279 lines
8.1 KiB
C++
279 lines
8.1 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mdc.h"
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#include "ifilesystem.h"
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#include "imodel.h"
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#include "imagelib.h"
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#include "bytestreamutils.h"
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#include "model.h"
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#include "ident.h"
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#include "md3normals.h"
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const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', };
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const float MDC_XYZ_SCALE = 0.015625f;
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#define MAX_QPATH 64 // max length of a quake game pathname
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typedef float float3[3];
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struct mdcTriangle_t
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{
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unsigned int indexes[3]; // not my spelling
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};
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void istream_read_mdcTriangle( PointerInputStream& inputStream, mdcTriangle_t& triangle ){
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triangle.indexes[0] = istream_read_uint32_le( inputStream );
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triangle.indexes[1] = istream_read_uint32_le( inputStream );
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triangle.indexes[2] = istream_read_uint32_le( inputStream );
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}
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struct mdcXyzNormal_t
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{
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short xyz[3]; // divide by 64
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short normal; // packed same way as md3
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};
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void istream_read_mdcXyzNormal( PointerInputStream& inputStream, mdcXyzNormal_t& xyz ){
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xyz.xyz[0] = istream_read_int16_le( inputStream );
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xyz.xyz[1] = istream_read_int16_le( inputStream );
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xyz.xyz[2] = istream_read_int16_le( inputStream );
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xyz.normal = istream_read_int16_le( inputStream );
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}
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struct mdcSt_t
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{
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float st[2]; // may need to reverse t
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};
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void istream_read_mdcSt( PointerInputStream& inputStream, mdcSt_t& st ){
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st.st[0] = istream_read_float32_le( inputStream );
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st.st[1] = istream_read_float32_le( inputStream );
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}
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struct mdcShader_t
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{
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char name[MAX_QPATH];
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unsigned int flags;
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};
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void istream_read_mdcShader( PointerInputStream& inputStream, mdcShader_t& shader ){
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inputStream.read( reinterpret_cast<byte*>( shader.name ), MAX_QPATH );
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shader.flags = istream_read_uint32_le( inputStream );
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}
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struct mdcTagName_t
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{
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char name[MAX_QPATH];
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};
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struct mdcTagFrame_t
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{
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short xyz[3]; // divide by 64
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short angles[3]; // euler in z x y order... deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0)
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};
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struct mdcFrame_t
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{
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float3 bboxMin;
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float3 bboxMax;
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float3 localOrigin;
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float radius;
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char name[16];
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};
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struct mdcSurface_t
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{
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byte ident[4];
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char name[MAX_QPATH];
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unsigned int flags;
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unsigned int numCompFrames;
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unsigned int numBaseFrames;
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unsigned int numShaders;
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unsigned int numVerts;
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unsigned int numTriangles;
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unsigned int ofsTriangles;
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unsigned int ofsShaders;
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unsigned int ofsSt;
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unsigned int ofsXyzNormals;
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unsigned int ofsCompVerts;
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unsigned int ofsFrameBaseFrames;
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unsigned int ofsFrameCompFrames;
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unsigned int ofsEnd;
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};
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void istream_read_mdcSurface( PointerInputStream& inputStream, mdcSurface_t& surface ){
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inputStream.read( surface.ident, 4 );
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inputStream.read( reinterpret_cast<byte*>( surface.name ), MAX_QPATH );
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surface.flags = istream_read_uint32_le( inputStream );
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surface.numCompFrames = istream_read_uint32_le( inputStream );
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surface.numBaseFrames = istream_read_uint32_le( inputStream );
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surface.numShaders = istream_read_uint32_le( inputStream );
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surface.numVerts = istream_read_uint32_le( inputStream );
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surface.numTriangles = istream_read_uint32_le( inputStream );
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surface.ofsTriangles = istream_read_uint32_le( inputStream );
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surface.ofsShaders = istream_read_uint32_le( inputStream );
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surface.ofsSt = istream_read_uint32_le( inputStream );
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surface.ofsXyzNormals = istream_read_uint32_le( inputStream );
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surface.ofsCompVerts = istream_read_uint32_le( inputStream );
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surface.ofsFrameBaseFrames = istream_read_uint32_le( inputStream );
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surface.ofsFrameCompFrames = istream_read_uint32_le( inputStream );
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surface.ofsEnd = istream_read_uint32_le( inputStream );
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}
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struct mdcHeader_t
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{
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byte ident[4];
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unsigned int version;
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char name[MAX_QPATH];
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unsigned int flags;
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unsigned int numFrames;
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unsigned int numTags;
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unsigned int numSurfaces;
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unsigned int numSkins;
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unsigned int ofsFrames;
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unsigned int ofsTagNames;
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unsigned int ofsTags;
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unsigned int ofsSurfaces;
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unsigned int ofsEnd;
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};
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void istream_read_mdcHeader( PointerInputStream& inputStream, mdcHeader_t& header ){
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inputStream.read( header.ident, 4 );
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header.version = istream_read_uint32_le( inputStream );
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inputStream.read( reinterpret_cast<byte*>( header.name ), MAX_QPATH );
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header.flags = istream_read_uint32_le( inputStream );
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header.numFrames = istream_read_uint32_le( inputStream );
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header.numTags = istream_read_uint32_le( inputStream );
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header.numSurfaces = istream_read_uint32_le( inputStream );
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header.numSkins = istream_read_uint32_le( inputStream );
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header.ofsFrames = istream_read_uint32_le( inputStream );
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header.ofsTagNames = istream_read_uint32_le( inputStream );
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header.ofsTags = istream_read_uint32_le( inputStream );
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header.ofsSurfaces = istream_read_uint32_le( inputStream );
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header.ofsEnd = istream_read_uint32_le( inputStream );
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}
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unsigned int MDCSurface_read( Surface& surface, const byte* buffer ){
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mdcSurface_t mdcSurface;
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{
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PointerInputStream inputStream( buffer );
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istream_read_mdcSurface( inputStream, mdcSurface );
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}
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{
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surface.vertices().reserve( mdcSurface.numVerts );
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PointerInputStream xyzStream( buffer + mdcSurface.ofsXyzNormals );
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PointerInputStream stStream( buffer + mdcSurface.ofsSt );
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// read verts into vertex array - xyz, st, normal
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for ( std::size_t i = 0; i < mdcSurface.numVerts; i++ )
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{
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mdcXyzNormal_t mdcXyzNormal;
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istream_read_mdcXyzNormal( xyzStream, mdcXyzNormal );
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mdcSt_t mdcSt;
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istream_read_mdcSt( stStream, mdcSt );
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surface.vertices().push_back(
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ArbitraryMeshVertex(
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Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE ),
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DecodeNormal( reinterpret_cast<byte*>( &mdcXyzNormal.normal ) ),
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TexCoord2f( mdcSt.st[0], mdcSt.st[1] )
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)
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);
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}
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}
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{
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surface.indices().reserve( mdcSurface.numTriangles * 3 );
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PointerInputStream triangleStream( buffer + mdcSurface.ofsTriangles );
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for ( std::size_t i = 0; i < mdcSurface.numTriangles; i++ )
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{
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mdcTriangle_t triangle;
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istream_read_mdcTriangle( triangleStream, triangle );
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surface.indices().insert( triangle.indexes[0] );
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surface.indices().insert( triangle.indexes[1] );
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surface.indices().insert( triangle.indexes[2] );
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}
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}
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{
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mdcShader_t shader;
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PointerInputStream inputStream( buffer + mdcSurface.ofsShaders );
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istream_read_mdcShader( inputStream, shader );
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surface.setShader( shader.name );
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}
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surface.updateAABB();
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return mdcSurface.ofsEnd;
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}
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void MDCModel_read( Model& model, const byte* buffer ){
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mdcHeader_t header;
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{
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PointerInputStream inputStream( buffer );
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istream_read_mdcHeader( inputStream, header );
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}
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const byte* surfacePosition = buffer + header.ofsSurfaces;
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for ( std::size_t i = 0; i < header.numSurfaces; i++ )
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{
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surfacePosition += MDCSurface_read( model.newSurface(), surfacePosition );
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}
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model.updateAABB();
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}
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scene::Node& MDCModel_new( const byte* buffer ){
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ModelNode* modelNode = new ModelNode();
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MDCModel_read( modelNode->model(), buffer );
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return modelNode->node();
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}
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scene::Node& MDCModel_default(){
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ModelNode* modelNode = new ModelNode();
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Model_constructNull( modelNode->model() );
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return modelNode->node();
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}
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scene::Node& MDCModel_fromBuffer( unsigned char* buffer ){
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if ( !ident_equal( buffer, MDC_IDENT ) ) {
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globalErrorStream() << "MDC read error: incorrect ident\n";
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return MDCModel_default();
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}
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else
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{
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return MDCModel_new( buffer );
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}
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}
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scene::Node& loadMDCModel( ArchiveFile& file ){
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ScopedArchiveBuffer buffer( file );
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return MDCModel_fromBuffer( buffer.buffer );
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}
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