binds... * m1 + shift drag: snapped modes of manipulators: scale free: scale two axes synchronously * m2 in entities creation menu: change classname; ctrl + m2: change classname, don't close menu * ctrl + m1 in entities creation menu: create entity, don't close menu (+offset every next entity by 8u or gridsize, if > 8) misc... * fix: laggy selectors, manipulators in mlook mode * scale free->snapped mode: constrain to two axes, most perpendicular to view direction (i.e. works for two axes in 3d too) * scale free->snapped mode: use min move delta for scale (was max = hard to scale down); fix ZY projection case * fix: pointfile was considered as shown, when trying to load missing one * entity inspector->EntityProperties treeview: Tab keypress = focus Key field * 2x2 layout: allow gtk to handle separators positions; fixes: unmaximize wnd, maximize = horizontal separators > center fixes: unmaximize wnd = not updated views glwidget positions on some systems * fix: paint selector, selecting occluded faces * camera->field of view option * wider Texture Gamma preference range * wad games->texbro treeview: do not group names, using underscore; fixes crash on loading parent; fixes mess if path contains underscore * fix: do not quit freelook on autosaving * entity creation menu has ability to be 'tearoff' * wad games: fix TextureBrowser_ShowDirectory crash on loading common dir (can cfg to load .wad), on loading containing dir (do nothing) * wad games: fix crash on selecting a shader (not a plain texture) in tex bro * wad games: more reliable filterbar texturing defaults * shader for 'caulk new brushes' and 'clipper uses caulk' options is optional via 'shader_caulk' option in .game
285 lines
9.6 KiB
C++
285 lines
9.6 KiB
C++
#include "filterbar.h"
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#include <gtk/gtktoolbar.h>
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#include "gtkmisc.h"
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#include "gtkutil/widget.h"
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#include "stream/stringstream.h"
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#include "select.h"
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#include "iundo.h"
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#include "preferences.h"
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#include "commands.h"
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#include "gtkutil/accelerator.h"
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#include "generic/callback.h"
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#include "entity.h"
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int ToggleActions = 0;
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int ButtonNum = 0;
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gboolean ToggleActions0( GtkWidget *widget, GdkEvent *event, gpointer user_data ){
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ToggleActions = 0;
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return FALSE;
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//globalOutputStream() << "ToggleActions\n";
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}
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CopiedString GetCommonShader( const char* name ){
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StringOutputStream sstream( 128 );
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sstream << "shader_" << name;
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const char* gotShader = g_pGameDescription->getKeyValue( sstream.c_str() );
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if( !string_empty( gotShader ) ){
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return gotShader;
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}
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else{
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sstream.clear();
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if( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ){
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sstream << "textures/common/" << name;
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}
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else{
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sstream << "textures/" << name;
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}
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return sstream.c_str();
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}
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}
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void SetCommonShader( const char* name ){
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UndoableCommand undo( "textureNameSetSelected" );
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Select_SetShader( GetCommonShader( name ).c_str() );
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}
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const char* g_caulk_shader = 0;
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const char* GetCaulkShader(){
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if( !g_caulk_shader ){
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g_caulk_shader = strdup( GetCommonShader( "caulk" ).c_str() );
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}
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return g_caulk_shader;
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}
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gboolean Areaportals_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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if ( ButtonNum == 1 ){
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ToggleActions %= 2;
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}
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else{
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ToggleActions = 0;
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ButtonNum = 1;
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}
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if( ToggleActions == 0 ){
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SetCommonShader( "nodraw" );
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}
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else if( ToggleActions == 1 ){
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SetCommonShader( "nodrawnonsolid" );
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}
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ToggleActions++;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Caulk_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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SetCommonShader( "caulk" );
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Clip_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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if ( ButtonNum == 3 ){
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ToggleActions %= 2;
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}
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else{
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ToggleActions = 0;
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ButtonNum = 3;
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}
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if( ToggleActions == 0 ){
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SetCommonShader( "clip" );
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}
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else if( ToggleActions == 1 ){
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SetCommonShader( "weapclip" );
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}
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ToggleActions++;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Liquids_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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if ( ButtonNum == 4 ){
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ToggleActions %= 3;
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}
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else{
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ToggleActions = 0;
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ButtonNum = 4;
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}
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if( ToggleActions == 0 ){
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SetCommonShader( "watercaulk" );
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}
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else if( ToggleActions == 1 ){
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SetCommonShader( "lavacaulk" );
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}
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else if( ToggleActions == 2 ){
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SetCommonShader( "slimecaulk" );
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}
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ToggleActions++;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Hint_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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if ( ButtonNum == 5 ){
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ToggleActions %= 3;
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}
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else{
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ToggleActions = 0;
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ButtonNum = 5;
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}
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if( ToggleActions == 0 ){
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SetCommonShader( "hint" );
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}
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else if( ToggleActions == 1 ){
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SetCommonShader( "hintlocal" );
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}
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else if( ToggleActions == 2 ){
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SetCommonShader( "hintskip" );
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}
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ToggleActions++;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Trigger_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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SetCommonShader( "trigger" );
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Func_Groups_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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UndoableCommand undo( "create func_group" );
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Entity_createFromSelection( "func_group", g_vector3_identity );
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Detail_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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GlobalCommands_find( "MakeDetail" ).m_callback();
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Structural_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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GlobalCommands_find( "MakeStructural" ).m_callback();
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Region_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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GlobalCommands_find( "RegionOff" ).m_callback();
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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gboolean Hide_button_press( GtkWidget *widget, GdkEventButton *event, gpointer data ){
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if ( event->button == 3 && event->type == GDK_BUTTON_PRESS ) {
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GlobalCommands_find( "ShowHidden" ).m_callback();
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ToggleActions = 0;
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return TRUE;
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}
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return FALSE;
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}
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GtkToolbar* create_filter_toolbar(){
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GtkToolbar* toolbar = GTK_TOOLBAR( gtk_toolbar_new() );
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gtk_toolbar_set_style( toolbar, GTK_TOOLBAR_ICONS );
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// gtk_toolbar_set_show_arrow( toolbar, TRUE );
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gtk_widget_show( GTK_WIDGET( toolbar ) );
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g_signal_connect( G_OBJECT( toolbar ), "enter_notify_event", G_CALLBACK( ToggleActions0 ), 0 );
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GtkToggleButton* button;
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toolbar_append_toggle_button( toolbar, "World (ALT + 1)", "f-world.png", "FilterWorldBrushes" );
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button = toolbar_append_toggle_button( toolbar, "Structural (CTRL + SHIFT + D)\nRightClick: MakeStructural", "f-structural.png", "FilterStructural" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Structural_button_press ), 0 );
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button = toolbar_append_toggle_button( toolbar, "Details (CTRL + D)\nRightClick: MakeDetail", "f-details.png", "FilterDetails" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Detail_button_press ), 0 );
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button = toolbar_append_toggle_button( toolbar, "Func_Groups\nRightClick: create func_group", "f-funcgroups.png", "FilterFuncGroups" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Func_Groups_button_press ), 0 );
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toolbar_append_toggle_button( toolbar, "Patches (CTRL + P)", "patch_wireframe.png", "FilterPatches" );
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gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
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if ( g_pGameDescription->mGameType == "doom3" ) {
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button = toolbar_append_toggle_button( toolbar, "Visportals (ALT + 3)\nRightClick: toggle tex\n\tnoDraw\n\tnoDrawNonSolid", "f-areaportal.png", "FilterVisportals" );
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}
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else{
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button = toolbar_append_toggle_button( toolbar, "Areaportals (ALT + 3)\nRightClick: toggle tex\n\tnoDraw\n\tnoDrawNonSolid", "f-areaportal.png", "FilterAreaportals" );
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}
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Areaportals_button_press ), 0 );
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toolbar_append_toggle_button( toolbar, "Translucent (ALT + 4)", "f-translucent.png", "FilterTranslucent" );
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button = toolbar_append_toggle_button( toolbar, "Liquids (ALT + 5)\nRightClick: toggle tex\n\twaterCaulk\n\tlavaCaulk\n\tslimeCaulk", "f-liquids.png", "FilterLiquids" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Liquids_button_press ), 0 );
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button = toolbar_append_toggle_button( toolbar, "Caulk (ALT + 6)\nRightClick: tex Caulk", "f-caulk.png", "FilterCaulk" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Caulk_button_press ), 0 );
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button = toolbar_append_toggle_button( toolbar, "Clips (ALT + 7)\nRightClick: toggle tex\n\tplayerClip\n\tweapClip", "f-clip.png", "FilterClips" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Clip_button_press ), 0 );
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button = toolbar_append_toggle_button( toolbar, "HintsSkips (CTRL + H)\nRightClick: toggle tex\n\thint\n\thintLocal\n\thintSkip", "f-hint.png", "FilterHintsSkips" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Hint_button_press ), 0 );
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//toolbar_append_toggle_button( toolbar, "Paths (ALT + 8)", "texture_lock.png", "FilterPaths" );
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gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
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toolbar_append_toggle_button( toolbar, "Entities (ALT + 2)", "f-entities.png", "FilterEntities" );
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toolbar_append_toggle_button( toolbar, "Lights (ALT + 0)", "f-lights.png", "FilterLights" );
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toolbar_append_toggle_button( toolbar, "Models (SHIFT + M)", "f-models.png", "FilterModels" );
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button = toolbar_append_toggle_button( toolbar, "Triggers (CTRL + SHIFT + T)\nRightClick: tex Trigger", "f-triggers.png", "FilterTriggers" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Trigger_button_press ), 0 );
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//toolbar_append_toggle_button( toolbar, "Decals (SHIFT + D)", "f-decals.png", "FilterDecals" );
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gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
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//toolbar_append_button( toolbar, "InvertFilters", "f-invert.png", "InvertFilters" );
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toolbar_append_button( toolbar, "ResetFilters", "f-reset.png", "ResetFilters" );
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gtk_toolbar_append_space( GTK_TOOLBAR( toolbar ) );
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button = toolbar_append_toggle_button( toolbar, "Region Set Selection (CTRL + SHIFT + R)\nRightClick: Region Off", "f-region.png", "RegionSetSelection" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Region_button_press ), 0 );
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button = toolbar_append_toggle_button( toolbar, "Hide Selected (H)\nRightClick: Show Hidden (SHIFT + H)", "f-hide.png", "HideSelected" );
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g_signal_connect( G_OBJECT( button ), "button_press_event", G_CALLBACK( Hide_button_press ), 0 );
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return toolbar;
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}
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