* q3map_fogDir: pick best matching side, not strict match only; ignore invisible 'bevel' sides |
||
|---|---|---|
| .. | ||
| mbspc | ||
| quake2 | ||
| quake3 | ||
* q3map_fogDir: pick best matching side, not strict match only; ignore invisible 'bevel' sides |
||
|---|---|---|
| .. | ||
| mbspc | ||
| quake2 | ||
| quake3 | ||