netradiant-custom/radiant/brushmanip.h

98 lines
5.1 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined ( INCLUDED_BRUSHWRAPPER_H )
#define INCLUDED_BRUSHWRAPPER_H
#include <cstddef>
#include "string/stringfwd.h"
#include "generic/callbackfwd.h"
enum EBrushPrefab
{
eBrushCuboid,
eBrushPrism,
eBrushCone,
eBrushSphere,
eBrushRock,
eBrushIcosahedron,
};
class TextureProjection;
class ContentsFlagsValue;
namespace scene
{
class Graph;
class Node;
}
void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader );
class AABB;
void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
void Brush_ConstructPlacehoderCuboid( scene::Node& node, const AABB& bounds );
void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection, bool setBasis, bool resetBasis );
void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection, bool setBasis, bool resetBasis );
void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const float* hShift, const float* vShift, const float* hScale, const float* vScale, const float* rotation );
void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
void Scene_BrushFacesSelectByShader( scene::Graph& graph, const char* name );
#include "itexdef.h"
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
void Scene_BrushProjectTexture_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction );
void Scene_BrushProjectTexture_Component_Selected( scene::Graph& graph, const texdef_t& texdef, const Vector3* direction );
void Scene_BrushProjectTexture_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal );
void Scene_BrushProjectTexture_Component_Selected( scene::Graph& graph, const TextureProjection& projection, const Vector3& normal );
void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
typedef struct _GtkMenu GtkMenu;
void Brush_constructMenu( GtkMenu* menu );
extern Callback g_texture_lock_status_changed;
void BrushFilters_construct();
void Brush_registerCommands();
#endif