netradiant-custom/tools/quake3/q3map2/exportents.c
Garux ed4c8c2044 Q3map2:
* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones )
	* fix: create backsplash for area lights, while q3map_lightsubdivide'ing too
	* no backsplash for area lights, if surf == sky
	* report patches count in -info
	* -exportents to exports entities to a .ent file
	* unvanquished game support
	* -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game)
	* -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3))
	* -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths)
	* fix undocumented unexpected LokiInitPaths
	* -help option (-h, --help)
2017-08-02 09:16:24 +03:00

112 lines
3.2 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2013 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define EXPORTENTS_C
/* dependencies */
#include "q3map2.h"
/* -------------------------------------------------------------------------------
this file contains code that exports entities to a .ent file.
------------------------------------------------------------------------------- */
/*
ExportEntities()
exports the entities to a text file (.ent)
*/
void ExportEntities( void ){
char filename[ 1024 ];
FILE *file;
/* note it */
Sys_FPrintf( SYS_VRB, "--- ExportEntities ---\n" );
/* do some path mangling */
strcpy( filename, source );
StripExtension( filename );
strcat( filename, ".ent" );
/* sanity check */
if ( bspEntData == NULL || bspEntDataSize == 0 ) {
Sys_Printf( "WARNING: No BSP entity data. aborting...\n" );
return;
}
/* write it */
Sys_Printf( "Writing %s\n", filename );
Sys_FPrintf( SYS_VRB, "(%d bytes)\n", bspEntDataSize );
file = fopen( filename, "w" );
if ( file == NULL ) {
Error( "Unable to open %s for writing", filename );
}
fprintf( file, "%s\n", bspEntData );
fclose( file );
}
/*
ExportEntitiesMain()
exports the entities to a text file (.ent)
*/
int ExportEntitiesMain( int argc, char **argv ){
/* arg checking */
if ( argc < 1 ) {
Sys_Printf( "Usage: q3map -exportents [-v] <mapname>\n" );
return 0;
}
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
StripExtension( source );
DefaultExtension( source, ".bsp" );
/* load the bsp */
Sys_Printf( "Loading %s\n", source );
LoadBSPFile( source );
/* export the lightmaps */
ExportEntities();
/* return to sender */
return 0;
}