StyleWindows">0</epair> <epair name="QE4StyleWindows">0</epair>
@ -83,38 +83,38 @@
<epair name="SI_AxisColors1">0 1 0</epair> <epair name="SI_AxisColors1">0 1 0</epair>
<epair name="SI_AxisColors2">0 0 1</epair> <epair name="SI_AxisColors2">0 0 1</epair>
<epair name="SI_Colors0">0.25 0.25 0.25</epair> <epair name="SI_Colors0">0.25 0.25 0.25</epair>
<epair name="SI_Colors1">0.77 0.77 0.77</epair> <epair name="SI_Colors1">0.225803 0.225803 0.225803</epair>
<epair name="SI_Colors10">0 0 1</epair> <epair name="SI_Colors10">0 0 1</epair>
<epair name="SI_Colors11">1 0 0</epair> <epair name="SI_Colors11">1 0.627451 0</epair>
<epair name="SI_Colors12">1 0 0</epair> <epair name="SI_Colors12">1 0.627451 0</epair>
<epair name="SI_Colors2">0.83 0.83 0.83</epair> <epair name="SI_Colors2">0.254902 0.254902 0.254902</epair>
<epair name="SI_Colors3">0.89 0.89 0.89</epair> <epair name="SI_Colors3">0.294118 0.294118 0.294118</epair>
<epair name="SI_Colors4">0.25 0.25 0.25</epair> <epair name="SI_Colors4">0.25 0.25 0.25</epair>
<epair name="SI_Colors5">0 0 0</epair> <epair name="SI_Colors5">0 0 0</epair>
<epair name="SI_Colors6">1 1 1</epair> <epair name="SI_Colors6">1 1 1</epair>
<epair name="SI_Colors7">0 0 0</epair> <epair name="SI_Colors7">0.972549 0.972549 0.972549</epair>
<epair name="SI_Colors8">0 0 0</epair> <epair name="SI_Colors8">0 0 0</epair>
<epair name="SI_Colors9">0.5 0 0.75</epair> <epair name="SI_Colors9">0.516136 0.516136 0.516136</epair>
<epair name="SI_Exclude">512</epair> <epair name="SI_Exclude">0</epair>
<epair name="SI_Gamma">1</epair> <epair name="SI_Gamma">1</epair>
<epair name="SI_ShowAngles">true</epair> <epair name="SI_ShowAngles">true</epair>
<epair name="SI_ShowAxis">true</epair> <epair name="SI_ShowAxis">true</epair>
<epair name="SI_ShowBboxes">true</epair> <epair name="SI_ShowBboxes">false</epair>
<epair name="SI_ShowConnections">true</epair> <epair name="SI_ShowConnections">true</epair>
<epair name="SI_ShowCoords">false</epair> <epair name="SI_ShowCoords">true</epair>
<epair name="SI_ShowNames">true</epair> <epair name="SI_ShowNames">true</epair>
<epair name="SI_ShowNamesDist">512</epair> <epair name="SI_ShowNamesDist">512</epair>
<epair name="SI_ShowNamesRatio">64</epair> <epair name="SI_ShowNamesRatio">64</epair>
<epair name="SI_ShowOutlines">true</epair> <epair name="SI_ShowOutlines">true</epair>
<epair name="SI_ShowTargetNames">false</epair> <epair name="SI_ShowTargetNames">false</epair>
<epair name="SI_SurfaceTexdef_Rotate">1</epair> <epair name="SI_SurfaceTexdef_Rotate">45</epair>
<epair name="SI_SurfaceTexdef_Scale1">0.5</epair> <epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
<epair name="SI_SurfaceTexdef_Scale2">0.5</epair> <epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
<epair name="SI_SurfaceTexdef_Shift1">32</epair> <epair name="SI_SurfaceTexdef_Shift1">8</epair>
<epair name="SI_SurfaceTexdef_Shift2">32</epair> <epair name="SI_SurfaceTexdef_Shift2">8</epair>
<epair name="ScrollMoveSpeed">100</epair> <epair name="ScrollMoveSpeed">100</epair>
<epair name="SearchFromStart">false</epair> <epair name="SearchFromStart">false</epair>
<epair name="Sensitivity">9</epair> <epair name="Sensitivity">3</epair>
<epair name="ShowCrosshair">false</epair> <epair name="ShowCrosshair">false</epair>
<epair name="ShowShaderlistOnly">false</epair> <epair name="ShowShaderlistOnly">false</epair>
<epair name="ShowShaders">true</epair> <epair name="ShowShaders">true</epair>
@ -133,14 +133,14 @@
<epair name="TextureAnisotropy">true</epair> <epair name="TextureAnisotropy">true</epair>
<epair name="TextureCompressionFormat">0</epair> <epair name="TextureCompressionFormat">0</epair>
<epair name="TextureFiltering">5</epair> <epair name="TextureFiltering">5</epair>
<epair name="TextureLock">true</epair> <epair name="TextureLock">false</epair>
<epair name="TextureMipLevel">0</epair> <epair name="TextureMipLevel">0</epair>
<epair name="TextureScale">100</epair> <epair name="TextureScale">50</epair>
<epair name="TextureScrollbar">true</epair> <epair name="TextureScrollbar">true</epair>
<epair name="TextureVertexLock">false</epair> <epair name="TextureVertexLock">false</epair>
<epair name="UndoLevels">512</epair> <epair name="UndoLevels">512</epair>
<epair name="UniformTextureMinSize">48</epair> <epair name="UniformTextureMinSize">48</epair>
<epair name="UniformTextureSize">240</epair> <epair name="UniformTextureSize">160</epair>
<epair name="WheelMouseInc">64</epair> <epair name="WheelMouseInc">64</epair>
<epair name="XYMSAA">8</epair> <epair name="XYMSAA">8</epair>
<epair name="XYVIS">true</epair> <epair name="XYVIS">true</epair>

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@ -38,6 +38,7 @@
<tag>Shader</tag> <tag>Shader</tag>
</shader> </shader>
<shader path="textures/base_floor/concretefloor1"> <shader path="textures/base_floor/concretefloor1">
<tag>Concrete</tag>
<tag>Shader</tag> <tag>Shader</tag>
<tag>Materials</tag> <tag>Materials</tag>
<tag>Floor</tag> <tag>Floor</tag>
@ -89,7 +90,6 @@
<shader path="textures/base_floor/pool_floor2"> <shader path="textures/base_floor/pool_floor2">
<tag>Shader</tag> <tag>Shader</tag>
<tag>Floor</tag> <tag>Floor</tag>
<tag>Materials</tag>
</shader> </shader>
<shader path="textures/base_floor/pool_floor3"> <shader path="textures/base_floor/pool_floor3">
<tag>Floor</tag> <tag>Floor</tag>
@ -490,80 +490,118 @@
<shader path="textures/base_wall/train1"> <shader path="textures/base_wall/train1">
</shader> </shader>
<shader path="textures/common/alpha_000"> <shader path="textures/common/alpha_000">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/alpha_025"> <shader path="textures/common/alpha_025">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/alpha_050"> <shader path="textures/common/alpha_050">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/alpha_075"> <shader path="textures/common/alpha_075">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/alpha_085"> <shader path="textures/common/alpha_085">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/alpha_100"> <shader path="textures/common/alpha_100">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/antiportal"> <shader path="textures/common/antiportal">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/areaportal"> <shader path="textures/common/areaportal">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/botclip"> <shader path="textures/common/botclip">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/caulk"> <shader path="textures/common/caulk">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/clip"> <shader path="textures/common/clip">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/clusterportal"> <shader path="textures/common/clusterportal">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/cushion"> <shader path="textures/common/cushion">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/donotenter"> <shader path="textures/common/donotenter">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/hint"> <shader path="textures/common/hint">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/hintlocal"> <shader path="textures/common/hintlocal">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/hintskip"> <shader path="textures/common/hintskip">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/invisible"> <shader path="textures/common/invisible">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/lavacaulk"> <shader path="textures/common/lavacaulk">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/lightgrid"> <shader path="textures/common/lightgrid">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/metalclip"> <shader path="textures/common/metalclip">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/mirror1"> <shader path="textures/common/mirror1">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/mirror2"> <shader path="textures/common/mirror2">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/nodraw"> <shader path="textures/common/nodraw">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/nodrawnonsolid"> <shader path="textures/common/nodrawnonsolid">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/nodrop"> <shader path="textures/common/nodrop">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/noimpact"> <shader path="textures/common/noimpact">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/noob"> <shader path="textures/common/noob">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/ob"> <shader path="textures/common/ob">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/origin"> <shader path="textures/common/origin">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/slick"> <shader path="textures/common/slick">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/slicknoob"> <shader path="textures/common/slicknoob">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/slimecaulk"> <shader path="textures/common/slimecaulk">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/terrain"> <shader path="textures/common/terrain">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/terrain2"> <shader path="textures/common/terrain2">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/trigger"> <shader path="textures/common/trigger">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/watercaulk"> <shader path="textures/common/watercaulk">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/common/weapclip"> <shader path="textures/common/weapclip">
<tag>Common</tag>
</shader> </shader>
<shader path="textures/ctf/blue_telep"> <shader path="textures/ctf/blue_telep">
</shader> </shader>
@ -1360,6 +1398,7 @@
<tag>Floor</tag> <tag>Floor</tag>
</texture> </texture>
<texture path="textures/base_floor/concrete"> <texture path="textures/base_floor/concrete">
<tag>Concrete</tag>
<tag>Materials</tag> <tag>Materials</tag>
<tag>Floor</tag> <tag>Floor</tag>
</texture> </texture>
@ -3124,6 +3163,51 @@
</texture> </texture>
</stock> </stock>
<custom> <custom>
<texture path="textures/gvn9057/7">
<tag>Caution</tag>
</texture>
<texture path="textures/grenadepowa1_mp/yellow_rustbx128">
<tag>Caution</tag>
</texture>
<texture path="textures/glooom3/bhddoor6">
<tag>Door</tag>
</texture>
<texture path="textures/glooom3/bhddoor2">
<tag>Door</tag>
</texture>
<texture path="textures/glooom3/gcontainer1">
<tag>Tech</tag>
</texture>
<texture path="textures/glooom3/gcontainer2">
<tag>Tech</tag>
</texture>
<texture path="textures/glass/blueglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glass_ripple_orange">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glass_ripple_green">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/plainglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/oglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glasswindow015a">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/greenglass">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/glass_ripple_blue">
<tag>Glass</tag>
</texture>
<texture path="textures/glass/B2glass">
<tag>Glass</tag>
</texture>
<texture path="textures/13tomb/block"> <texture path="textures/13tomb/block">
</texture> </texture>
<texture path="textures/13edge/pitted_rust2"> <texture path="textures/13edge/pitted_rust2">

View File

@ -261,9 +261,9 @@ SmoothRows=Ctrl+W
SnapToGrid=Ctrl+G SnapToGrid=Ctrl+G
SurfaceInspector=S SurfaceInspector=S
TagAdd= TagAdd=
TagCopy= TagCopy=Shift+F2
TagDelete= TagDelete=
TagPaste= TagPaste=Shift+F3
TagRename= TagRename=
TagSearch= TagSearch=
TagSearchUntagged= TagSearchUntagged=

View File

@ -1,13 +1,13 @@
ArbitraryRotation ArbitraryRotation Shift+R
ArbitraryScale ArbitraryScale Ctrl+Shift+S
AutoCaulkSelected F4 AutoCaulkSelected F4
Brush3Sided Brush3Sided Ctrl+3
Brush4Sided Brush4Sided Ctrl+4
Brush5Sided Brush5Sided Ctrl+5
Brush6Sided Brush6Sided Ctrl+6
Brush7Sided Brush7Sided Ctrl+7
Brush8Sided Brush8Sided Ctrl+8
Brush9Sided Brush9Sided Ctrl+9
BrushCone BrushCone
BrushIcosahedron BrushIcosahedron
BrushPrism BrushPrism
@ -17,9 +17,9 @@ BuildMenuCustomize
Build_runRecentExecutedBuild F5 Build_runRecentExecutedBuild F5
CSGIntersect Ctrl+Shift+U CSGIntersect Ctrl+Shift+U
CSGMerge CSGMerge
CSGSubtract CSGSubtract Shift+U
CSGTool CSGTool
CSGWrapMerge CSGWrapMerge Ctrl+U
CSGroom CSGroom
CameraAngleDown CameraAngleDown
CameraAngleUp CameraAngleUp
@ -39,17 +39,17 @@ CameraFreeMoveRight D
CameraFreeMoveRight2 Right CameraFreeMoveRight2 Right
CameraFreeMoveUp CameraFreeMoveUp
CameraLeft Left CameraLeft Left
CameraModeNext CameraModeNext Shift+]
CameraModePrev CameraModePrev Shift+[
CameraRight Right CameraRight Right
CameraSpeedDec CameraSpeedDec Shift+Num+-
CameraSpeedInc CameraSpeedInc Shift+Num++
CameraStrafeLeft A CameraStrafeLeft A
CameraStrafeRight D CameraStrafeRight D
CameraUp CameraUp
CapCurrentCurve CapCurrentCurve Shift+C
CenterView End CenterView End
CenterXYView CenterXYView Ctrl+Shift+Tab
CheckForUpdate CheckForUpdate
ChooseBrushColor ChooseBrushColor
ChooseCameraBackgroundColor ChooseCameraBackgroundColor
@ -64,82 +64,82 @@ ChooseOrthoViewNameColor
ChooseSelectedBrushColor ChooseSelectedBrushColor
ChooseTextureBackgroundColor ChooseTextureBackgroundColor
ClipperClip Return ClipperClip Return
ClipperFlip ClipperFlip Ctrl+Return
ClipperSplit ClipperSplit Shift+Return
CloneSelection Space CloneSelection Space
CloneSelectionAndMakeUnique CloneSelectionAndMakeUnique Shift+Space
ColorSchemeAdwaitaDark ColorSchemeAdwaitaDark
ColorSchemeBlackAndGreen ColorSchemeBlackAndGreen
ColorSchemeBlender ColorSchemeBlender
ColorSchemeOriginal ColorSchemeOriginal
ColorSchemeQER ColorSchemeQER
ColorSchemeYdnar ColorSchemeYdnar
Copy Copy Ctrl+C
CubicClipZoomIn CubicClipZoomIn Ctrl+[
CubicClipZoomOut CubicClipZoomOut Ctrl+]
DeleteSelection Z DeleteSelection Z
DeleteSelection2 Backspace DeleteSelection2 Backspace
DownFloor DownFloor PgDown
DragEdges E DragEdges E
DragFaces F DragFaces F
DragVertices V DragVertices V
EnableAlpha EnableAlpha
EntitiesConnect EntitiesConnect Ctrl+K
EntityColorNormalize EntityColorNormalize
EntityColorSet K EntityColorSet K
EntityList L EntityList L
EntityMovePrimitivesToFirst EntityMovePrimitivesToFirst
EntityMovePrimitivesToLast EntityMovePrimitivesToLast Ctrl+M
EntityUngroup EntityUngroup
EntityUngroupPrimitives EntityUngroupPrimitives
Exit Exit
ExpandSelectionToEntities ExpandSelectionToEntities Shift+E
ExpandSelectionToPrimitives ExpandSelectionToPrimitives Ctrl+E
FilterAreaportals FilterAreaportals Alt+3
FilterBotClips FilterBotClips Alt+M
FilterCaulk FilterCaulk Alt+6
FilterClips FilterClips Alt+7
FilterClusterportals FilterClusterportals Alt+9
FilterDecals FilterDecals Shift+D
FilterDetails FilterDetails Ctrl+D
FilterEntities FilterEntities Alt+2
FilterFuncGroups FilterFuncGroups
FilterHintsSkips FilterHintsSkips Ctrl+H
FilterLightgrid FilterLightgrid
FilterLights FilterLights Alt+0
FilterLiquids FilterLiquids Alt+5
FilterModels FilterModels Shift+M
FilterNotex FilterNotex
FilterPatches FilterPatches Ctrl+P
FilterPaths FilterPaths Alt+8
FilterPointEntities FilterPointEntities
FilterSky FilterSky
FilterStructural FilterStructural Ctrl+Shift+D
FilterTranslucent FilterTranslucent Alt+4
FilterTriggers FilterTriggers Ctrl+Shift+T
FilterWorldBrushes FilterWorldBrushes Alt+1
FindBrush FindBrush
FindReplaceTextures FindReplaceTextures
FitTexture FitTexture Ctrl+F
FitTextureHeight FitTextureHeight
FitTextureHeightOnly FitTextureHeightOnly
FitTextureWidth FitTextureWidth
FitTextureWidthOnly FitTextureWidthOnly
FixedSize FixedSize
Fullscreen F11 Fullscreen F11
GridDown GridDown [
GridUp GridUp ]
HideSelected H HideSelected H
ImportMap ImportMap
InvertCurve InvertCurve Ctrl+I
InvertCurveTextureX InvertCurveTextureX Ctrl+Shift+I
InvertCurveTextureY InvertCurveTextureY Shift+I
InvertFilters InvertFilters
InvertSelection I InvertSelection I
MakeDetail MakeDetail Alt+D
MakeStructural MakeStructural Alt+S
MapInfo M MapInfo M
MatrixTranspose MatrixTranspose Ctrl+Shift+M
MaximizeView F12 MaximizeView F12
MirrorSelectionHorizontally MirrorSelectionHorizontally
MirrorSelectionVertically MirrorSelectionVertically
@ -155,69 +155,69 @@ MouseScale
MouseTransform MouseTransform
MouseTranslate W MouseTranslate W
MouseUV G MouseUV G
MoveSelectionDOWN MoveSelectionDOWN Num+-
MoveSelectionUP MoveSelectionUP Num++
MoveToCamera MoveToCamera Ctrl+Shift+V
NaturalizePatch NaturalizePatch Ctrl+N
NewMap NewMap
NextLeakSpot NextLeakSpot Ctrl+Shift+K
NextView NextView Ctrl+Tab
OpenGLFont OpenGLFont
OpenManual F1 OpenManual F1
OpenMap OpenMap Ctrl+O
Paste Paste Ctrl+V
PasteToCamera PasteToCamera Shift+V
PatchBevel PatchBevel
PatchCone PatchCone
PatchCylinder PatchCylinder
PatchDeform PatchDeform
PatchDeleteFirstColumn PatchDeleteFirstColumn
PatchDeleteFirstRow PatchDeleteFirstRow
PatchDeleteLastColumn PatchDeleteLastColumn Ctrl+Shift+Num+-
PatchDeleteLastRow PatchDeleteLastRow Ctrl+Num+-
PatchEndCap PatchEndCap
PatchInsertFirstColumn PatchInsertFirstColumn Ctrl+Shift+Num++
PatchInsertFirstRow PatchInsertFirstRow Ctrl+Num++
PatchInsertLastColumn PatchInsertLastColumn
PatchInsertLastRow PatchInsertLastRow
PatchSphere PatchSphere
PatchSquareCylinder PatchSquareCylinder
PatchThicken PatchThicken Ctrl+T
PatchXactCone PatchXactCone
PatchXactCylinder PatchXactCylinder
PatchXactSphere PatchXactSphere
Preferences P Preferences P
PrevLeakSpot PrevLeakSpot Ctrl+Shift+L
RedisperseCols RedisperseCols
RedisperseRows RedisperseRows
Redo Redo Ctrl+Shift+Z
Redo2 Redo2 Ctrl+Y
RefreshReferences RefreshReferences
RefreshShaders RefreshShaders
RegionOff RegionOff
RegionSetBrush RegionSetBrush
RegionSetSelection RegionSetSelection Ctrl+Shift+R
RegionSetXY RegionSetXY
RepeatTransforms RepeatTransforms Ctrl+R
ResetFilters ResetFilters
RotateSelectionAnticlockwise RotateSelectionAnticlockwise
RotateSelectionClockwise RotateSelectionClockwise
RotateSelectionX RotateSelectionX
RotateSelectionY RotateSelectionY
RotateSelectionZ RotateSelectionZ
SaveMap SaveMap Ctrl+S
SaveMapAs SaveMapAs
SaveRegion SaveRegion
SaveSelected SaveSelected
SearchFromStart SearchFromStart
SelectAllOfType SelectAllOfType Shift+A
SelectConnectedEntities SelectConnectedEntities Ctrl+Shift+E
SelectInside SelectInside
SelectNudgeDown SelectNudgeDown Alt+Down
SelectNudgeLeft SelectNudgeLeft Alt+Left
SelectNudgeRight SelectNudgeRight Alt+Right
SelectNudgeUp SelectNudgeUp Alt+Up
SelectTextured SelectTextured Ctrl+Shift+A
SelectTouching SelectTouching
SetGrid0.125 SetGrid0.125
SetGrid0.25 SetGrid0.25
@ -234,14 +234,14 @@ SetGrid512
SetGrid64 7 SetGrid64 7
SetGrid8 4 SetGrid8 4
ShaderInfo ShaderInfo
ShowAllTextures ShowAllTextures Ctrl+A
ShowAngles ShowAngles
ShowAxes ShowAxes
ShowBboxes ShowBboxes
ShowBlocks ShowBlocks
ShowConnections ShowConnections
ShowCoordinates ShowCoordinates
ShowHidden ShowHidden Shift+H
ShowInUse U ShowInUse U
ShowLightRadiuses ShowLightRadiuses
ShowNames ShowNames
@ -251,45 +251,45 @@ ShowStats
ShowWindowOutline ShowWindowOutline
ShowWorkzone2d ShowWorkzone2d
ShowWorkzone3d ShowWorkzone3d
SimplePatchMesh SimplePatchMesh Shift+P
SmoothCols SmoothCols Ctrl+Shift+W
SmoothRows SmoothRows Ctrl+W
SnapToGrid SnapToGrid Ctrl+G
SurfaceInspector S SurfaceInspector S
TagAdd Shift+F1 TagAdd
TagCopy TagCopy Shift+F2
TagDelete TagDelete
TagPaste TagPaste Shift+F3
TagRename TagRename
TagSearch TagSearch
TagSearchUntagged TagSearchUntagged
TagsToggleGui TagsToggleGui
TexRotateClock TexRotateClock Shift+PgDown
TexRotateCounter TexRotateCounter Shift+PgUp
TexScaleDown TexScaleDown Ctrl+Down
TexScaleLeft TexScaleLeft Ctrl+Left
TexScaleRight TexScaleRight Ctrl+Right
TexScaleUp TexScaleUp Ctrl+Up
TexShiftDown TexShiftDown Shift+Down
TexShiftLeft TexShiftLeft Shift+Left
TexShiftRight TexShiftRight Shift+Right
TexShiftUp TexShiftUp Shift+Up
TextureProjectAxial TextureProjectAxial
TextureProjectCam TextureProjectCam
TextureProjectOrtho TextureProjectOrtho
TextureReset/Cap TextureReset/Cap Shift+N
TogTexLock TogTexLock Shift+T
TogTexVertexLock TogTexVertexLock
ToggleCamera ToggleCamera Ctrl+Shift+C
ToggleClipper X ToggleClipper X
ToggleConsole O ToggleConsole O
ToggleCrosshairs ToggleCrosshairs Shift+X
ToggleCubicClip ToggleCubicClip Ctrl+\
ToggleEntityInspector N ToggleEntityInspector N
ToggleFrontView ToggleFrontView
ToggleGrid 0 ToggleGrid 0
ToggleGridSnap ToggleGridSnap
ToggleModelBrowser ToggleModelBrowser /
TogglePointfile TogglePointfile
ToggleShowShaderlistOnly ToggleShowShaderlistOnly
ToggleShowShaders ToggleShowShaders
@ -299,12 +299,12 @@ ToggleTextures T
ToggleView ToggleView
UnSelectSelection C UnSelectSelection C
UnSelectSelection2 Esc UnSelectSelection2 Esc
Undo Undo Ctrl+Z
UpFloor UpFloor PgUp
ViewFront ViewFront Num+1
ViewSide ViewSide Num+3
ViewTop ViewTop Num+7
XYFocusOnSelected XYFocusOnSelected `
Zoom100 Zoom100
ZoomIn Del ZoomIn Del
ZoomOut Ins ZoomOut Ins

View File

@ -1,2 +1,4 @@
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/items.map" "D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/City2.map"
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap items "D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -vis "D:/DeFRag_RTX/defrag/maps/City2.map"
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -light -fast -patchshadows -samples 2 -filter -bounce 8 "D:/DeFRag_RTX/defrag/maps/City2.map"
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap City2

File diff suppressed because one or more lines are too long

1
start.bat Normal file
View File

@ -0,0 +1 @@
start "" "D:\Quake_Defrag\Editor\netradiant-custom_nq\radiant.exe" -maxshaderinfo 16384