netradiant-custom/plugins/md3model/mdl.cpp
2021-03-24 00:25:15 +03:00

235 lines
7.7 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mdl.h"
#include "ifilesystem.h"
#include "imodel.h"
#include "imagelib.h"
#include "bytestreamutils.h"
#include "model.h"
#include "ident.h"
#include "mdlnormals.h"
#include "mdlformat.h"
void istream_read_mdlHeader( PointerInputStream& inputStream, mdlHeader_t& header ){
inputStream.read( header.ident, 4 );
header.version = istream_read_int32_le( inputStream );
header.scale[0] = istream_read_float32_le( inputStream );
header.scale[1] = istream_read_float32_le( inputStream );
header.scale[2] = istream_read_float32_le( inputStream );
header.scale_origin[0] = istream_read_float32_le( inputStream );
header.scale_origin[1] = istream_read_float32_le( inputStream );
header.scale_origin[2] = istream_read_float32_le( inputStream );
header.boundingradius = istream_read_float32_le( inputStream );
header.eyeposition[0] = istream_read_float32_le( inputStream );
header.eyeposition[1] = istream_read_float32_le( inputStream );
header.eyeposition[2] = istream_read_float32_le( inputStream );
header.numskins = istream_read_int32_le( inputStream );
header.skinwidth = istream_read_int32_le( inputStream );
header.skinheight = istream_read_int32_le( inputStream );
header.numverts = istream_read_int32_le( inputStream );
header.numtris = istream_read_int32_le( inputStream );
header.numframes = istream_read_int32_le( inputStream );
header.synctype = istream_read_int32_le( inputStream );
header.flags = istream_read_int32_le( inputStream );
header.size = istream_read_float32_le( inputStream );
}
inline ArbitraryMeshVertex MDLVertex_construct( const mdlHeader_t& header, const mdlXyzNormal_t& xyz, const mdlSt_t& st, bool facesfront ){
return ArbitraryMeshVertex(
Vertex3f(
xyz.v[0] * header.scale[0] + header.scale_origin[0],
xyz.v[1] * header.scale[1] + header.scale_origin[1],
xyz.v[2] * header.scale[2] + header.scale_origin[2]
),
Normal3f(
g_mdl_normals[xyz.lightnormalindex][0],
g_mdl_normals[xyz.lightnormalindex][1],
g_mdl_normals[xyz.lightnormalindex][2]
),
TexCoord2f(
( (float)st.s / header.skinwidth ) + ( ( st.onseam == MDL_ONSEAM && !facesfront ) ? 0.5f : 0.0f ),
(float)st.t / header.skinheight
)
);
}
class mdlVertex_t
{
public:
inline mdlVertex_t( int vertindex, int facesfront )
: m_vertindex( vertindex ), m_facesfront( facesfront )
{}
inline bool operator<( const mdlVertex_t& other ) const {
if ( m_facesfront < other.m_facesfront ) {
return true;
}
if ( other.m_facesfront < m_facesfront ) {
return false;
}
if ( m_vertindex < other.m_vertindex ) {
return true;
}
if ( other.m_vertindex < m_vertindex ) {
return false;
}
return false;
}
inline bool operator==( const mdlVertex_t& other ) const {
return m_vertindex == other.m_vertindex
&& m_facesfront == other.m_facesfront;
}
int m_vertindex;
int m_facesfront;
};
typedef const mdlTriangle_t* mdlTriangleIterator;
void MDLSurface_read( Surface& surface, const byte* buffer, const char* name ){
mdlHeader_t header;
PointerInputStream inputStream( buffer );
istream_read_mdlHeader( inputStream, header );
for ( int i = 0; i < header.numskins; ++i )
{
switch ( istream_read_int32_le( inputStream ) )
{
case MDL_SKIN_SINGLE:
inputStream.seek( header.skinwidth * header.skinheight );
break;
case MDL_SKIN_GROUP:
int numskins = istream_read_int32_le( inputStream );
inputStream.seek( numskins * ( 4 + ( header.skinwidth * header.skinheight ) ) );
break;
}
}
Array<mdlSt_t> mdlSts( header.numverts );
for ( Array<mdlSt_t>::iterator i = mdlSts.begin(); i != mdlSts.end(); ++i )
{
( *i ).onseam = istream_read_int32_le( inputStream );
( *i ).s = istream_read_int32_le( inputStream );
( *i ).t = istream_read_int32_le( inputStream );
}
Array<mdlTriangle_t> mdlTriangles( header.numtris );
for ( Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i )
{
( *i ).facesfront = istream_read_int32_le( inputStream );
( *i ).vertindex[0] = istream_read_int32_le( inputStream );
( *i ).vertindex[1] = istream_read_int32_le( inputStream );
( *i ).vertindex[2] = istream_read_int32_le( inputStream );
}
{
bool found = false;
for ( int i = 0; i < header.numframes && found == false; i++ )
{
switch ( istream_read_int32_le( inputStream ) )
{
case MDL_FRAME_SINGLE:
inputStream.seek( MDL_FRAME_SIZE );
found = true;
break;
case MDL_FRAME_GROUP:
int numframes = istream_read_int32_le( inputStream );
//inputStream.seek( ( MDL_XYZNORMAL_SIZE * 2 ) + ( numframes * 4 ) );
inputStream.seek( ( MDL_XYZNORMAL_SIZE * 4 ) + ( numframes * 4 ) + 16 );//group min_vec3 + max_vec3 + timings_float[numframes] + frame min_vec3 + max_vec3 + name_char[16]
found = true;
break;
}
}
}
Array<mdlXyzNormal_t> mdlXyzNormals( header.numverts );
for ( Array<mdlXyzNormal_t>::iterator i = mdlXyzNormals.begin(); i != mdlXyzNormals.end(); ++i )
{
inputStream.read( ( *i ).v, 3 );
inputStream.read( &( *i ).lightnormalindex, 1 );
}
{
VertexBuffer<mdlVertex_t> mdl_vertices;
{
UniqueVertexBuffer<mdlVertex_t> inserter( mdl_vertices );
for ( Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i )
{
surface.indices().insert( inserter.insert( mdlVertex_t( ( *i ).vertindex[0], ( *i ).facesfront ) ) );
surface.indices().insert( inserter.insert( mdlVertex_t( ( *i ).vertindex[1], ( *i ).facesfront ) ) );
surface.indices().insert( inserter.insert( mdlVertex_t( ( *i ).vertindex[2], ( *i ).facesfront ) ) );
}
}
{
surface.vertices().reserve( mdl_vertices.size() );
for ( VertexBuffer<mdlVertex_t>::iterator i = mdl_vertices.begin(); i != mdl_vertices.end(); ++i )
{
surface.vertices().push_back( MDLVertex_construct( header, mdlXyzNormals[( *i ).m_vertindex], mdlSts[( *i ).m_vertindex], ( *i ).m_facesfront == MDL_FACES_FRONT ) );
}
}
}
surface.setShader( name );
surface.updateAABB();
}
void MDLModel_read( Model& model, const byte* buffer, const char* name ){
MDLSurface_read( model.newSurface(), buffer, name );
model.updateAABB();
}
scene::Node& MDLModel_new( const byte* buffer, const char* name ){
ModelNode* modelNode = new ModelNode();
MDLModel_read( modelNode->model(), buffer, name );
return modelNode->node();
}
scene::Node& MDLModel_default(){
ModelNode* modelNode = new ModelNode();
Model_constructNull( modelNode->model() );
return modelNode->node();
}
scene::Node& MDLModel_fromBuffer( unsigned char* buffer, const char* name ){
if ( !ident_equal( buffer, MDL_IDENT ) ) {
globalErrorStream() << "MDL read error: incorrect ident\n";
return MDLModel_default();
}
else
{
return MDLModel_new( buffer, name );
}
}
scene::Node& loadMDLModel( ArchiveFile& file ){
ScopedArchiveBuffer buffer( file );
return MDLModel_fromBuffer( buffer.buffer, file.getName() );
}