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This commit is contained in:
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43d196ce7e
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bac0323887
BIN
radiant.exe - Shortcut.lnk
Normal file
BIN
radiant.exe - Shortcut.lnk
Normal file
Binary file not shown.
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@ -16,7 +16,7 @@
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||||||
<epair name="BuildEngineExecutableMP"></epair>
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<epair name="BuildEngineExecutableMP"></epair>
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||||||
<epair name="BuildLeakStop">true</epair>
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<epair name="BuildLeakStop">true</epair>
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||||||
<epair name="BuildMenu">build_menu.xml</epair>
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<epair name="BuildMenu">build_menu.xml</epair>
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||||||
<epair name="BuildMonitor">false</epair>
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<epair name="BuildMonitor">true</epair>
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||||||
<epair name="BuildRunGame">false</epair>
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<epair name="BuildRunGame">false</epair>
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||||||
<epair name="BuiltInGroupDialog">false</epair>
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<epair name="BuiltInGroupDialog">false</epair>
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||||||
<epair name="CamDiscrete">true</epair>
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<epair name="CamDiscrete">true</epair>
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||||||
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@ -34,7 +34,7 @@
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||||||
<epair name="ClipperDoubleclickedSplit">1</epair>
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<epair name="ClipperDoubleclickedSplit">1</epair>
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||||||
<epair name="ClipperResetFlip">true</epair>
|
<epair name="ClipperResetFlip">true</epair>
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||||||
<epair name="ClipperResetPoints">true</epair>
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<epair name="ClipperResetPoints">true</epair>
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||||||
<epair name="Count">9</epair>
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<epair name="Count">2</epair>
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||||||
<epair name="CubicClipping">false</epair>
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<epair name="CubicClipping">false</epair>
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||||||
<epair name="CubicScale">14</epair>
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<epair name="CubicScale">14</epair>
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||||||
<epair name="CustomShaderEditorCommand"></epair>
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<epair name="CustomShaderEditorCommand"></epair>
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||||||
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@ -42,39 +42,39 @@
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||||||
<epair name="EnableAlpha">false</epair>
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<epair name="EnableAlpha">false</epair>
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||||||
<epair name="EnginePath">D:/DeFRag_RTX/</epair>
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<epair name="EnginePath">D:/DeFRag_RTX/</epair>
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||||||
<epair name="EntListSearchFromStart">false</epair>
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<epair name="EntListSearchFromStart">false</epair>
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||||||
<epair name="ExtraResourcePath0"></epair>
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<epair name="ExtraResourcePath0">D:/DeFRag_RTX/defrag/</epair>
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||||||
<epair name="ExtraResourcePath1"></epair>
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<epair name="ExtraResourcePath1"></epair>
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||||||
<epair name="ExtraResourcePath2"></epair>
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<epair name="ExtraResourcePath2"></epair>
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||||||
<epair name="ExtraResourcePath3"></epair>
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<epair name="ExtraResourcePath3"></epair>
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||||||
<epair name="ExtraResourcePath4"></epair>
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<epair name="ExtraResourcePath4"></epair>
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||||||
<epair name="File0">D:/DeFRag_RTX/defrag/maps/items.map</epair>
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<epair name="File0">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
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<epair name="File1">D:/Quake_Defrag/DeFRag/baseq3/maps/Combined.map</epair>
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<epair name="File1">D:/DeFRag_RTX/defrag/maps/City2.map</epair>
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<epair name="File2">D:/Quake_Defrag/DeFRag/baseq3/maps/RunMap.map</epair>
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<epair name="File2"></epair>
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<epair name="File3">D:/Quake_Defrag/DeFRag/baseq3/maps/Stones.map</epair>
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<epair name="File3"></epair>
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<epair name="File4">D:/Quake_Defrag/DeFRag/baseq3/maps/RunRunRun.map</epair>
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<epair name="File4"></epair>
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<epair name="File5">D:/Quake_Defrag/DeFRag/baseq3/maps/Wooden.map</epair>
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<epair name="File5"></epair>
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<epair name="File6">D:/Quake_Defrag/DeFRag/defrag/maps/unnamed.map</epair>
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<epair name="File6"></epair>
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<epair name="File7">D:/Quake_Defrag/DeFRag/defrag/maps/Ruuuun.map</epair>
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<epair name="File7"></epair>
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<epair name="File8">D:/Quake_Defrag/DeFRag/defrag/maps/LavaRun.map</epair>
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<epair name="File8"></epair>
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<epair name="FilterNotex">false</epair>
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<epair name="FilterNotex">false</epair>
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<epair name="FixedSize">true</epair>
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<epair name="FixedSize">true</epair>
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<epair name="GUITheme">1</epair>
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<epair name="GUITheme">1</epair>
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<epair name="GameMode"></epair>
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<epair name="GameMode"></epair>
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<epair name="GameName">defrag</epair>
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<epair name="GameName">baseq3</epair>
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<epair name="GridDefault">7</epair>
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<epair name="GridDefault">7</epair>
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<epair name="GridMaxCoordPower">4</epair>
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<epair name="GridMaxCoordPower">4</epair>
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<epair name="HideNonShadersInCommon">true</epair>
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<epair name="HideNonShadersInCommon">true</epair>
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<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
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<epair name="InstalledDevFilesPath">D:/DeFRag_RTX/</epair>
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<epair name="LastLightIntensity">120</epair>
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<epair name="LastLightIntensity">300</epair>
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<epair name="LastMap">D:/DeFRag_RTX/defrag/maps/items.map</epair>
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<epair name="LastMap">D:/DeFRag_RTX/baseq3/maps/new.map</epair>
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<epair name="LightRadiuses">true</epair>
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<epair name="LightRadiuses">true</epair>
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<epair name="LoadLastMap">false</epair>
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<epair name="LoadLastMap">false</epair>
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<epair name="LoadShaders">1</epair>
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<epair name="LoadShaders">0</epair>
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<epair name="ModelBrowserCellSize">80</epair>
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<epair name="ModelBrowserCellSize">80</epair>
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<epair name="ModelBrowserFolders">*models/99*</epair>
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<epair name="ModelBrowserFolders">*models/99*</epair>
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<epair name="NoStipple">true</epair>
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<epair name="NoStipple">true</epair>
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<epair name="NudgeAfterClone">false</epair>
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<epair name="NudgeAfterClone">false</epair>
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<epair name="OpenGLFont"></epair>
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<epair name="OpenGLFont">Myriad Pro</epair>
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<epair name="OpenGLFontSize">8</epair>
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<epair name="OpenGLFontSize">8</epair>
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<epair name="PreferPointEntsIn2D">true</epair>
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<epair name="PreferPointEntsIn2D">true</epair>
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<epair name="QE4StyleWindows">0</epair>
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<epair name="QE4StyleWindows">0</epair>
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@ -83,38 +83,38 @@
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<epair name="SI_AxisColors1">0 1 0</epair>
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<epair name="SI_AxisColors1">0 1 0</epair>
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<epair name="SI_AxisColors2">0 0 1</epair>
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<epair name="SI_AxisColors2">0 0 1</epair>
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<epair name="SI_Colors0">0.25 0.25 0.25</epair>
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<epair name="SI_Colors0">0.25 0.25 0.25</epair>
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<epair name="SI_Colors1">0.77 0.77 0.77</epair>
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<epair name="SI_Colors1">0.225803 0.225803 0.225803</epair>
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<epair name="SI_Colors10">0 0 1</epair>
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<epair name="SI_Colors10">0 0 1</epair>
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<epair name="SI_Colors11">1 0 0</epair>
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<epair name="SI_Colors11">1 0.627451 0</epair>
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<epair name="SI_Colors12">1 0 0</epair>
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<epair name="SI_Colors12">1 0.627451 0</epair>
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<epair name="SI_Colors2">0.83 0.83 0.83</epair>
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<epair name="SI_Colors2">0.254902 0.254902 0.254902</epair>
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<epair name="SI_Colors3">0.89 0.89 0.89</epair>
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<epair name="SI_Colors3">0.294118 0.294118 0.294118</epair>
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<epair name="SI_Colors4">0.25 0.25 0.25</epair>
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<epair name="SI_Colors4">0.25 0.25 0.25</epair>
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||||||
<epair name="SI_Colors5">0 0 0</epair>
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<epair name="SI_Colors5">0 0 0</epair>
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<epair name="SI_Colors6">1 1 1</epair>
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<epair name="SI_Colors6">1 1 1</epair>
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<epair name="SI_Colors7">0 0 0</epair>
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<epair name="SI_Colors7">0.972549 0.972549 0.972549</epair>
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||||||
<epair name="SI_Colors8">0 0 0</epair>
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<epair name="SI_Colors8">0 0 0</epair>
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<epair name="SI_Colors9">0.5 0 0.75</epair>
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<epair name="SI_Colors9">0.516136 0.516136 0.516136</epair>
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<epair name="SI_Exclude">512</epair>
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<epair name="SI_Exclude">0</epair>
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<epair name="SI_Gamma">1</epair>
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<epair name="SI_Gamma">1</epair>
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<epair name="SI_ShowAngles">true</epair>
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<epair name="SI_ShowAngles">true</epair>
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<epair name="SI_ShowAxis">true</epair>
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<epair name="SI_ShowAxis">true</epair>
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<epair name="SI_ShowBboxes">true</epair>
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<epair name="SI_ShowBboxes">false</epair>
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<epair name="SI_ShowConnections">true</epair>
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<epair name="SI_ShowConnections">true</epair>
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<epair name="SI_ShowCoords">false</epair>
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<epair name="SI_ShowCoords">true</epair>
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<epair name="SI_ShowNames">true</epair>
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<epair name="SI_ShowNames">true</epair>
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<epair name="SI_ShowNamesDist">512</epair>
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<epair name="SI_ShowNamesDist">512</epair>
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<epair name="SI_ShowNamesRatio">64</epair>
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<epair name="SI_ShowNamesRatio">64</epair>
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<epair name="SI_ShowOutlines">true</epair>
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<epair name="SI_ShowOutlines">true</epair>
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<epair name="SI_ShowTargetNames">false</epair>
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<epair name="SI_ShowTargetNames">false</epair>
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<epair name="SI_SurfaceTexdef_Rotate">1</epair>
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<epair name="SI_SurfaceTexdef_Rotate">45</epair>
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<epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
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<epair name="SI_SurfaceTexdef_Scale1">0.5</epair>
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<epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
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<epair name="SI_SurfaceTexdef_Scale2">0.5</epair>
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<epair name="SI_SurfaceTexdef_Shift1">32</epair>
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<epair name="SI_SurfaceTexdef_Shift1">8</epair>
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||||||
<epair name="SI_SurfaceTexdef_Shift2">32</epair>
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<epair name="SI_SurfaceTexdef_Shift2">8</epair>
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<epair name="ScrollMoveSpeed">100</epair>
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<epair name="ScrollMoveSpeed">100</epair>
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||||||
<epair name="SearchFromStart">false</epair>
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<epair name="SearchFromStart">false</epair>
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<epair name="Sensitivity">9</epair>
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<epair name="Sensitivity">3</epair>
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<epair name="ShowCrosshair">false</epair>
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<epair name="ShowCrosshair">false</epair>
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<epair name="ShowShaderlistOnly">false</epair>
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<epair name="ShowShaderlistOnly">false</epair>
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<epair name="ShowShaders">true</epair>
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<epair name="ShowShaders">true</epair>
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@ -133,14 +133,14 @@
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<epair name="TextureAnisotropy">true</epair>
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<epair name="TextureAnisotropy">true</epair>
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<epair name="TextureCompressionFormat">0</epair>
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<epair name="TextureCompressionFormat">0</epair>
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<epair name="TextureFiltering">5</epair>
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<epair name="TextureFiltering">5</epair>
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<epair name="TextureLock">true</epair>
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<epair name="TextureLock">false</epair>
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<epair name="TextureMipLevel">0</epair>
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<epair name="TextureMipLevel">0</epair>
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<epair name="TextureScale">100</epair>
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<epair name="TextureScale">50</epair>
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<epair name="TextureScrollbar">true</epair>
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<epair name="TextureScrollbar">true</epair>
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<epair name="TextureVertexLock">false</epair>
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<epair name="TextureVertexLock">false</epair>
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<epair name="UndoLevels">512</epair>
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<epair name="UndoLevels">512</epair>
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<epair name="UniformTextureMinSize">48</epair>
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<epair name="UniformTextureMinSize">48</epair>
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<epair name="UniformTextureSize">240</epair>
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<epair name="UniformTextureSize">160</epair>
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<epair name="WheelMouseInc">64</epair>
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<epair name="WheelMouseInc">64</epair>
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<epair name="XYMSAA">8</epair>
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<epair name="XYMSAA">8</epair>
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<epair name="XYVIS">true</epair>
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<epair name="XYVIS">true</epair>
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@ -38,6 +38,7 @@
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<tag>Shader</tag>
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<tag>Shader</tag>
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</shader>
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</shader>
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<shader path="textures/base_floor/concretefloor1">
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<shader path="textures/base_floor/concretefloor1">
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<tag>Concrete</tag>
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<tag>Shader</tag>
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<tag>Shader</tag>
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<tag>Materials</tag>
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<tag>Materials</tag>
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<tag>Floor</tag>
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<tag>Floor</tag>
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@ -89,7 +90,6 @@
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<shader path="textures/base_floor/pool_floor2">
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<shader path="textures/base_floor/pool_floor2">
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<tag>Shader</tag>
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<tag>Shader</tag>
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<tag>Floor</tag>
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<tag>Floor</tag>
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<tag>Materials</tag>
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</shader>
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</shader>
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<shader path="textures/base_floor/pool_floor3">
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<shader path="textures/base_floor/pool_floor3">
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<tag>Floor</tag>
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<tag>Floor</tag>
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@ -490,80 +490,118 @@
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<shader path="textures/base_wall/train1">
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<shader path="textures/base_wall/train1">
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</shader>
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</shader>
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<shader path="textures/common/alpha_000">
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<shader path="textures/common/alpha_000">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/alpha_025">
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<shader path="textures/common/alpha_025">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/alpha_050">
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<shader path="textures/common/alpha_050">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/alpha_075">
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<shader path="textures/common/alpha_075">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/alpha_085">
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<shader path="textures/common/alpha_085">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/alpha_100">
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<shader path="textures/common/alpha_100">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/antiportal">
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<shader path="textures/common/antiportal">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/areaportal">
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<shader path="textures/common/areaportal">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/botclip">
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<shader path="textures/common/botclip">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/caulk">
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<shader path="textures/common/caulk">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/clip">
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<shader path="textures/common/clip">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/clusterportal">
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<shader path="textures/common/clusterportal">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/cushion">
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<shader path="textures/common/cushion">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/donotenter">
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<shader path="textures/common/donotenter">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/hint">
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<shader path="textures/common/hint">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/hintlocal">
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<shader path="textures/common/hintlocal">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/hintskip">
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<shader path="textures/common/hintskip">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/invisible">
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<shader path="textures/common/invisible">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/lavacaulk">
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<shader path="textures/common/lavacaulk">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/lightgrid">
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<shader path="textures/common/lightgrid">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/metalclip">
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<shader path="textures/common/metalclip">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/mirror1">
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<shader path="textures/common/mirror1">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/mirror2">
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<shader path="textures/common/mirror2">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/nodraw">
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<shader path="textures/common/nodraw">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/nodrawnonsolid">
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<shader path="textures/common/nodrawnonsolid">
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<tag>Common</tag>
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</shader>
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</shader>
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<shader path="textures/common/nodrop">
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<shader path="textures/common/nodrop">
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<tag>Common</tag>
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</shader>
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</shader>
|
||||||
<shader path="textures/common/noimpact">
|
<shader path="textures/common/noimpact">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/noob">
|
<shader path="textures/common/noob">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/ob">
|
<shader path="textures/common/ob">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/origin">
|
<shader path="textures/common/origin">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/slick">
|
<shader path="textures/common/slick">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/slicknoob">
|
<shader path="textures/common/slicknoob">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/slimecaulk">
|
<shader path="textures/common/slimecaulk">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/terrain">
|
<shader path="textures/common/terrain">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/terrain2">
|
<shader path="textures/common/terrain2">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/trigger">
|
<shader path="textures/common/trigger">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/watercaulk">
|
<shader path="textures/common/watercaulk">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/common/weapclip">
|
<shader path="textures/common/weapclip">
|
||||||
|
<tag>Common</tag>
|
||||||
</shader>
|
</shader>
|
||||||
<shader path="textures/ctf/blue_telep">
|
<shader path="textures/ctf/blue_telep">
|
||||||
</shader>
|
</shader>
|
||||||
|
|
@ -1360,6 +1398,7 @@
|
||||||
<tag>Floor</tag>
|
<tag>Floor</tag>
|
||||||
</texture>
|
</texture>
|
||||||
<texture path="textures/base_floor/concrete">
|
<texture path="textures/base_floor/concrete">
|
||||||
|
<tag>Concrete</tag>
|
||||||
<tag>Materials</tag>
|
<tag>Materials</tag>
|
||||||
<tag>Floor</tag>
|
<tag>Floor</tag>
|
||||||
</texture>
|
</texture>
|
||||||
|
|
@ -3124,6 +3163,51 @@
|
||||||
</texture>
|
</texture>
|
||||||
</stock>
|
</stock>
|
||||||
<custom>
|
<custom>
|
||||||
|
<texture path="textures/gvn9057/7">
|
||||||
|
<tag>Caution</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/grenadepowa1_mp/yellow_rustbx128">
|
||||||
|
<tag>Caution</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glooom3/bhddoor6">
|
||||||
|
<tag>Door</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glooom3/bhddoor2">
|
||||||
|
<tag>Door</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glooom3/gcontainer1">
|
||||||
|
<tag>Tech</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glooom3/gcontainer2">
|
||||||
|
<tag>Tech</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/blueglass">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/glass_ripple_orange">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/glass_ripple_green">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/plainglass">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/oglass">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/glasswindow015a">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/greenglass">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/glass_ripple_blue">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
|
<texture path="textures/glass/B2glass">
|
||||||
|
<tag>Glass</tag>
|
||||||
|
</texture>
|
||||||
<texture path="textures/13tomb/block">
|
<texture path="textures/13tomb/block">
|
||||||
</texture>
|
</texture>
|
||||||
<texture path="textures/13edge/pitted_rust2">
|
<texture path="textures/13edge/pitted_rust2">
|
||||||
|
|
|
||||||
|
|
@ -261,9 +261,9 @@ SmoothRows=Ctrl+W
|
||||||
SnapToGrid=Ctrl+G
|
SnapToGrid=Ctrl+G
|
||||||
SurfaceInspector=S
|
SurfaceInspector=S
|
||||||
TagAdd=
|
TagAdd=
|
||||||
TagCopy=
|
TagCopy=Shift+F2
|
||||||
TagDelete=
|
TagDelete=
|
||||||
TagPaste=
|
TagPaste=Shift+F3
|
||||||
TagRename=
|
TagRename=
|
||||||
TagSearch=
|
TagSearch=
|
||||||
TagSearchUntagged=
|
TagSearchUntagged=
|
||||||
|
|
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
ArbitraryRotation
|
ArbitraryRotation Shift+R
|
||||||
ArbitraryScale
|
ArbitraryScale Ctrl+Shift+S
|
||||||
AutoCaulkSelected F4
|
AutoCaulkSelected F4
|
||||||
Brush3Sided
|
Brush3Sided Ctrl+3
|
||||||
Brush4Sided
|
Brush4Sided Ctrl+4
|
||||||
Brush5Sided
|
Brush5Sided Ctrl+5
|
||||||
Brush6Sided
|
Brush6Sided Ctrl+6
|
||||||
Brush7Sided
|
Brush7Sided Ctrl+7
|
||||||
Brush8Sided
|
Brush8Sided Ctrl+8
|
||||||
Brush9Sided
|
Brush9Sided Ctrl+9
|
||||||
BrushCone
|
BrushCone
|
||||||
BrushIcosahedron
|
BrushIcosahedron
|
||||||
BrushPrism
|
BrushPrism
|
||||||
|
|
@ -17,9 +17,9 @@ BuildMenuCustomize
|
||||||
Build_runRecentExecutedBuild F5
|
Build_runRecentExecutedBuild F5
|
||||||
CSGIntersect Ctrl+Shift+U
|
CSGIntersect Ctrl+Shift+U
|
||||||
CSGMerge
|
CSGMerge
|
||||||
CSGSubtract
|
CSGSubtract Shift+U
|
||||||
CSGTool
|
CSGTool
|
||||||
CSGWrapMerge
|
CSGWrapMerge Ctrl+U
|
||||||
CSGroom
|
CSGroom
|
||||||
CameraAngleDown
|
CameraAngleDown
|
||||||
CameraAngleUp
|
CameraAngleUp
|
||||||
|
|
@ -39,17 +39,17 @@ CameraFreeMoveRight D
|
||||||
CameraFreeMoveRight2 Right
|
CameraFreeMoveRight2 Right
|
||||||
CameraFreeMoveUp
|
CameraFreeMoveUp
|
||||||
CameraLeft Left
|
CameraLeft Left
|
||||||
CameraModeNext
|
CameraModeNext Shift+]
|
||||||
CameraModePrev
|
CameraModePrev Shift+[
|
||||||
CameraRight Right
|
CameraRight Right
|
||||||
CameraSpeedDec
|
CameraSpeedDec Shift+Num+-
|
||||||
CameraSpeedInc
|
CameraSpeedInc Shift+Num++
|
||||||
CameraStrafeLeft A
|
CameraStrafeLeft A
|
||||||
CameraStrafeRight D
|
CameraStrafeRight D
|
||||||
CameraUp
|
CameraUp
|
||||||
CapCurrentCurve
|
CapCurrentCurve Shift+C
|
||||||
CenterView End
|
CenterView End
|
||||||
CenterXYView
|
CenterXYView Ctrl+Shift+Tab
|
||||||
CheckForUpdate
|
CheckForUpdate
|
||||||
ChooseBrushColor
|
ChooseBrushColor
|
||||||
ChooseCameraBackgroundColor
|
ChooseCameraBackgroundColor
|
||||||
|
|
@ -64,82 +64,82 @@ ChooseOrthoViewNameColor
|
||||||
ChooseSelectedBrushColor
|
ChooseSelectedBrushColor
|
||||||
ChooseTextureBackgroundColor
|
ChooseTextureBackgroundColor
|
||||||
ClipperClip Return
|
ClipperClip Return
|
||||||
ClipperFlip
|
ClipperFlip Ctrl+Return
|
||||||
ClipperSplit
|
ClipperSplit Shift+Return
|
||||||
CloneSelection Space
|
CloneSelection Space
|
||||||
CloneSelectionAndMakeUnique
|
CloneSelectionAndMakeUnique Shift+Space
|
||||||
ColorSchemeAdwaitaDark
|
ColorSchemeAdwaitaDark
|
||||||
ColorSchemeBlackAndGreen
|
ColorSchemeBlackAndGreen
|
||||||
ColorSchemeBlender
|
ColorSchemeBlender
|
||||||
ColorSchemeOriginal
|
ColorSchemeOriginal
|
||||||
ColorSchemeQER
|
ColorSchemeQER
|
||||||
ColorSchemeYdnar
|
ColorSchemeYdnar
|
||||||
Copy
|
Copy Ctrl+C
|
||||||
CubicClipZoomIn
|
CubicClipZoomIn Ctrl+[
|
||||||
CubicClipZoomOut
|
CubicClipZoomOut Ctrl+]
|
||||||
DeleteSelection Z
|
DeleteSelection Z
|
||||||
DeleteSelection2 Backspace
|
DeleteSelection2 Backspace
|
||||||
DownFloor
|
DownFloor PgDown
|
||||||
DragEdges E
|
DragEdges E
|
||||||
DragFaces F
|
DragFaces F
|
||||||
DragVertices V
|
DragVertices V
|
||||||
EnableAlpha
|
EnableAlpha
|
||||||
EntitiesConnect
|
EntitiesConnect Ctrl+K
|
||||||
EntityColorNormalize
|
EntityColorNormalize
|
||||||
EntityColorSet K
|
EntityColorSet K
|
||||||
EntityList L
|
EntityList L
|
||||||
EntityMovePrimitivesToFirst
|
EntityMovePrimitivesToFirst
|
||||||
EntityMovePrimitivesToLast
|
EntityMovePrimitivesToLast Ctrl+M
|
||||||
EntityUngroup
|
EntityUngroup
|
||||||
EntityUngroupPrimitives
|
EntityUngroupPrimitives
|
||||||
Exit
|
Exit
|
||||||
ExpandSelectionToEntities
|
ExpandSelectionToEntities Shift+E
|
||||||
ExpandSelectionToPrimitives
|
ExpandSelectionToPrimitives Ctrl+E
|
||||||
FilterAreaportals
|
FilterAreaportals Alt+3
|
||||||
FilterBotClips
|
FilterBotClips Alt+M
|
||||||
FilterCaulk
|
FilterCaulk Alt+6
|
||||||
FilterClips
|
FilterClips Alt+7
|
||||||
FilterClusterportals
|
FilterClusterportals Alt+9
|
||||||
FilterDecals
|
FilterDecals Shift+D
|
||||||
FilterDetails
|
FilterDetails Ctrl+D
|
||||||
FilterEntities
|
FilterEntities Alt+2
|
||||||
FilterFuncGroups
|
FilterFuncGroups
|
||||||
FilterHintsSkips
|
FilterHintsSkips Ctrl+H
|
||||||
FilterLightgrid
|
FilterLightgrid
|
||||||
FilterLights
|
FilterLights Alt+0
|
||||||
FilterLiquids
|
FilterLiquids Alt+5
|
||||||
FilterModels
|
FilterModels Shift+M
|
||||||
FilterNotex
|
FilterNotex
|
||||||
FilterPatches
|
FilterPatches Ctrl+P
|
||||||
FilterPaths
|
FilterPaths Alt+8
|
||||||
FilterPointEntities
|
FilterPointEntities
|
||||||
FilterSky
|
FilterSky
|
||||||
FilterStructural
|
FilterStructural Ctrl+Shift+D
|
||||||
FilterTranslucent
|
FilterTranslucent Alt+4
|
||||||
FilterTriggers
|
FilterTriggers Ctrl+Shift+T
|
||||||
FilterWorldBrushes
|
FilterWorldBrushes Alt+1
|
||||||
FindBrush
|
FindBrush
|
||||||
FindReplaceTextures
|
FindReplaceTextures
|
||||||
FitTexture
|
FitTexture Ctrl+F
|
||||||
FitTextureHeight
|
FitTextureHeight
|
||||||
FitTextureHeightOnly
|
FitTextureHeightOnly
|
||||||
FitTextureWidth
|
FitTextureWidth
|
||||||
FitTextureWidthOnly
|
FitTextureWidthOnly
|
||||||
FixedSize
|
FixedSize
|
||||||
Fullscreen F11
|
Fullscreen F11
|
||||||
GridDown
|
GridDown [
|
||||||
GridUp
|
GridUp ]
|
||||||
HideSelected H
|
HideSelected H
|
||||||
ImportMap
|
ImportMap
|
||||||
InvertCurve
|
InvertCurve Ctrl+I
|
||||||
InvertCurveTextureX
|
InvertCurveTextureX Ctrl+Shift+I
|
||||||
InvertCurveTextureY
|
InvertCurveTextureY Shift+I
|
||||||
InvertFilters
|
InvertFilters
|
||||||
InvertSelection I
|
InvertSelection I
|
||||||
MakeDetail
|
MakeDetail Alt+D
|
||||||
MakeStructural
|
MakeStructural Alt+S
|
||||||
MapInfo M
|
MapInfo M
|
||||||
MatrixTranspose
|
MatrixTranspose Ctrl+Shift+M
|
||||||
MaximizeView F12
|
MaximizeView F12
|
||||||
MirrorSelectionHorizontally
|
MirrorSelectionHorizontally
|
||||||
MirrorSelectionVertically
|
MirrorSelectionVertically
|
||||||
|
|
@ -155,69 +155,69 @@ MouseScale
|
||||||
MouseTransform
|
MouseTransform
|
||||||
MouseTranslate W
|
MouseTranslate W
|
||||||
MouseUV G
|
MouseUV G
|
||||||
MoveSelectionDOWN
|
MoveSelectionDOWN Num+-
|
||||||
MoveSelectionUP
|
MoveSelectionUP Num++
|
||||||
MoveToCamera
|
MoveToCamera Ctrl+Shift+V
|
||||||
NaturalizePatch
|
NaturalizePatch Ctrl+N
|
||||||
NewMap
|
NewMap
|
||||||
NextLeakSpot
|
NextLeakSpot Ctrl+Shift+K
|
||||||
NextView
|
NextView Ctrl+Tab
|
||||||
OpenGLFont
|
OpenGLFont
|
||||||
OpenManual F1
|
OpenManual F1
|
||||||
OpenMap
|
OpenMap Ctrl+O
|
||||||
Paste
|
Paste Ctrl+V
|
||||||
PasteToCamera
|
PasteToCamera Shift+V
|
||||||
PatchBevel
|
PatchBevel
|
||||||
PatchCone
|
PatchCone
|
||||||
PatchCylinder
|
PatchCylinder
|
||||||
PatchDeform
|
PatchDeform
|
||||||
PatchDeleteFirstColumn
|
PatchDeleteFirstColumn
|
||||||
PatchDeleteFirstRow
|
PatchDeleteFirstRow
|
||||||
PatchDeleteLastColumn
|
PatchDeleteLastColumn Ctrl+Shift+Num+-
|
||||||
PatchDeleteLastRow
|
PatchDeleteLastRow Ctrl+Num+-
|
||||||
PatchEndCap
|
PatchEndCap
|
||||||
PatchInsertFirstColumn
|
PatchInsertFirstColumn Ctrl+Shift+Num++
|
||||||
PatchInsertFirstRow
|
PatchInsertFirstRow Ctrl+Num++
|
||||||
PatchInsertLastColumn
|
PatchInsertLastColumn
|
||||||
PatchInsertLastRow
|
PatchInsertLastRow
|
||||||
PatchSphere
|
PatchSphere
|
||||||
PatchSquareCylinder
|
PatchSquareCylinder
|
||||||
PatchThicken
|
PatchThicken Ctrl+T
|
||||||
PatchXactCone
|
PatchXactCone
|
||||||
PatchXactCylinder
|
PatchXactCylinder
|
||||||
PatchXactSphere
|
PatchXactSphere
|
||||||
Preferences P
|
Preferences P
|
||||||
PrevLeakSpot
|
PrevLeakSpot Ctrl+Shift+L
|
||||||
RedisperseCols
|
RedisperseCols
|
||||||
RedisperseRows
|
RedisperseRows
|
||||||
Redo
|
Redo Ctrl+Shift+Z
|
||||||
Redo2
|
Redo2 Ctrl+Y
|
||||||
RefreshReferences
|
RefreshReferences
|
||||||
RefreshShaders
|
RefreshShaders
|
||||||
RegionOff
|
RegionOff
|
||||||
RegionSetBrush
|
RegionSetBrush
|
||||||
RegionSetSelection
|
RegionSetSelection Ctrl+Shift+R
|
||||||
RegionSetXY
|
RegionSetXY
|
||||||
RepeatTransforms
|
RepeatTransforms Ctrl+R
|
||||||
ResetFilters
|
ResetFilters
|
||||||
RotateSelectionAnticlockwise
|
RotateSelectionAnticlockwise
|
||||||
RotateSelectionClockwise
|
RotateSelectionClockwise
|
||||||
RotateSelectionX
|
RotateSelectionX
|
||||||
RotateSelectionY
|
RotateSelectionY
|
||||||
RotateSelectionZ
|
RotateSelectionZ
|
||||||
SaveMap
|
SaveMap Ctrl+S
|
||||||
SaveMapAs
|
SaveMapAs
|
||||||
SaveRegion
|
SaveRegion
|
||||||
SaveSelected
|
SaveSelected
|
||||||
SearchFromStart
|
SearchFromStart
|
||||||
SelectAllOfType
|
SelectAllOfType Shift+A
|
||||||
SelectConnectedEntities
|
SelectConnectedEntities Ctrl+Shift+E
|
||||||
SelectInside
|
SelectInside
|
||||||
SelectNudgeDown
|
SelectNudgeDown Alt+Down
|
||||||
SelectNudgeLeft
|
SelectNudgeLeft Alt+Left
|
||||||
SelectNudgeRight
|
SelectNudgeRight Alt+Right
|
||||||
SelectNudgeUp
|
SelectNudgeUp Alt+Up
|
||||||
SelectTextured
|
SelectTextured Ctrl+Shift+A
|
||||||
SelectTouching
|
SelectTouching
|
||||||
SetGrid0.125
|
SetGrid0.125
|
||||||
SetGrid0.25
|
SetGrid0.25
|
||||||
|
|
@ -234,14 +234,14 @@ SetGrid512
|
||||||
SetGrid64 7
|
SetGrid64 7
|
||||||
SetGrid8 4
|
SetGrid8 4
|
||||||
ShaderInfo
|
ShaderInfo
|
||||||
ShowAllTextures
|
ShowAllTextures Ctrl+A
|
||||||
ShowAngles
|
ShowAngles
|
||||||
ShowAxes
|
ShowAxes
|
||||||
ShowBboxes
|
ShowBboxes
|
||||||
ShowBlocks
|
ShowBlocks
|
||||||
ShowConnections
|
ShowConnections
|
||||||
ShowCoordinates
|
ShowCoordinates
|
||||||
ShowHidden
|
ShowHidden Shift+H
|
||||||
ShowInUse U
|
ShowInUse U
|
||||||
ShowLightRadiuses
|
ShowLightRadiuses
|
||||||
ShowNames
|
ShowNames
|
||||||
|
|
@ -251,45 +251,45 @@ ShowStats
|
||||||
ShowWindowOutline
|
ShowWindowOutline
|
||||||
ShowWorkzone2d
|
ShowWorkzone2d
|
||||||
ShowWorkzone3d
|
ShowWorkzone3d
|
||||||
SimplePatchMesh
|
SimplePatchMesh Shift+P
|
||||||
SmoothCols
|
SmoothCols Ctrl+Shift+W
|
||||||
SmoothRows
|
SmoothRows Ctrl+W
|
||||||
SnapToGrid
|
SnapToGrid Ctrl+G
|
||||||
SurfaceInspector S
|
SurfaceInspector S
|
||||||
TagAdd Shift+F1
|
TagAdd
|
||||||
TagCopy
|
TagCopy Shift+F2
|
||||||
TagDelete
|
TagDelete
|
||||||
TagPaste
|
TagPaste Shift+F3
|
||||||
TagRename
|
TagRename
|
||||||
TagSearch
|
TagSearch
|
||||||
TagSearchUntagged
|
TagSearchUntagged
|
||||||
TagsToggleGui
|
TagsToggleGui
|
||||||
TexRotateClock
|
TexRotateClock Shift+PgDown
|
||||||
TexRotateCounter
|
TexRotateCounter Shift+PgUp
|
||||||
TexScaleDown
|
TexScaleDown Ctrl+Down
|
||||||
TexScaleLeft
|
TexScaleLeft Ctrl+Left
|
||||||
TexScaleRight
|
TexScaleRight Ctrl+Right
|
||||||
TexScaleUp
|
TexScaleUp Ctrl+Up
|
||||||
TexShiftDown
|
TexShiftDown Shift+Down
|
||||||
TexShiftLeft
|
TexShiftLeft Shift+Left
|
||||||
TexShiftRight
|
TexShiftRight Shift+Right
|
||||||
TexShiftUp
|
TexShiftUp Shift+Up
|
||||||
TextureProjectAxial
|
TextureProjectAxial
|
||||||
TextureProjectCam
|
TextureProjectCam
|
||||||
TextureProjectOrtho
|
TextureProjectOrtho
|
||||||
TextureReset/Cap
|
TextureReset/Cap Shift+N
|
||||||
TogTexLock
|
TogTexLock Shift+T
|
||||||
TogTexVertexLock
|
TogTexVertexLock
|
||||||
ToggleCamera
|
ToggleCamera Ctrl+Shift+C
|
||||||
ToggleClipper X
|
ToggleClipper X
|
||||||
ToggleConsole O
|
ToggleConsole O
|
||||||
ToggleCrosshairs
|
ToggleCrosshairs Shift+X
|
||||||
ToggleCubicClip
|
ToggleCubicClip Ctrl+\
|
||||||
ToggleEntityInspector N
|
ToggleEntityInspector N
|
||||||
ToggleFrontView
|
ToggleFrontView
|
||||||
ToggleGrid 0
|
ToggleGrid 0
|
||||||
ToggleGridSnap
|
ToggleGridSnap
|
||||||
ToggleModelBrowser
|
ToggleModelBrowser /
|
||||||
TogglePointfile
|
TogglePointfile
|
||||||
ToggleShowShaderlistOnly
|
ToggleShowShaderlistOnly
|
||||||
ToggleShowShaders
|
ToggleShowShaders
|
||||||
|
|
@ -299,12 +299,12 @@ ToggleTextures T
|
||||||
ToggleView
|
ToggleView
|
||||||
UnSelectSelection C
|
UnSelectSelection C
|
||||||
UnSelectSelection2 Esc
|
UnSelectSelection2 Esc
|
||||||
Undo
|
Undo Ctrl+Z
|
||||||
UpFloor
|
UpFloor PgUp
|
||||||
ViewFront
|
ViewFront Num+1
|
||||||
ViewSide
|
ViewSide Num+3
|
||||||
ViewTop
|
ViewTop Num+7
|
||||||
XYFocusOnSelected
|
XYFocusOnSelected `
|
||||||
Zoom100
|
Zoom100
|
||||||
ZoomIn Del
|
ZoomIn Del
|
||||||
ZoomOut Ins
|
ZoomOut Ins
|
||||||
|
|
|
||||||
|
|
@ -1,2 +1,4 @@
|
||||||
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/items.map"
|
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -meta "D:/DeFRag_RTX/defrag/maps/City2.map"
|
||||||
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap items
|
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -vis "D:/DeFRag_RTX/defrag/maps/City2.map"
|
||||||
|
"D:/Quake_Defrag/Editor/netradiant-custom_nq/q3map2.exe" -v -fs_pakpath "//10.0.0.31/fileshare/files/Games/Quake 3 DeFRaG/CustomTextures/" -game quake3 -fs_basepath "D:/DeFRag_RTX/" -fs_game defrag -light -fast -patchshadows -samples 2 -filter -bounce 8 "D:/DeFRag_RTX/defrag/maps/City2.map"
|
||||||
|
D:/DeFRag_RTX//oDFe.vk.x64.exe + set df_promode 1 +set sv_pure 0 +set sv_pure 0 +devmap City2
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user