netradiant-custom/contrib/ufoaiplug/ufoai_gtk.cpp
2021-01-03 06:24:58 +03:00

190 lines
4.6 KiB
C++

/*
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ufoai_gtk.h"
#include "ufoai_filters.h"
#include "itoolbar.h"
#include "iscenegraph.h"
#include <gtk/gtk.h>
/**
* GTK callback functions
*/
#if 0
/**
* @brief If you return FALSE in the "delete_event" signal handler,
* GTK will emit the "destroy" signal. Returning TRUE means
* you don't want the window to be destroyed.
* This is useful for popping up 'are you sure you want to quit?'
* type dialogs.
*/
static gboolean delete_event( GtkWidget *widget, GdkEvent *event, gpointer data ){
return FALSE;
}
/**
* @brief destroy widget if destroy signal is passed to widget
*/
static void destroy( GtkWidget *widget, gpointer data ){
gtk_widget_destroy( widget );
}
/**
* @brief function for close button to destroy the toplevel widget
*/
static void close_window( GtkWidget *widget, gpointer data ){
gtk_widget_destroy( gtk_widget_get_toplevel( widget ) );
}
#endif
/* =============================== */
#define NUM_TOOLBARBUTTONS 12
/**
* @brief
*/
std::size_t ToolbarButtonCount( void ){
return NUM_TOOLBARBUTTONS;
}
/**
* @brief Used if the ufo plugin should not be visible (at least the toolbar stuff)
*/
std::size_t ToolbarNoButtons( void ){
return 0;
}
/**
* @brief
*/
class CUFOAIToolbarButton : public IToolbarButton
{
public:
virtual const char* getImage() const {
switch ( mIndex )
{
case 0: return "ufoai_level1.png";
case 1: return "ufoai_level2.png";
case 2: return "ufoai_level3.png";
case 3: return "ufoai_level4.png";
case 4: return "ufoai_level5.png";
case 5: return "ufoai_level6.png";
case 6: return "ufoai_level7.png";
case 7: return "ufoai_level8.png";
case 8: return "ufoai_stepon.png";
case 9: return "ufoai_actorclip.png";
case 10: return "ufoai_weaponclip.png";
case 11: return "ufoai_nodraw.png";
}
return NULL;
}
virtual EType getType() const {
switch ( mIndex )
{
/* case 3: return eButton;*/
case 8: return eToggleButton;
case 9: return eToggleButton;
case 10: return eToggleButton;
case 11: return eToggleButton;
default: return eButton;
}
}
virtual const char* getText() const {
switch ( mIndex )
{
case 0: return "Level 1";
case 1: return "Level 2";
case 2: return "Level 3";
case 3: return "Level 4";
case 4: return "Level 5";
case 5: return "Level 6";
case 6: return "Level 7";
case 7: return "Level 8";
case 8: return "Stepon";
case 9: return "Actorclip";
case 10: return "Weaponclip";
case 11: return "Nodraw";
}
return NULL;
}
virtual const char* getTooltip() const {
switch ( mIndex )
{
case 0: return "Show only level 1";
case 1: return "Show only level 2";
case 2: return "Show only level 3";
case 3: return "Show only level 4";
case 4: return "Show only level 5";
case 5: return "Show only level 6";
case 6: return "Show only level 7";
case 7: return "Show only level 8";
case 8: return "Hide stepon brushes";
case 9: return "Hide actorclip brushes";
case 10: return "Hide weaponclip brushes";
case 11: return "Hide nodraw brushes";
}
return NULL;
}
virtual void activate() const {
switch ( mIndex )
{
case 0: filter_level( CONTENTS_LEVEL1 ); break;
case 1: filter_level( CONTENTS_LEVEL2 ); break;
case 2: filter_level( CONTENTS_LEVEL3 ); break;
case 3: filter_level( CONTENTS_LEVEL4 ); break;
case 4: filter_level( CONTENTS_LEVEL5 ); break;
case 5: filter_level( CONTENTS_LEVEL6 ); break;
case 6: filter_level( CONTENTS_LEVEL7 ); break;
case 7: filter_level( CONTENTS_LEVEL8 ); break;
case 8: filter_stepon(); break;
case 9: filter_actorclip(); break;
case 10: filter_weaponclip(); break;
case 11: filter_nodraw(); break;
}
SceneChangeNotify();
}
std::size_t mIndex;
};
/**
* @brief
*/
CUFOAIToolbarButton g_ufoaiToolbarButtons[NUM_TOOLBARBUTTONS];
/**
* @brief
*/
const IToolbarButton* GetToolbarButton( std::size_t index ){
g_ufoaiToolbarButtons[index].mIndex = index;
return &g_ufoaiToolbarButtons[index];
}
/**
* @brief
*/
const IToolbarButton* GetToolbarNoButton( std::size_t index ){
return NULL;
}