netradiant-custom/tools/quake3/q3map2
2021-01-15 01:37:23 +03:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
autopk3.h move main.c::pk3 business->autopk3.c 2019-12-20 20:05:42 +03:00
brush_primit.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
brush.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
bsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
bspfile_abstract.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
bspfile_ibsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
bspfile_rbsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
changelog.q3map1 initial 2008-09-13 18:28:57 +00:00
changelog.q3map2.txt initial 2008-09-13 18:28:57 +00:00
convert_ase.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
convert_bsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
convert_map.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
convert_obj.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
convert_obj.h * -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack 2019-12-05 22:56:42 +03:00
decals.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
exportents.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
facebsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
fog.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
game__null.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_darkplaces.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_dq.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_ef.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_etut.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_ja.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_jk2.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_nexuiz.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_prophecy.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_qfusion.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_quake3.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_quakelive.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_reaction.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_sof2.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_t.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_tenebrae.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_tremulous.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_unvanquished.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_wolf.h use standard C bool type: 2020-02-03 01:15:30 +03:00
game_wolfet.h Add "slime" surfaceparam keyword to game_wolfet q3map2 for Quake 3 map shader compatibility. 2020-06-30 12:55:52 +03:00
game_xonotic.h use standard C bool type: 2020-02-03 01:15:30 +03:00
help.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
image.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
leakfile.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light_bounce.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light_shadows.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light_trace.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light_ydnar.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
light.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
lightmaps_ydnar.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
lightmaps.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
map.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
mesh.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
minimap.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
model.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
patch.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
path_init.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
portals.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
prtfile.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
q3map2.h * support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024 2020-06-14 15:49:16 +03:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface_extra.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface_foliage.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface_fur.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface_meta.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
surface.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
tjunction.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
tree.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
vis.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
visflow.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00
writebsp.cpp turn quake3 tools to cpp 2021-01-15 01:37:23 +03:00