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f43f9da361
netradiant-custom
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tools
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quake3
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Garux
88a03b07be
normalize rendered light color for display consistency (compiler normalizes it anyway)
...
lower 3d light sphere brightness to reduce occlusion
#63
2022-12-17 02:15:38 +06:00
..
common
normalize rendered light color for display consistency (compiler normalizes it anyway)
2022-12-17 02:15:38 +06:00
q3map2
normalize rendered light color for display consistency (compiler normalizes it anyway)
2022-12-17 02:15:38 +06:00
q3maporigin2originbrush.pl
a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly
2009-05-05 09:59:40 +00:00