menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
389 lines
10 KiB
C++
389 lines
10 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "brush.h"
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#include "signal/signal.h"
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Signal0 g_brushTextureChangedCallbacks;
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void Brush_addTextureChangedCallback( const SignalHandler& handler ){
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g_brushTextureChangedCallbacks.connectLast( handler );
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}
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void Brush_textureChanged(){
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g_brushTextureChangedCallbacks();
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}
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QuantiseFunc Face::m_quantise;
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EBrushType Face::m_type;
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EBrushType FacePlane::m_type;
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bool g_brush_texturelock_enabled = false;
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EBrushType Brush::m_type;
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double Brush::m_maxWorldCoord = 0;
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Shader* Brush::m_state_point;
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Shader* BrushClipPlane::m_state = 0;
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Shader* BrushInstance::m_state_selpoint;
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Counter* BrushInstance::m_counter = 0;
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FaceInstanceSet g_SelectedFaceInstances;
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struct SListNode
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{
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SListNode* m_next;
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};
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class ProximalVertex
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{
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public:
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const SListNode* m_vertices;
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ProximalVertex( const SListNode* next )
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: m_vertices( next ){
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}
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bool operator<( const ProximalVertex& other ) const {
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if ( !( operator==( other ) ) ) {
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return m_vertices < other.m_vertices;
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}
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return false;
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}
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bool operator==( const ProximalVertex& other ) const {
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const SListNode* v = m_vertices;
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std::size_t DEBUG_LOOP = 0;
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do
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{
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if ( v == other.m_vertices ) {
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return true;
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}
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v = v->m_next;
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//ASSERT_MESSAGE(DEBUG_LOOP < c_brush_maxFaces, "infinite loop");
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if ( !( DEBUG_LOOP < c_brush_maxFaces ) ) {
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break;
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}
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++DEBUG_LOOP;
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}
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while ( v != m_vertices );
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return false;
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}
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};
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typedef Array<SListNode> ProximalVertexArray;
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std::size_t ProximalVertexArray_index( const ProximalVertexArray& array, const ProximalVertex& vertex ){
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return vertex.m_vertices - array.data();
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}
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inline bool Brush_isBounded( const Brush& brush ){
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for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
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{
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if ( !( *i )->is_bounded() ) {
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return false;
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}
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}
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return true;
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}
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void Brush::buildBRep(){
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bool degenerate = buildWindings();
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std::size_t faces_size = 0;
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std::size_t faceVerticesCount = 0;
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for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
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{
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if ( ( *i )->contributes() ) {
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++faces_size;
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}
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faceVerticesCount += ( *i )->getWinding().numpoints;
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}
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if ( degenerate || faces_size < 4 || faceVerticesCount != ( faceVerticesCount >> 1 ) << 1 ) { // sum of vertices for each face of a valid polyhedron is always even
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m_uniqueVertexPoints.resize( 0 );
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vertex_clear();
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edge_clear();
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m_edge_indices.resize( 0 );
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m_edge_faces.resize( 0 );
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m_faceCentroidPoints.resize( 0 );
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m_uniqueEdgePoints.resize( 0 );
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m_uniqueVertexPoints.resize( 0 );
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for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
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{
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( *i )->getWinding().resize( 0 );
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}
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}
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else
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{
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{
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typedef std::vector<FaceVertexId> FaceVertices;
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FaceVertices faceVertices;
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faceVertices.reserve( faceVerticesCount );
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{
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for ( std::size_t i = 0; i != m_faces.size(); ++i )
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{
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for ( std::size_t j = 0; j < m_faces[i]->getWinding().numpoints; ++j )
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{
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faceVertices.push_back( FaceVertexId( i, j ) );
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}
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}
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}
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IndexBuffer uniqueEdgeIndices;
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typedef VertexBuffer<ProximalVertex> UniqueEdges;
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UniqueEdges uniqueEdges;
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uniqueEdgeIndices.reserve( faceVertices.size() );
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uniqueEdges.reserve( faceVertices.size() );
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{
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ProximalVertexArray edgePairs;
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edgePairs.resize( faceVertices.size() );
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{
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for ( std::size_t i = 0; i < faceVertices.size(); ++i )
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{
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edgePairs[i].m_next = edgePairs.data() + absoluteIndex( next_edge( m_faces, faceVertices[i] ) );
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}
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}
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{
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UniqueVertexBuffer<ProximalVertex> inserter( uniqueEdges );
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for ( ProximalVertexArray::iterator i = edgePairs.begin(); i != edgePairs.end(); ++i )
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{
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uniqueEdgeIndices.insert( inserter.insert( ProximalVertex( &( *i ) ) ) );
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}
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}
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{
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edge_clear();
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m_select_edges.reserve( uniqueEdges.size() );
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for ( UniqueEdges::iterator i = uniqueEdges.begin(); i != uniqueEdges.end(); ++i )
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{
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edge_push_back( faceVertices[ProximalVertexArray_index( edgePairs, *i )] );
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}
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}
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{
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m_edge_faces.resize( uniqueEdges.size() );
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for ( std::size_t i = 0; i < uniqueEdges.size(); ++i )
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{
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FaceVertexId faceVertex = faceVertices[ProximalVertexArray_index( edgePairs, uniqueEdges[i] )];
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m_edge_faces[i] = EdgeFaces( faceVertex.getFace(), m_faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent );
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}
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}
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{
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m_uniqueEdgePoints.resize( uniqueEdges.size() );
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for ( std::size_t i = 0; i < uniqueEdges.size(); ++i )
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{
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FaceVertexId faceVertex = faceVertices[ProximalVertexArray_index( edgePairs, uniqueEdges[i] )];
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const Winding& w = m_faces[faceVertex.getFace()]->getWinding();
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Vector3 edge = vector3_mid( w[faceVertex.getVertex()].vertex, w[Winding_next( w, faceVertex.getVertex() )].vertex );
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m_uniqueEdgePoints[i] = pointvertex_for_windingpoint( edge, colour_vertex );
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}
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}
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}
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IndexBuffer uniqueVertexIndices;
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typedef VertexBuffer<ProximalVertex> UniqueVertices;
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UniqueVertices uniqueVertices;
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uniqueVertexIndices.reserve( faceVertices.size() );
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uniqueVertices.reserve( faceVertices.size() );
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{
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ProximalVertexArray vertexRings;
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vertexRings.resize( faceVertices.size() );
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{
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for ( std::size_t i = 0; i < faceVertices.size(); ++i )
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{
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vertexRings[i].m_next = vertexRings.data() + absoluteIndex( next_vertex( m_faces, faceVertices[i] ) );
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}
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}
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{
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UniqueVertexBuffer<ProximalVertex> inserter( uniqueVertices );
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for ( ProximalVertexArray::iterator i = vertexRings.begin(); i != vertexRings.end(); ++i )
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{
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uniqueVertexIndices.insert( inserter.insert( ProximalVertex( &( *i ) ) ) );
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}
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}
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{
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vertex_clear();
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m_select_vertices.reserve( uniqueVertices.size() );
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for ( UniqueVertices::iterator i = uniqueVertices.begin(); i != uniqueVertices.end(); ++i )
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{
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vertex_push_back( faceVertices[ProximalVertexArray_index( vertexRings, ( *i ) )] );
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}
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}
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{
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m_uniqueVertexPoints.resize( uniqueVertices.size() );
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for ( std::size_t i = 0; i < uniqueVertices.size(); ++i )
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{
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FaceVertexId faceVertex = faceVertices[ProximalVertexArray_index( vertexRings, uniqueVertices[i] )];
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const Winding& winding = m_faces[faceVertex.getFace()]->getWinding();
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m_uniqueVertexPoints[i] = pointvertex_for_windingpoint( winding[faceVertex.getVertex()].vertex, colour_vertex );
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}
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}
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}
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if ( ( uniqueVertices.size() + faces_size ) - uniqueEdges.size() != 2 ) {
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globalErrorStream() << "Final B-Rep: inconsistent vertex count\n";
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}
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#if BRUSH_CONNECTIVITY_DEBUG
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if ( ( uniqueVertices.size() + faces_size ) - uniqueEdges.size() != 2 ) {
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for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
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{
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std::size_t faceIndex = std::distance( m_faces.begin(), i );
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if ( !( *i )->contributes() ) {
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globalOutputStream() << "face: " << Unsigned( faceIndex ) << " does not contribute\n";
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}
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Winding_printConnectivity( ( *i )->getWinding() );
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}
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}
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#endif
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// edge-index list for wireframe rendering
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{
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m_edge_indices.resize( uniqueEdgeIndices.size() );
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for ( std::size_t i = 0, count = 0; i < m_faces.size(); ++i )
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{
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const Winding& winding = m_faces[i]->getWinding();
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for ( std::size_t j = 0; j < winding.numpoints; ++j )
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{
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const RenderIndex edge_index = uniqueEdgeIndices[count + j];
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m_edge_indices[edge_index].first = uniqueVertexIndices[count + j];
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m_edge_indices[edge_index].second = uniqueVertexIndices[count + Winding_next( winding, j )];
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}
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count += winding.numpoints;
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}
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}
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}
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{
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m_faceCentroidPoints.resize( m_faces.size() );
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for ( std::size_t i = 0; i < m_faces.size(); ++i )
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{
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m_faces[i]->construct_centroid();
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m_faceCentroidPoints[i] = pointvertex_for_windingpoint( m_faces[i]->centroid(), colour_vertex );
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}
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}
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}
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}
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class FaceFilterWrapper : public Filter
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{
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FaceFilter& m_filter;
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bool m_active;
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bool m_invert;
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public:
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FaceFilterWrapper( FaceFilter& filter, bool invert ) :
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m_filter( filter ),
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m_invert( invert ){
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}
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void setActive( bool active ){
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m_active = active;
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}
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bool active(){
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return m_active;
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}
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bool filter( const Face& face ){
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return m_invert ^ m_filter.filter( face );
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}
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};
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typedef std::list<FaceFilterWrapper> FaceFilters;
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FaceFilters g_faceFilters;
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void add_face_filter( FaceFilter& filter, int mask, bool invert ){
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g_faceFilters.push_back( FaceFilterWrapper( filter, invert ) );
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GlobalFilterSystem().addFilter( g_faceFilters.back(), mask );
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}
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bool face_filtered( Face& face ){
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for ( FaceFilters::iterator i = g_faceFilters.begin(); i != g_faceFilters.end(); ++i )
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{
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if ( ( *i ).active() && ( *i ).filter( face ) ) {
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return true;
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}
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}
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return false;
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}
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class BrushFilterWrapper : public Filter
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{
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bool m_active;
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bool m_invert;
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BrushFilter& m_filter;
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public:
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BrushFilterWrapper( BrushFilter& filter, bool invert ) : m_invert( invert ), m_filter( filter ){
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}
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void setActive( bool active ){
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m_active = active;
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}
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bool active(){
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return m_active;
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}
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bool filter( const Brush& brush ){
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return m_invert ^ m_filter.filter( brush );
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}
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};
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typedef std::list<BrushFilterWrapper> BrushFilters;
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BrushFilters g_brushFilters;
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void add_brush_filter( BrushFilter& filter, int mask, bool invert ){
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g_brushFilters.push_back( BrushFilterWrapper( filter, invert ) );
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GlobalFilterSystem().addFilter( g_brushFilters.back(), mask );
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}
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bool brush_filtered( Brush& brush ){
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for ( BrushFilters::iterator i = g_brushFilters.begin(); i != g_brushFilters.end(); ++i )
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{
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if ( ( *i ).active() && ( *i ).filter( brush ) ) {
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return true;
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}
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}
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return false;
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}
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