netradiant-custom/plugins/entity/targetable.h
2021-10-26 18:16:24 +03:00

450 lines
13 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma once
#include <set>
#include <map>
#include "cullable.h"
#include "renderable.h"
#include "math/line.h"
#include "render.h"
#include "generic/callback.h"
#include "selectionlib.h"
#include "entitylib.h"
#include "eclasslib.h"
#include "stringio.h"
class Targetable
{
public:
virtual const Vector3& world_position() const = 0;
};
typedef std::set<Targetable*> targetables_t;
extern const char* g_targetable_nameKey;
targetables_t* getTargetables( const char* targetname );
#if 0
class EntityConnectionLine : public OpenGLRenderable
{
public:
Vector3 start;
Vector3 end;
void render( RenderStateFlags state ) const {
float s1[2], s2[2];
Vector3 dir( vector3_subtracted( end, start ) );
double len = vector3_length( dir );
vector3_scale( dir, 8.0 * ( 1.0 / len ) );
s1[0] = dir[0] - dir[1];
s1[1] = dir[0] + dir[1];
s2[0] = dir[0] + dir[1];
s2[1] = -dir[0] + dir[1];
glBegin( GL_LINES );
glVertex3fv( vector3_to_array( start ) );
glVertex3fv( vector3_to_array( end ) );
len *= 0.0625; // half / 8
Vector3 arrow( start );
for ( unsigned int i = 0, count = ( len < 32 ) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++ )
{
vector3_add( arrow, vector3_scaled( dir, ( len < 32 ) ? len : 32 ) );
glVertex3fv( vector3_to_array( arrow ) );
glVertex3f( arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2] );
glVertex3fv( vector3_to_array( arrow ) );
glVertex3f( arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2] );
}
glEnd();
}
};
#endif
class TargetedEntity
{
Targetable& m_targetable;
targetables_t* m_targets;
void construct(){
if ( m_targets != 0 ) {
m_targets->insert( &m_targetable );
}
}
void destroy(){
if ( m_targets != 0 ) {
m_targets->erase( &m_targetable );
}
}
public:
TargetedEntity( Targetable& targetable )
: m_targetable( targetable ), m_targets( getTargetables( "" ) ){
construct();
}
~TargetedEntity(){
destroy();
}
void targetnameChanged( const char* name ){
destroy();
m_targets = getTargetables( name );
construct();
}
typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
};
class TargetingEntity
{
targetables_t* m_targets;
public:
TargetingEntity() :
m_targets( getTargetables( "" ) ){
}
void targetChanged( const char* target ){
m_targets = getTargetables( target );
}
typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
typedef targetables_t::iterator iterator;
iterator begin() const {
if ( m_targets == 0 ) {
return iterator();
}
return m_targets->begin();
}
iterator end() const {
if ( m_targets == 0 ) {
return iterator();
}
return m_targets->end();
}
size_t size() const {
if ( m_targets == 0 ) {
return 0;
}
return m_targets->size();
}
bool empty() const {
return m_targets == 0 || m_targets->empty();
}
};
template<typename Functor>
void TargetingEntity_forEach( const TargetingEntity& targets, const Functor& functor ){
for ( TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i )
{
functor( ( *i )->world_position() );
}
}
typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
template<typename Functor>
void TargetingEntities_forEach( const TargetingEntities& targetingEntities, const Functor& functor ){
for ( TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i )
{
TargetingEntity_forEach( ( *i ).second, functor );
}
}
class TargetLinesPushBack
{
RenderablePointVector& m_targetLines;
const Vector3& m_worldPosition;
const VolumeTest& m_volume;
public:
TargetLinesPushBack( RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume ) :
m_targetLines( targetLines ), m_worldPosition( worldPosition ), m_volume( volume ){
}
void operator()( const Vector3& worldPosition ) const {
Vector3 dir( worldPosition - m_worldPosition );//end - start
const double len = vector3_length( dir );
if ( len != 0 && m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) );
const Vector3 mid( ( worldPosition + m_worldPosition ) * .5f );
//vector3_normalise( dir );
dir *= ( 1.0 / len );
Vector3 hack( 0.57735f, 0.57735f, 0.57735f );
int maxI = 0;
float max = 0;
for ( int i = 0; i < 3; ++i ){
if ( dir[i] < 0 ){
hack[i] *= -1.f;
}
if ( fabs( dir[i] ) > max ){
maxI = i;
max = fabs( dir[i] );
}
}
hack[maxI] *= -1.f;
const Vector3 ort( vector3_cross( dir, hack ) );
//vector3_normalise( ort );
Vector3 wing1( mid - dir * 12.f + ort * 6.f );
Vector3 wing2( wing1 - ort * 12.f );
if( len <= 512 || len > 768 ){
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( mid ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing1 ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( mid ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing2 ) ) );
}
if( len > 512 ){
const Vector3 wing1_delta( mid - wing1 );
const Vector3 wing2_delta( mid - wing2 );
Vector3 point( m_worldPosition + dir * 256.f );
wing1 = point - wing1_delta;
wing2 = point - wing2_delta;
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing1 ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing2 ) ) );
point = worldPosition - dir * 256.f;
wing1 = point - wing1_delta;
wing2 = point - wing2_delta;
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing1 ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( point ) ) );
m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( wing2 ) ) );
}
}
}
};
class TargetKeys : public Entity::Observer
{
TargetingEntities m_targetingEntities;
Callback m_targetsChanged;
bool readTargetKey( const char* key, std::size_t& index ){
if ( string_equal_n( key, "target", 6 ) ) {
index = 0;
if ( string_empty( key + 6 ) || string_parse_size( key + 6, index ) ) {
return true;
}
}
if ( string_equal( key, "killtarget" ) ) {
index = -1;
return true;
}
return false;
}
public:
void setTargetsChanged( const Callback& targetsChanged ){
m_targetsChanged = targetsChanged;
}
void targetsChanged(){
m_targetsChanged();
}
void insert( const char* key, EntityKeyValue& value ){
std::size_t index;
if ( readTargetKey( key, index ) ) {
TargetingEntities::iterator i = m_targetingEntities.insert( TargetingEntities::value_type( index, TargetingEntity() ) ).first;
value.attach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
targetsChanged();
}
}
void erase( const char* key, EntityKeyValue& value ){
std::size_t index;
if ( readTargetKey( key, index ) ) {
TargetingEntities::iterator i = m_targetingEntities.find( index );
value.detach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
m_targetingEntities.erase( i );
targetsChanged();
}
}
const TargetingEntities& get() const {
return m_targetingEntities;
}
};
#if 0
class RenderableTargetingEntity
{
TargetingEntity& m_targets;
mutable RenderablePointVector m_target_lines;
public:
static Shader* m_state;
RenderableTargetingEntity( TargetingEntity& targets )
: m_targets( targets ), m_target_lines( GL_LINES ){
}
void compile( const VolumeTest& volume, const Vector3& world_position ) const {
m_target_lines.clear();
m_target_lines.reserve( m_targets.size() * 14 );
TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
}
void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
if ( !m_targets.empty() ) {
compile( volume, world_position );
if ( !m_target_lines.empty() ) {
renderer.addRenderable( m_target_lines, g_matrix4_identity );
}
}
}
};
#endif
class RenderableTargetingEntities
{
const TargetingEntities& m_targets;
mutable RenderablePointVector m_target_lines;
public:
//static Shader* m_state;
RenderableTargetingEntities( const TargetingEntities& targets )
: m_targets( targets ), m_target_lines( GL_LINES ){
}
void compile( const VolumeTest& volume, const Vector3& world_position ) const {
m_target_lines.clear();
TargetingEntities_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
}
void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
if ( !m_targets.empty() ) {
compile( volume, world_position );
if ( !m_target_lines.empty() ) {
renderer.addRenderable( m_target_lines, g_matrix4_identity );
}
}
}
};
class TargetableInstance :
public SelectableInstance,
public Targetable,
public Entity::Observer
{
mutable Vertex3f m_position;
EntityKeyValues& m_entity;
TargetKeys m_targeting;
TargetedEntity m_targeted;
RenderableTargetingEntities m_renderable;
public:
TargetableInstance(
const scene::Path& path,
scene::Instance* parent,
void* instance,
InstanceTypeCastTable& casts,
EntityKeyValues& entity,
Targetable& targetable
) :
SelectableInstance( path, parent, instance, casts ),
m_entity( entity ),
m_targeted( targetable ),
m_renderable( m_targeting.get() ){
m_entity.attach( *this );
m_entity.attach( m_targeting );
}
~TargetableInstance(){
m_entity.detach( m_targeting );
m_entity.detach( *this );
}
void setTargetsChanged( const Callback& targetsChanged ){
m_targeting.setTargetsChanged( targetsChanged );
}
void targetsChanged(){
m_targeting.targetsChanged();
}
void insert( const char* key, EntityKeyValue& value ){
if ( string_equal( key, g_targetable_nameKey ) ) {
value.attach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
}
}
void erase( const char* key, EntityKeyValue& value ){
if ( string_equal( key, g_targetable_nameKey ) ) {
value.detach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
}
}
const Vector3& world_position() const {
#if 1
const AABB& bounds = Instance::worldAABB();
if ( aabb_valid( bounds ) ) {
return bounds.origin;
}
#else
const AABB& childBounds = Instance::childBounds();
if ( aabb_valid( childBounds ) ) {
return childBounds.origin;
}
#endif
return vector4_to_vector3( localToWorld().t() );
}
void render( Renderer& renderer, const VolumeTest& volume ) const {
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
m_renderable.render( renderer, volume, world_position() );
}
const TargetingEntities& getTargeting() const {
return m_targeting.get();
}
};
#include "entity.h"
class RenderableConnectionLines : public Renderable
{
typedef std::set<TargetableInstance*> TargetableInstances;
TargetableInstances m_instances;
public:
void attach( TargetableInstance& instance ){
const bool inserted = m_instances.insert( &instance ).second;
ASSERT_MESSAGE( inserted, "cannot attach instance" );
}
void detach( TargetableInstance& instance ){
const bool erased = m_instances.erase( &instance );
ASSERT_MESSAGE( erased, "cannot detach instance" );
}
void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
if( g_showConnections ){
for ( TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i )
{
if ( ( *i )->path().top().get().visible() ) {
( *i )->render( renderer, volume );
}
}
}
}
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
renderSolid( renderer, volume );
}
};
typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;