netradiant-custom/tools/quake3
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
..
common Q3map2: 2017-08-02 09:05:30 +03:00
q3data my own uncrustify run 2012-03-27 12:03:21 +02:00
q3map2 Q3map2: 2017-08-02 09:06:17 +03:00
q3maporigin2originbrush.pl a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly 2009-05-05 09:59:40 +00:00