netradiant-custom/radiant/qgl.cpp
2012-03-27 12:03:21 +02:00

1506 lines
77 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "qgl.h"
#include "debugging/debugging.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#if defined( _WIN32 )
#define WINGDIAPI __declspec( dllimport )
#define APIENTRY __stdcall
#endif
#include <GL/gl.h>
#if defined( _WIN32 )
#undef WINGDIAPI
#undef APIENTRY
#endif
#include "igl.h"
#if defined( _WIN32 )
#include <wtypes.h>
PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
#elif defined ( XWINDOWS )
#include <GL/glx.h>
#include <dlfcn.h>
#include <gdk/gdkx.h>
Bool ( *qglXQueryExtension )( Display *dpy, int *errorb, int *event );
void* ( *qglXGetProcAddressARB )( const GLubyte * procName );
typedef void* ( *glXGetProcAddressARBProc )( const GLubyte *procName );
#else
#error "unsupported platform"
#endif
void QGL_Shutdown( OpenGLBinding& table ){
globalOutputStream() << "Shutting down OpenGL module...";
#if defined( WIN32 )
qwglGetProcAddress = 0;
#elif defined( XWINDOWS )
qglXQueryExtension = glXQueryExtension;
qglXGetProcAddressARB = 0;
#else
#error "unsupported platform"
#endif
globalOutputStream() << "Done.\n";
}
typedef struct glu_error_struct
{
GLenum errnum;
const char *errstr;
} GLU_ERROR_STRUCT;
GLU_ERROR_STRUCT glu_errlist[] = {
{GL_NO_ERROR, "GL_NO_ERROR - no error"},
{GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
{GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
{GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
{GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
{0, 0}
};
const GLubyte* qgluErrorString( GLenum errCode ){
int search = 0;
for ( search = 0; glu_errlist[search].errstr; search++ )
{
if ( errCode == glu_errlist[search].errnum ) {
return (const GLubyte *)glu_errlist[search].errstr;
}
} //end for
return (const GLubyte *)"Unknown error";
}
void glInvalidFunction(){
ERROR_MESSAGE( "calling an invalid OpenGL function" );
}
#define EXTENSIONS_ENABLED 1
bool QGL_ExtensionSupported( const char* extension ){
#if EXTENSIONS_ENABLED
const GLubyte *extensions = 0;
const GLubyte *start;
GLubyte *where, *terminator;
// Extension names should not have spaces.
where = (GLubyte *) strchr( extension, ' ' );
if ( where || *extension == '\0' ) {
return false;
}
extensions = GlobalOpenGL().m_glGetString( GL_EXTENSIONS );
#ifndef __APPLE__
if ( !extensions ) {
return false;
}
#endif
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings, etc.
for ( start = extensions; ; )
{
where = (GLubyte *) strstr( (const char *) start, extension );
if ( !where ) {
break;
}
terminator = where + strlen( extension );
if ( where == start || *( where - 1 ) == ' ' ) {
if ( *terminator == ' ' || *terminator == '\0' ) {
return true;
}
}
start = terminator;
}
#endif
return false;
}
typedef int ( QGL_DLLEXPORT * QGLFunctionPointer )();
QGLFunctionPointer QGL_getExtensionFunc( const char* symbol ){
#if defined( XWINDOWS )
//ASSERT_NOTNULL(qglXGetProcAddressARB);
if ( qglXGetProcAddressARB == 0 ) {
return reinterpret_cast<QGLFunctionPointer>( glInvalidFunction );
}
else
{
return (QGLFunctionPointer)qglXGetProcAddressARB( reinterpret_cast<const GLubyte*>( symbol ) );
}
#elif defined( WIN32 )
ASSERT_NOTNULL( qwglGetProcAddress );
return qwglGetProcAddress( symbol );
#else
#error "unsupported platform"
#endif
}
template<typename Func>
bool QGL_constructExtensionFunc( Func& func, const char* symbol ){
func = reinterpret_cast<Func>( QGL_getExtensionFunc( symbol ) );
return func != 0;
}
template<typename Func>
void QGL_invalidateExtensionFunc( Func& func ){
func = reinterpret_cast<Func>( glInvalidFunction );
}
void QGL_clear( OpenGLBinding& table ){
QGL_invalidateExtensionFunc( table.m_glAccum );
QGL_invalidateExtensionFunc( table.m_glAlphaFunc );
QGL_invalidateExtensionFunc( table.m_glAreTexturesResident );
QGL_invalidateExtensionFunc( table.m_glArrayElement );
QGL_invalidateExtensionFunc( table.m_glBegin );
QGL_invalidateExtensionFunc( table.m_glBindTexture );
QGL_invalidateExtensionFunc( table.m_glBitmap );
QGL_invalidateExtensionFunc( table.m_glBlendFunc );
QGL_invalidateExtensionFunc( table.m_glCallList );
QGL_invalidateExtensionFunc( table.m_glCallLists );
QGL_invalidateExtensionFunc( table.m_glClear );
QGL_invalidateExtensionFunc( table.m_glClearAccum );
QGL_invalidateExtensionFunc( table.m_glClearColor );
QGL_invalidateExtensionFunc( table.m_glClearDepth );
QGL_invalidateExtensionFunc( table.m_glClearIndex );
QGL_invalidateExtensionFunc( table.m_glClearStencil );
QGL_invalidateExtensionFunc( table.m_glClipPlane );
QGL_invalidateExtensionFunc( table.m_glColor3b );
QGL_invalidateExtensionFunc( table.m_glColor3bv );
QGL_invalidateExtensionFunc( table.m_glColor3d );
QGL_invalidateExtensionFunc( table.m_glColor3dv );
QGL_invalidateExtensionFunc( table.m_glColor3f );
QGL_invalidateExtensionFunc( table.m_glColor3fv );
QGL_invalidateExtensionFunc( table.m_glColor3i );
QGL_invalidateExtensionFunc( table.m_glColor3iv );
QGL_invalidateExtensionFunc( table.m_glColor3s );
QGL_invalidateExtensionFunc( table.m_glColor3sv );
QGL_invalidateExtensionFunc( table.m_glColor3ub );
QGL_invalidateExtensionFunc( table.m_glColor3ubv );
QGL_invalidateExtensionFunc( table.m_glColor3ui );
QGL_invalidateExtensionFunc( table.m_glColor3uiv );
QGL_invalidateExtensionFunc( table.m_glColor3us );
QGL_invalidateExtensionFunc( table.m_glColor3usv );
QGL_invalidateExtensionFunc( table.m_glColor4b );
QGL_invalidateExtensionFunc( table.m_glColor4bv );
QGL_invalidateExtensionFunc( table.m_glColor4d );
QGL_invalidateExtensionFunc( table.m_glColor4dv );
QGL_invalidateExtensionFunc( table.m_glColor4f );
QGL_invalidateExtensionFunc( table.m_glColor4fv );
QGL_invalidateExtensionFunc( table.m_glColor4i );
QGL_invalidateExtensionFunc( table.m_glColor4iv );
QGL_invalidateExtensionFunc( table.m_glColor4s );
QGL_invalidateExtensionFunc( table.m_glColor4sv );
QGL_invalidateExtensionFunc( table.m_glColor4ub );
QGL_invalidateExtensionFunc( table.m_glColor4ubv );
QGL_invalidateExtensionFunc( table.m_glColor4ui );
QGL_invalidateExtensionFunc( table.m_glColor4uiv );
QGL_invalidateExtensionFunc( table.m_glColor4us );
QGL_invalidateExtensionFunc( table.m_glColor4usv );
QGL_invalidateExtensionFunc( table.m_glColorMask );
QGL_invalidateExtensionFunc( table.m_glColorMaterial );
QGL_invalidateExtensionFunc( table.m_glColorPointer );
QGL_invalidateExtensionFunc( table.m_glCopyPixels );
QGL_invalidateExtensionFunc( table.m_glCopyTexImage1D );
QGL_invalidateExtensionFunc( table.m_glCopyTexImage2D );
QGL_invalidateExtensionFunc( table.m_glCopyTexSubImage1D );
QGL_invalidateExtensionFunc( table.m_glCopyTexSubImage2D );
QGL_invalidateExtensionFunc( table.m_glCullFace );
QGL_invalidateExtensionFunc( table.m_glDeleteLists );
QGL_invalidateExtensionFunc( table.m_glDeleteTextures );
QGL_invalidateExtensionFunc( table.m_glDepthFunc );
QGL_invalidateExtensionFunc( table.m_glDepthMask );
QGL_invalidateExtensionFunc( table.m_glDepthRange );
QGL_invalidateExtensionFunc( table.m_glDisable );
QGL_invalidateExtensionFunc( table.m_glDisableClientState );
QGL_invalidateExtensionFunc( table.m_glDrawArrays );
QGL_invalidateExtensionFunc( table.m_glDrawBuffer );
QGL_invalidateExtensionFunc( table.m_glDrawElements );
QGL_invalidateExtensionFunc( table.m_glDrawPixels );
QGL_invalidateExtensionFunc( table.m_glEdgeFlag );
QGL_invalidateExtensionFunc( table.m_glEdgeFlagPointer );
QGL_invalidateExtensionFunc( table.m_glEdgeFlagv );
QGL_invalidateExtensionFunc( table.m_glEnable );
QGL_invalidateExtensionFunc( table.m_glEnableClientState );
QGL_invalidateExtensionFunc( table.m_glEnd );
QGL_invalidateExtensionFunc( table.m_glEndList );
QGL_invalidateExtensionFunc( table.m_glEvalCoord1d );
QGL_invalidateExtensionFunc( table.m_glEvalCoord1dv );
QGL_invalidateExtensionFunc( table.m_glEvalCoord1f );
QGL_invalidateExtensionFunc( table.m_glEvalCoord1fv );
QGL_invalidateExtensionFunc( table.m_glEvalCoord2d );
QGL_invalidateExtensionFunc( table.m_glEvalCoord2dv );
QGL_invalidateExtensionFunc( table.m_glEvalCoord2f );
QGL_invalidateExtensionFunc( table.m_glEvalCoord2fv );
QGL_invalidateExtensionFunc( table.m_glEvalMesh1 );
QGL_invalidateExtensionFunc( table.m_glEvalMesh2 );
QGL_invalidateExtensionFunc( table.m_glEvalPoint1 );
QGL_invalidateExtensionFunc( table.m_glEvalPoint2 );
QGL_invalidateExtensionFunc( table.m_glFeedbackBuffer );
QGL_invalidateExtensionFunc( table.m_glFinish );
QGL_invalidateExtensionFunc( table.m_glFlush );
QGL_invalidateExtensionFunc( table.m_glFogf );
QGL_invalidateExtensionFunc( table.m_glFogfv );
QGL_invalidateExtensionFunc( table.m_glFogi );
QGL_invalidateExtensionFunc( table.m_glFogiv );
QGL_invalidateExtensionFunc( table.m_glFrontFace );
QGL_invalidateExtensionFunc( table.m_glFrustum );
QGL_invalidateExtensionFunc( table.m_glGenLists );
QGL_invalidateExtensionFunc( table.m_glGenTextures );
QGL_invalidateExtensionFunc( table.m_glGetBooleanv );
QGL_invalidateExtensionFunc( table.m_glGetClipPlane );
QGL_invalidateExtensionFunc( table.m_glGetDoublev );
QGL_invalidateExtensionFunc( table.m_glGetError );
QGL_invalidateExtensionFunc( table.m_glGetFloatv );
QGL_invalidateExtensionFunc( table.m_glGetIntegerv );
QGL_invalidateExtensionFunc( table.m_glGetLightfv );
QGL_invalidateExtensionFunc( table.m_glGetLightiv );
QGL_invalidateExtensionFunc( table.m_glGetMapdv );
QGL_invalidateExtensionFunc( table.m_glGetMapfv );
QGL_invalidateExtensionFunc( table.m_glGetMapiv );
QGL_invalidateExtensionFunc( table.m_glGetMaterialfv );
QGL_invalidateExtensionFunc( table.m_glGetMaterialiv );
QGL_invalidateExtensionFunc( table.m_glGetPixelMapfv );
QGL_invalidateExtensionFunc( table.m_glGetPixelMapuiv );
QGL_invalidateExtensionFunc( table.m_glGetPixelMapusv );
QGL_invalidateExtensionFunc( table.m_glGetPointerv );
QGL_invalidateExtensionFunc( table.m_glGetPolygonStipple );
table.m_glGetString = glGetString;
QGL_invalidateExtensionFunc( table.m_glGetTexEnvfv );
QGL_invalidateExtensionFunc( table.m_glGetTexEnviv );
QGL_invalidateExtensionFunc( table.m_glGetTexGendv );
QGL_invalidateExtensionFunc( table.m_glGetTexGenfv );
QGL_invalidateExtensionFunc( table.m_glGetTexGeniv );
QGL_invalidateExtensionFunc( table.m_glGetTexImage );
QGL_invalidateExtensionFunc( table.m_glGetTexLevelParameterfv );
QGL_invalidateExtensionFunc( table.m_glGetTexLevelParameteriv );
QGL_invalidateExtensionFunc( table.m_glGetTexParameterfv );
QGL_invalidateExtensionFunc( table.m_glGetTexParameteriv );
QGL_invalidateExtensionFunc( table.m_glHint );
QGL_invalidateExtensionFunc( table.m_glIndexMask );
QGL_invalidateExtensionFunc( table.m_glIndexPointer );
QGL_invalidateExtensionFunc( table.m_glIndexd );
QGL_invalidateExtensionFunc( table.m_glIndexdv );
QGL_invalidateExtensionFunc( table.m_glIndexf );
QGL_invalidateExtensionFunc( table.m_glIndexfv );
QGL_invalidateExtensionFunc( table.m_glIndexi );
QGL_invalidateExtensionFunc( table.m_glIndexiv );
QGL_invalidateExtensionFunc( table.m_glIndexs );
QGL_invalidateExtensionFunc( table.m_glIndexsv );
QGL_invalidateExtensionFunc( table.m_glIndexub );
QGL_invalidateExtensionFunc( table.m_glIndexubv );
QGL_invalidateExtensionFunc( table.m_glInitNames );
QGL_invalidateExtensionFunc( table.m_glInterleavedArrays );
QGL_invalidateExtensionFunc( table.m_glIsEnabled );
QGL_invalidateExtensionFunc( table.m_glIsList );
QGL_invalidateExtensionFunc( table.m_glIsTexture );
QGL_invalidateExtensionFunc( table.m_glLightModelf );
QGL_invalidateExtensionFunc( table.m_glLightModelfv );
QGL_invalidateExtensionFunc( table.m_glLightModeli );
QGL_invalidateExtensionFunc( table.m_glLightModeliv );
QGL_invalidateExtensionFunc( table.m_glLightf );
QGL_invalidateExtensionFunc( table.m_glLightfv );
QGL_invalidateExtensionFunc( table.m_glLighti );
QGL_invalidateExtensionFunc( table.m_glLightiv );
QGL_invalidateExtensionFunc( table.m_glLineStipple );
QGL_invalidateExtensionFunc( table.m_glLineWidth );
QGL_invalidateExtensionFunc( table.m_glListBase );
QGL_invalidateExtensionFunc( table.m_glLoadIdentity );
QGL_invalidateExtensionFunc( table.m_glLoadMatrixd );
QGL_invalidateExtensionFunc( table.m_glLoadMatrixf );
QGL_invalidateExtensionFunc( table.m_glLoadName );
QGL_invalidateExtensionFunc( table.m_glLogicOp );
QGL_invalidateExtensionFunc( table.m_glMap1d );
QGL_invalidateExtensionFunc( table.m_glMap1f );
QGL_invalidateExtensionFunc( table.m_glMap2d );
QGL_invalidateExtensionFunc( table.m_glMap2f );
QGL_invalidateExtensionFunc( table.m_glMapGrid1d );
QGL_invalidateExtensionFunc( table.m_glMapGrid1f );
QGL_invalidateExtensionFunc( table.m_glMapGrid2d );
QGL_invalidateExtensionFunc( table.m_glMapGrid2f );
QGL_invalidateExtensionFunc( table.m_glMaterialf );
QGL_invalidateExtensionFunc( table.m_glMaterialfv );
QGL_invalidateExtensionFunc( table.m_glMateriali );
QGL_invalidateExtensionFunc( table.m_glMaterialiv );
QGL_invalidateExtensionFunc( table.m_glMatrixMode );
QGL_invalidateExtensionFunc( table.m_glMultMatrixd );
QGL_invalidateExtensionFunc( table.m_glMultMatrixf );
QGL_invalidateExtensionFunc( table.m_glNewList );
QGL_invalidateExtensionFunc( table.m_glNormal3b );
QGL_invalidateExtensionFunc( table.m_glNormal3bv );
QGL_invalidateExtensionFunc( table.m_glNormal3d );
QGL_invalidateExtensionFunc( table.m_glNormal3dv );
QGL_invalidateExtensionFunc( table.m_glNormal3f );
QGL_invalidateExtensionFunc( table.m_glNormal3fv );
QGL_invalidateExtensionFunc( table.m_glNormal3i );
QGL_invalidateExtensionFunc( table.m_glNormal3iv );
QGL_invalidateExtensionFunc( table.m_glNormal3s );
QGL_invalidateExtensionFunc( table.m_glNormal3sv );
QGL_invalidateExtensionFunc( table.m_glNormalPointer );
QGL_invalidateExtensionFunc( table.m_glOrtho );
QGL_invalidateExtensionFunc( table.m_glPassThrough );
QGL_invalidateExtensionFunc( table.m_glPixelMapfv );
QGL_invalidateExtensionFunc( table.m_glPixelMapuiv );
QGL_invalidateExtensionFunc( table.m_glPixelMapusv );
QGL_invalidateExtensionFunc( table.m_glPixelStoref );
QGL_invalidateExtensionFunc( table.m_glPixelStorei );
QGL_invalidateExtensionFunc( table.m_glPixelTransferf );
QGL_invalidateExtensionFunc( table.m_glPixelTransferi );
QGL_invalidateExtensionFunc( table.m_glPixelZoom );
QGL_invalidateExtensionFunc( table.m_glPointSize );
QGL_invalidateExtensionFunc( table.m_glPolygonMode );
QGL_invalidateExtensionFunc( table.m_glPolygonOffset );
QGL_invalidateExtensionFunc( table.m_glPolygonStipple );
QGL_invalidateExtensionFunc( table.m_glPopAttrib );
QGL_invalidateExtensionFunc( table.m_glPopClientAttrib );
QGL_invalidateExtensionFunc( table.m_glPopMatrix );
QGL_invalidateExtensionFunc( table.m_glPopName );
QGL_invalidateExtensionFunc( table.m_glPrioritizeTextures );
QGL_invalidateExtensionFunc( table.m_glPushAttrib );
QGL_invalidateExtensionFunc( table.m_glPushClientAttrib );
QGL_invalidateExtensionFunc( table.m_glPushMatrix );
QGL_invalidateExtensionFunc( table.m_glPushName );
QGL_invalidateExtensionFunc( table.m_glRasterPos2d );
QGL_invalidateExtensionFunc( table.m_glRasterPos2dv );
QGL_invalidateExtensionFunc( table.m_glRasterPos2f );
QGL_invalidateExtensionFunc( table.m_glRasterPos2fv );
QGL_invalidateExtensionFunc( table.m_glRasterPos2i );
QGL_invalidateExtensionFunc( table.m_glRasterPos2iv );
QGL_invalidateExtensionFunc( table.m_glRasterPos2s );
QGL_invalidateExtensionFunc( table.m_glRasterPos2sv );
QGL_invalidateExtensionFunc( table.m_glRasterPos3d );
QGL_invalidateExtensionFunc( table.m_glRasterPos3dv );
QGL_invalidateExtensionFunc( table.m_glRasterPos3f );
QGL_invalidateExtensionFunc( table.m_glRasterPos3fv );
QGL_invalidateExtensionFunc( table.m_glRasterPos3i );
QGL_invalidateExtensionFunc( table.m_glRasterPos3iv );
QGL_invalidateExtensionFunc( table.m_glRasterPos3s );
QGL_invalidateExtensionFunc( table.m_glRasterPos3sv );
QGL_invalidateExtensionFunc( table.m_glRasterPos4d );
QGL_invalidateExtensionFunc( table.m_glRasterPos4dv );
QGL_invalidateExtensionFunc( table.m_glRasterPos4f );
QGL_invalidateExtensionFunc( table.m_glRasterPos4fv );
QGL_invalidateExtensionFunc( table.m_glRasterPos4i );
QGL_invalidateExtensionFunc( table.m_glRasterPos4iv );
QGL_invalidateExtensionFunc( table.m_glRasterPos4s );
QGL_invalidateExtensionFunc( table.m_glRasterPos4sv );
QGL_invalidateExtensionFunc( table.m_glReadBuffer );
QGL_invalidateExtensionFunc( table.m_glReadPixels );
QGL_invalidateExtensionFunc( table.m_glRectd );
QGL_invalidateExtensionFunc( table.m_glRectdv );
QGL_invalidateExtensionFunc( table.m_glRectf );
QGL_invalidateExtensionFunc( table.m_glRectfv );
QGL_invalidateExtensionFunc( table.m_glRecti );
QGL_invalidateExtensionFunc( table.m_glRectiv );
QGL_invalidateExtensionFunc( table.m_glRects );
QGL_invalidateExtensionFunc( table.m_glRectsv );
QGL_invalidateExtensionFunc( table.m_glRenderMode );
QGL_invalidateExtensionFunc( table.m_glRotated );
QGL_invalidateExtensionFunc( table.m_glRotatef );
QGL_invalidateExtensionFunc( table.m_glScaled );
QGL_invalidateExtensionFunc( table.m_glScalef );
QGL_invalidateExtensionFunc( table.m_glScissor );
QGL_invalidateExtensionFunc( table.m_glSelectBuffer );
QGL_invalidateExtensionFunc( table.m_glShadeModel );
QGL_invalidateExtensionFunc( table.m_glStencilFunc );
QGL_invalidateExtensionFunc( table.m_glStencilMask );
QGL_invalidateExtensionFunc( table.m_glStencilOp );
QGL_invalidateExtensionFunc( table.m_glTexCoord1d );
QGL_invalidateExtensionFunc( table.m_glTexCoord1dv );
QGL_invalidateExtensionFunc( table.m_glTexCoord1f );
QGL_invalidateExtensionFunc( table.m_glTexCoord1fv );
QGL_invalidateExtensionFunc( table.m_glTexCoord1i );
QGL_invalidateExtensionFunc( table.m_glTexCoord1iv );
QGL_invalidateExtensionFunc( table.m_glTexCoord1s );
QGL_invalidateExtensionFunc( table.m_glTexCoord1sv );
QGL_invalidateExtensionFunc( table.m_glTexCoord2d );
QGL_invalidateExtensionFunc( table.m_glTexCoord2dv );
QGL_invalidateExtensionFunc( table.m_glTexCoord2f );
QGL_invalidateExtensionFunc( table.m_glTexCoord2fv );
QGL_invalidateExtensionFunc( table.m_glTexCoord2i );
QGL_invalidateExtensionFunc( table.m_glTexCoord2iv );
QGL_invalidateExtensionFunc( table.m_glTexCoord2s );
QGL_invalidateExtensionFunc( table.m_glTexCoord2sv );
QGL_invalidateExtensionFunc( table.m_glTexCoord3d );
QGL_invalidateExtensionFunc( table.m_glTexCoord3dv );
QGL_invalidateExtensionFunc( table.m_glTexCoord3f );
QGL_invalidateExtensionFunc( table.m_glTexCoord3fv );
QGL_invalidateExtensionFunc( table.m_glTexCoord3i );
QGL_invalidateExtensionFunc( table.m_glTexCoord3iv );
QGL_invalidateExtensionFunc( table.m_glTexCoord3s );
QGL_invalidateExtensionFunc( table.m_glTexCoord3sv );
QGL_invalidateExtensionFunc( table.m_glTexCoord4d );
QGL_invalidateExtensionFunc( table.m_glTexCoord4dv );
QGL_invalidateExtensionFunc( table.m_glTexCoord4f );
QGL_invalidateExtensionFunc( table.m_glTexCoord4fv );
QGL_invalidateExtensionFunc( table.m_glTexCoord4i );
QGL_invalidateExtensionFunc( table.m_glTexCoord4iv );
QGL_invalidateExtensionFunc( table.m_glTexCoord4s );
QGL_invalidateExtensionFunc( table.m_glTexCoord4sv );
QGL_invalidateExtensionFunc( table.m_glTexCoordPointer );
QGL_invalidateExtensionFunc( table.m_glTexEnvf );
QGL_invalidateExtensionFunc( table.m_glTexEnvfv );
QGL_invalidateExtensionFunc( table.m_glTexEnvi );
QGL_invalidateExtensionFunc( table.m_glTexEnviv );
QGL_invalidateExtensionFunc( table.m_glTexGend );
QGL_invalidateExtensionFunc( table.m_glTexGendv );
QGL_invalidateExtensionFunc( table.m_glTexGenf );
QGL_invalidateExtensionFunc( table.m_glTexGenfv );
QGL_invalidateExtensionFunc( table.m_glTexGeni );
QGL_invalidateExtensionFunc( table.m_glTexGeniv );
QGL_invalidateExtensionFunc( table.m_glTexImage1D );
QGL_invalidateExtensionFunc( table.m_glTexImage2D );
QGL_invalidateExtensionFunc( table.m_glTexParameterf );
QGL_invalidateExtensionFunc( table.m_glTexParameterfv );
QGL_invalidateExtensionFunc( table.m_glTexParameteri );
QGL_invalidateExtensionFunc( table.m_glTexParameteriv );
QGL_invalidateExtensionFunc( table.m_glTexSubImage1D );
QGL_invalidateExtensionFunc( table.m_glTexSubImage2D );
QGL_invalidateExtensionFunc( table.m_glTranslated );
QGL_invalidateExtensionFunc( table.m_glTranslatef );
QGL_invalidateExtensionFunc( table.m_glVertex2d );
QGL_invalidateExtensionFunc( table.m_glVertex2dv );
QGL_invalidateExtensionFunc( table.m_glVertex2f );
QGL_invalidateExtensionFunc( table.m_glVertex2fv );
QGL_invalidateExtensionFunc( table.m_glVertex2i );
QGL_invalidateExtensionFunc( table.m_glVertex2iv );
QGL_invalidateExtensionFunc( table.m_glVertex2s );
QGL_invalidateExtensionFunc( table.m_glVertex2sv );
QGL_invalidateExtensionFunc( table.m_glVertex3d );
QGL_invalidateExtensionFunc( table.m_glVertex3dv );
QGL_invalidateExtensionFunc( table.m_glVertex3f );
QGL_invalidateExtensionFunc( table.m_glVertex3fv );
QGL_invalidateExtensionFunc( table.m_glVertex3i );
QGL_invalidateExtensionFunc( table.m_glVertex3iv );
QGL_invalidateExtensionFunc( table.m_glVertex3s );
QGL_invalidateExtensionFunc( table.m_glVertex3sv );
QGL_invalidateExtensionFunc( table.m_glVertex4d );
QGL_invalidateExtensionFunc( table.m_glVertex4dv );
QGL_invalidateExtensionFunc( table.m_glVertex4f );
QGL_invalidateExtensionFunc( table.m_glVertex4fv );
QGL_invalidateExtensionFunc( table.m_glVertex4i );
QGL_invalidateExtensionFunc( table.m_glVertex4iv );
QGL_invalidateExtensionFunc( table.m_glVertex4s );
QGL_invalidateExtensionFunc( table.m_glVertex4sv );
QGL_invalidateExtensionFunc( table.m_glVertexPointer );
QGL_invalidateExtensionFunc( table.m_glViewport );
}
int QGL_Init( OpenGLBinding& table ){
QGL_clear( table );
#if defined( WIN32 )
qwglGetProcAddress = wglGetProcAddress;
#elif defined( XWINDOWS )
qglXGetProcAddressARB = (glXGetProcAddressARBProc)dlsym( RTLD_DEFAULT, "glXGetProcAddressARB" );
if ( ( qglXQueryExtension == 0 ) || ( qglXQueryExtension( GDK_DISPLAY(),0,0 ) != True ) ) {
return 0;
}
#else
#error "unsupported platform"
#endif
return 1;
}
int g_qglMajorVersion = 0;
int g_qglMinorVersion = 0;
// requires a valid gl context
void QGL_InitVersion(){
#if EXTENSIONS_ENABLED
const std::size_t versionSize = 256;
char version[versionSize];
strncpy( version, reinterpret_cast<const char*>( GlobalOpenGL().m_glGetString( GL_VERSION ) ), versionSize - 1 );
version[versionSize - 1] = '\0';
char* firstDot = strchr( version, '.' );
ASSERT_NOTNULL( firstDot );
*firstDot = '\0';
g_qglMajorVersion = atoi( version );
char* secondDot = strchr( firstDot + 1, '.' );
if ( secondDot != 0 ) {
*secondDot = '\0';
}
g_qglMinorVersion = atoi( firstDot + 1 );
#else
g_qglMajorVersion = 1;
g_qglMinorVersion = 1;
#endif
}
inline void extension_not_implemented( const char* extension ){
globalErrorStream() << "WARNING: OpenGL driver reports support for " << extension << " but does not implement it\n";
}
float g_maxTextureAnisotropy;
float QGL_maxTextureAnisotropy(){
return g_maxTextureAnisotropy;
}
void QGL_sharedContextCreated( OpenGLBinding& table ){
QGL_InitVersion();
table.major_version = g_qglMajorVersion;
table.minor_version = g_qglMinorVersion;
table.m_glAccum = glAccum;
table.m_glAlphaFunc = glAlphaFunc;
table.m_glAreTexturesResident = glAreTexturesResident;
table.m_glArrayElement = glArrayElement;
table.m_glBegin = glBegin;
table.m_glBindTexture = glBindTexture;
table.m_glBitmap = glBitmap;
table.m_glBlendFunc = glBlendFunc;
table.m_glCallList = glCallList;
table.m_glCallLists = glCallLists;
table.m_glClear = glClear;
table.m_glClearAccum = glClearAccum;
table.m_glClearColor = glClearColor;
table.m_glClearDepth = glClearDepth;
table.m_glClearIndex = glClearIndex;
table.m_glClearStencil = glClearStencil;
table.m_glClipPlane = glClipPlane;
table.m_glColor3b = glColor3b;
table.m_glColor3bv = glColor3bv;
table.m_glColor3d = glColor3d;
table.m_glColor3dv = glColor3dv;
table.m_glColor3f = glColor3f;
table.m_glColor3fv = glColor3fv;
table.m_glColor3i = glColor3i;
table.m_glColor3iv = glColor3iv;
table.m_glColor3s = glColor3s;
table.m_glColor3sv = glColor3sv;
table.m_glColor3ub = glColor3ub;
table.m_glColor3ubv = glColor3ubv;
table.m_glColor3ui = glColor3ui;
table.m_glColor3uiv = glColor3uiv;
table.m_glColor3us = glColor3us;
table.m_glColor3usv = glColor3usv;
table.m_glColor4b = glColor4b;
table.m_glColor4bv = glColor4bv;
table.m_glColor4d = glColor4d;
table.m_glColor4dv = glColor4dv;
table.m_glColor4f = glColor4f;
table.m_glColor4fv = glColor4fv;
table.m_glColor4i = glColor4i;
table.m_glColor4iv = glColor4iv;
table.m_glColor4s = glColor4s;
table.m_glColor4sv = glColor4sv;
table.m_glColor4ub = glColor4ub;
table.m_glColor4ubv = glColor4ubv;
table.m_glColor4ui = glColor4ui;
table.m_glColor4uiv = glColor4uiv;
table.m_glColor4us = glColor4us;
table.m_glColor4usv = glColor4usv;
table.m_glColorMask = glColorMask;
table.m_glColorMaterial = glColorMaterial;
table.m_glColorPointer = glColorPointer;
table.m_glCopyPixels = glCopyPixels;
table.m_glCopyTexImage1D = glCopyTexImage1D;
table.m_glCopyTexImage2D = glCopyTexImage2D;
table.m_glCopyTexSubImage1D = glCopyTexSubImage1D;
table.m_glCopyTexSubImage2D = glCopyTexSubImage2D;
table.m_glCullFace = glCullFace;
table.m_glDeleteLists = glDeleteLists;
table.m_glDeleteTextures = glDeleteTextures;
table.m_glDepthFunc = glDepthFunc;
table.m_glDepthMask = glDepthMask;
table.m_glDepthRange = glDepthRange;
table.m_glDisable = glDisable;
table.m_glDisableClientState = glDisableClientState;
table.m_glDrawArrays = glDrawArrays;
table.m_glDrawBuffer = glDrawBuffer;
table.m_glDrawElements = glDrawElements;
table.m_glDrawPixels = glDrawPixels;
table.m_glEdgeFlag = glEdgeFlag;
table.m_glEdgeFlagPointer = glEdgeFlagPointer;
table.m_glEdgeFlagv = glEdgeFlagv;
table.m_glEnable = glEnable;
table.m_glEnableClientState = glEnableClientState;
table.m_glEnd = glEnd;
table.m_glEndList = glEndList;
table.m_glEvalCoord1d = glEvalCoord1d;
table.m_glEvalCoord1dv = glEvalCoord1dv;
table.m_glEvalCoord1f = glEvalCoord1f;
table.m_glEvalCoord1fv = glEvalCoord1fv;
table.m_glEvalCoord2d = glEvalCoord2d;
table.m_glEvalCoord2dv = glEvalCoord2dv;
table.m_glEvalCoord2f = glEvalCoord2f;
table.m_glEvalCoord2fv = glEvalCoord2fv;
table.m_glEvalMesh1 = glEvalMesh1;
table.m_glEvalMesh2 = glEvalMesh2;
table.m_glEvalPoint1 = glEvalPoint1;
table.m_glEvalPoint2 = glEvalPoint2;
table.m_glFeedbackBuffer = glFeedbackBuffer;
table.m_glFinish = glFinish;
table.m_glFlush = glFlush;
table.m_glFogf = glFogf;
table.m_glFogfv = glFogfv;
table.m_glFogi = glFogi;
table.m_glFogiv = glFogiv;
table.m_glFrontFace = glFrontFace;
table.m_glFrustum = glFrustum;
table.m_glGenLists = glGenLists;
table.m_glGenTextures = glGenTextures;
table.m_glGetBooleanv = glGetBooleanv;
table.m_glGetClipPlane = glGetClipPlane;
table.m_glGetDoublev = glGetDoublev;
table.m_glGetError = glGetError;
table.m_glGetFloatv = glGetFloatv;
table.m_glGetIntegerv = glGetIntegerv;
table.m_glGetLightfv = glGetLightfv;
table.m_glGetLightiv = glGetLightiv;
table.m_glGetMapdv = glGetMapdv;
table.m_glGetMapfv = glGetMapfv;
table.m_glGetMapiv = glGetMapiv;
table.m_glGetMaterialfv = glGetMaterialfv;
table.m_glGetMaterialiv = glGetMaterialiv;
table.m_glGetPixelMapfv = glGetPixelMapfv;
table.m_glGetPixelMapuiv = glGetPixelMapuiv;
table.m_glGetPixelMapusv = glGetPixelMapusv;
table.m_glGetPointerv = glGetPointerv;
table.m_glGetPolygonStipple = glGetPolygonStipple;
table.m_glGetString = glGetString;
table.m_glGetTexEnvfv = glGetTexEnvfv;
table.m_glGetTexEnviv = glGetTexEnviv;
table.m_glGetTexGendv = glGetTexGendv;
table.m_glGetTexGenfv = glGetTexGenfv;
table.m_glGetTexGeniv = glGetTexGeniv;
table.m_glGetTexImage = glGetTexImage;
table.m_glGetTexLevelParameterfv = glGetTexLevelParameterfv;
table.m_glGetTexLevelParameteriv = glGetTexLevelParameteriv;
table.m_glGetTexParameterfv = glGetTexParameterfv;
table.m_glGetTexParameteriv = glGetTexParameteriv;
table.m_glHint = glHint;
table.m_glIndexMask = glIndexMask;
table.m_glIndexPointer = glIndexPointer;
table.m_glIndexd = glIndexd;
table.m_glIndexdv = glIndexdv;
table.m_glIndexf = glIndexf;
table.m_glIndexfv = glIndexfv;
table.m_glIndexi = glIndexi;
table.m_glIndexiv = glIndexiv;
table.m_glIndexs = glIndexs;
table.m_glIndexsv = glIndexsv;
table.m_glIndexub = glIndexub;
table.m_glIndexubv = glIndexubv;
table.m_glInitNames = glInitNames;
table.m_glInterleavedArrays = glInterleavedArrays;
table.m_glIsEnabled = glIsEnabled;
table.m_glIsList = glIsList;
table.m_glIsTexture = glIsTexture;
table.m_glLightModelf = glLightModelf;
table.m_glLightModelfv = glLightModelfv;
table.m_glLightModeli = glLightModeli;
table.m_glLightModeliv = glLightModeliv;
table.m_glLightf = glLightf;
table.m_glLightfv = glLightfv;
table.m_glLighti = glLighti;
table.m_glLightiv = glLightiv;
table.m_glLineStipple = glLineStipple;
table.m_glLineWidth = glLineWidth;
table.m_glListBase = glListBase;
table.m_glLoadIdentity = glLoadIdentity;
table.m_glLoadMatrixd = glLoadMatrixd;
table.m_glLoadMatrixf = glLoadMatrixf;
table.m_glLoadName = glLoadName;
table.m_glLogicOp = glLogicOp;
table.m_glMap1d = glMap1d;
table.m_glMap1f = glMap1f;
table.m_glMap2d = glMap2d;
table.m_glMap2f = glMap2f;
table.m_glMapGrid1d = glMapGrid1d;
table.m_glMapGrid1f = glMapGrid1f;
table.m_glMapGrid2d = glMapGrid2d;
table.m_glMapGrid2f = glMapGrid2f;
table.m_glMaterialf = glMaterialf;
table.m_glMaterialfv = glMaterialfv;
table.m_glMateriali = glMateriali;
table.m_glMaterialiv = glMaterialiv;
table.m_glMatrixMode = glMatrixMode;
table.m_glMultMatrixd = glMultMatrixd;
table.m_glMultMatrixf = glMultMatrixf;
table.m_glNewList = glNewList;
table.m_glNormal3b = glNormal3b;
table.m_glNormal3bv = glNormal3bv;
table.m_glNormal3d = glNormal3d;
table.m_glNormal3dv = glNormal3dv;
table.m_glNormal3f = glNormal3f;
table.m_glNormal3fv = glNormal3fv;
table.m_glNormal3i = glNormal3i;
table.m_glNormal3iv = glNormal3iv;
table.m_glNormal3s = glNormal3s;
table.m_glNormal3sv = glNormal3sv;
table.m_glNormalPointer = glNormalPointer;
table.m_glOrtho = glOrtho;
table.m_glPassThrough = glPassThrough;
table.m_glPixelMapfv = glPixelMapfv;
table.m_glPixelMapuiv = glPixelMapuiv;
table.m_glPixelMapusv = glPixelMapusv;
table.m_glPixelStoref = glPixelStoref;
table.m_glPixelStorei = glPixelStorei;
table.m_glPixelTransferf = glPixelTransferf;
table.m_glPixelTransferi = glPixelTransferi;
table.m_glPixelZoom = glPixelZoom;
table.m_glPointSize = glPointSize;
table.m_glPolygonMode = glPolygonMode;
table.m_glPolygonOffset = glPolygonOffset;
table.m_glPolygonStipple = glPolygonStipple;
table.m_glPopAttrib = glPopAttrib;
table.m_glPopClientAttrib = glPopClientAttrib;
table.m_glPopMatrix = glPopMatrix;
table.m_glPopName = glPopName;
table.m_glPrioritizeTextures = glPrioritizeTextures;
table.m_glPushAttrib = glPushAttrib;
table.m_glPushClientAttrib = glPushClientAttrib;
table.m_glPushMatrix = glPushMatrix;
table.m_glPushName = glPushName;
table.m_glRasterPos2d = glRasterPos2d;
table.m_glRasterPos2dv = glRasterPos2dv;
table.m_glRasterPos2f = glRasterPos2f;
table.m_glRasterPos2fv = glRasterPos2fv;
table.m_glRasterPos2i = glRasterPos2i;
table.m_glRasterPos2iv = glRasterPos2iv;
table.m_glRasterPos2s = glRasterPos2s;
table.m_glRasterPos2sv = glRasterPos2sv;
table.m_glRasterPos3d = glRasterPos3d;
table.m_glRasterPos3dv = glRasterPos3dv;
table.m_glRasterPos3f = glRasterPos3f;
table.m_glRasterPos3fv = glRasterPos3fv;
table.m_glRasterPos3i = glRasterPos3i;
table.m_glRasterPos3iv = glRasterPos3iv;
table.m_glRasterPos3s = glRasterPos3s;
table.m_glRasterPos3sv = glRasterPos3sv;
table.m_glRasterPos4d = glRasterPos4d;
table.m_glRasterPos4dv = glRasterPos4dv;
table.m_glRasterPos4f = glRasterPos4f;
table.m_glRasterPos4fv = glRasterPos4fv;
table.m_glRasterPos4i = glRasterPos4i;
table.m_glRasterPos4iv = glRasterPos4iv;
table.m_glRasterPos4s = glRasterPos4s;
table.m_glRasterPos4sv = glRasterPos4sv;
table.m_glReadBuffer = glReadBuffer;
table.m_glReadPixels = glReadPixels;
table.m_glRectd = glRectd;
table.m_glRectdv = glRectdv;
table.m_glRectf = glRectf;
table.m_glRectfv = glRectfv;
table.m_glRecti = glRecti;
table.m_glRectiv = glRectiv;
table.m_glRects = glRects;
table.m_glRectsv = glRectsv;
table.m_glRenderMode = glRenderMode;
table.m_glRotated = glRotated;
table.m_glRotatef = glRotatef;
table.m_glScaled = glScaled;
table.m_glScalef = glScalef;
table.m_glScissor = glScissor;
table.m_glSelectBuffer = glSelectBuffer;
table.m_glShadeModel = glShadeModel;
table.m_glStencilFunc = glStencilFunc;
table.m_glStencilMask = glStencilMask;
table.m_glStencilOp = glStencilOp;
table.m_glTexCoord1d = glTexCoord1d;
table.m_glTexCoord1dv = glTexCoord1dv;
table.m_glTexCoord1f = glTexCoord1f;
table.m_glTexCoord1fv = glTexCoord1fv;
table.m_glTexCoord1i = glTexCoord1i;
table.m_glTexCoord1iv = glTexCoord1iv;
table.m_glTexCoord1s = glTexCoord1s;
table.m_glTexCoord1sv = glTexCoord1sv;
table.m_glTexCoord2d = glTexCoord2d;
table.m_glTexCoord2dv = glTexCoord2dv;
table.m_glTexCoord2f = glTexCoord2f;
table.m_glTexCoord2fv = glTexCoord2fv;
table.m_glTexCoord2i = glTexCoord2i;
table.m_glTexCoord2iv = glTexCoord2iv;
table.m_glTexCoord2s = glTexCoord2s;
table.m_glTexCoord2sv = glTexCoord2sv;
table.m_glTexCoord3d = glTexCoord3d;
table.m_glTexCoord3dv = glTexCoord3dv;
table.m_glTexCoord3f = glTexCoord3f;
table.m_glTexCoord3fv = glTexCoord3fv;
table.m_glTexCoord3i = glTexCoord3i;
table.m_glTexCoord3iv = glTexCoord3iv;
table.m_glTexCoord3s = glTexCoord3s;
table.m_glTexCoord3sv = glTexCoord3sv;
table.m_glTexCoord4d = glTexCoord4d;
table.m_glTexCoord4dv = glTexCoord4dv;
table.m_glTexCoord4f = glTexCoord4f;
table.m_glTexCoord4fv = glTexCoord4fv;
table.m_glTexCoord4i = glTexCoord4i;
table.m_glTexCoord4iv = glTexCoord4iv;
table.m_glTexCoord4s = glTexCoord4s;
table.m_glTexCoord4sv = glTexCoord4sv;
table.m_glTexCoordPointer = glTexCoordPointer;
table.m_glTexEnvf = glTexEnvf;
table.m_glTexEnvfv = glTexEnvfv;
table.m_glTexEnvi = glTexEnvi;
table.m_glTexEnviv = glTexEnviv;
table.m_glTexGend = glTexGend;
table.m_glTexGendv = glTexGendv;
table.m_glTexGenf = glTexGenf;
table.m_glTexGenfv = glTexGenfv;
table.m_glTexGeni = glTexGeni;
table.m_glTexGeniv = glTexGeniv;
table.m_glTexImage1D = glTexImage1D;
table.m_glTexImage2D = glTexImage2D;
table.m_glTexParameterf = glTexParameterf;
table.m_glTexParameterfv = glTexParameterfv;
table.m_glTexParameteri = glTexParameteri;
table.m_glTexParameteriv = glTexParameteriv;
table.m_glTexSubImage1D = glTexSubImage1D;
table.m_glTexSubImage2D = glTexSubImage2D;
table.m_glTranslated = glTranslated;
table.m_glTranslatef = glTranslatef;
table.m_glVertex2d = glVertex2d;
table.m_glVertex2dv = glVertex2dv;
table.m_glVertex2f = glVertex2f;
table.m_glVertex2fv = glVertex2fv;
table.m_glVertex2i = glVertex2i;
table.m_glVertex2iv = glVertex2iv;
table.m_glVertex2s = glVertex2s;
table.m_glVertex2sv = glVertex2sv;
table.m_glVertex3d = glVertex3d;
table.m_glVertex3dv = glVertex3dv;
table.m_glVertex3f = glVertex3f;
table.m_glVertex3fv = glVertex3fv;
table.m_glVertex3i = glVertex3i;
table.m_glVertex3iv = glVertex3iv;
table.m_glVertex3s = glVertex3s;
table.m_glVertex3sv = glVertex3sv;
table.m_glVertex4d = glVertex4d;
table.m_glVertex4dv = glVertex4dv;
table.m_glVertex4f = glVertex4f;
table.m_glVertex4fv = glVertex4fv;
table.m_glVertex4i = glVertex4i;
table.m_glVertex4iv = glVertex4iv;
table.m_glVertex4s = glVertex4s;
table.m_glVertex4sv = glVertex4sv;
table.m_glVertexPointer = glVertexPointer;
table.m_glViewport = glViewport;
if ( QGL_ExtensionSupported( "GL_ARB_multitexture" ) ) {
table.support_ARB_multitexture =
QGL_constructExtensionFunc( table.m_glActiveTextureARB, "glActiveTextureARB" )
&& QGL_constructExtensionFunc( table.m_glClientActiveTextureARB, "glClientActiveTextureARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1dARB, "glMultiTexCoord1dARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1fARB, "glMultiTexCoord1fARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1iARB, "glMultiTexCoord1iARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1sARB, "glMultiTexCoord1sARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1svARB, "glMultiTexCoord1svARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2dARB, "glMultiTexCoord2dARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2fARB, "glMultiTexCoord2fARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2iARB, "glMultiTexCoord2iARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2sARB, "glMultiTexCoord2sARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2svARB, "glMultiTexCoord2svARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3dARB, "glMultiTexCoord3dARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3fARB, "glMultiTexCoord3fARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3iARB, "glMultiTexCoord3iARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3sARB, "glMultiTexCoord3sARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3svARB, "glMultiTexCoord3svARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4dARB, "glMultiTexCoord4dARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4fARB, "glMultiTexCoord4fARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4iARB, "glMultiTexCoord4iARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4sARB, "glMultiTexCoord4sARB" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4svARB, "glMultiTexCoord4svARB" );
if ( !table.support_ARB_multitexture ) {
extension_not_implemented( "GL_ARB_multitexture" );
}
}
else
{
table.support_ARB_multitexture = false;
}
if ( QGL_ExtensionSupported( "GL_ARB_texture_compression" ) ) {
table.support_ARB_texture_compression =
QGL_constructExtensionFunc( table.m_glCompressedTexImage3DARB, "glCompressedTexImage3DARB" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexImage2DARB, "glCompressedTexImage2DARB" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexImage1DARB, "glCompressedTexImage1DARB" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexSubImage3DARB, "glCompressedTexSubImage3DARB" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexSubImage2DARB, "glCompressedTexSubImage2DARB" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexSubImage1DARB, "glCompressedTexSubImage1DARB" )
&& QGL_constructExtensionFunc( table.m_glGetCompressedTexImageARB, "glGetCompressedTexImageARB" );
if ( !table.support_ARB_texture_compression ) {
extension_not_implemented( "GL_ARB_texture_compression" );
}
}
else
{
table.support_ARB_texture_compression = false;
}
table.support_EXT_texture_compression_s3tc = QGL_ExtensionSupported( "GL_EXT_texture_compression_s3tc" );
// GL 1.2
if ( table.major_version > 1 || table.minor_version >= 2 ) {
table.support_GL_1_2 =
QGL_constructExtensionFunc( table.m_glCopyTexSubImage3D, "glCopyTexSubImage3D" )
&& QGL_constructExtensionFunc( table.m_glDrawRangeElements, "glDrawRangeElements" )
&& QGL_constructExtensionFunc( table.m_glTexImage3D, "glTexImage3D" )
&& QGL_constructExtensionFunc( table.m_glTexSubImage3D, "glTexSubImage3D" );
if ( !table.support_GL_1_2 ) {
extension_not_implemented( "GL_VERSION_1_2" );
}
}
else
{
table.support_GL_1_2 = false;
}
// GL 1.3
if ( table.major_version > 1 || table.minor_version >= 3 ) {
table.support_GL_1_3 =
QGL_constructExtensionFunc( table.m_glActiveTexture, "glActiveTexture" )
&& QGL_constructExtensionFunc( table.m_glClientActiveTexture, "glClientActiveTexture" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexImage1D, "glCompressedTexImage1D" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexImage2D, "glCompressedTexImage2D" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexImage3D, "glCompressedTexImage3D" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexSubImage1D, "glCompressedTexSubImage1D" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexSubImage2D, "glCompressedTexSubImage2D" )
&& QGL_constructExtensionFunc( table.m_glCompressedTexSubImage3D, "glCompressedTexSubImage3D" )
&& QGL_constructExtensionFunc( table.m_glGetCompressedTexImage, "glGetCompressedTexImage" )
&& QGL_constructExtensionFunc( table.m_glLoadTransposeMatrixd, "glLoadTransposeMatrixd" )
&& QGL_constructExtensionFunc( table.m_glLoadTransposeMatrixf, "glLoadTransposeMatrixf" )
&& QGL_constructExtensionFunc( table.m_glMultTransposeMatrixd, "glMultTransposeMatrixd" )
&& QGL_constructExtensionFunc( table.m_glMultTransposeMatrixf, "glMultTransposeMatrixf" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1d, "glMultiTexCoord1d" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1dv, "glMultiTexCoord1dv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1f, "glMultiTexCoord1f" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1fv, "glMultiTexCoord1fv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1i, "glMultiTexCoord1i" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1iv, "glMultiTexCoord1iv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1s, "glMultiTexCoord1s" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord1sv, "glMultiTexCoord1sv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2d, "glMultiTexCoord2d" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2dv, "glMultiTexCoord2dv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2f, "glMultiTexCoord2f" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2fv, "glMultiTexCoord2fv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2i, "glMultiTexCoord2i" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2iv, "glMultiTexCoord2iv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2s, "glMultiTexCoord2s" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord2sv, "glMultiTexCoord2sv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3d, "glMultiTexCoord3d" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3dv, "glMultiTexCoord3dv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3f, "glMultiTexCoord3f" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3fv, "glMultiTexCoord3fv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3i, "glMultiTexCoord3i" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3iv, "glMultiTexCoord3iv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3s, "glMultiTexCoord3s" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord3sv, "glMultiTexCoord3sv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4d, "glMultiTexCoord4d" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4dv, "glMultiTexCoord4dv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4f, "glMultiTexCoord4f" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4fv, "glMultiTexCoord4fv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4i, "glMultiTexCoord4i" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4iv, "glMultiTexCoord4iv" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4s, "glMultiTexCoord4s" )
&& QGL_constructExtensionFunc( table.m_glMultiTexCoord4sv, "glMultiTexCoord4sv" )
&& QGL_constructExtensionFunc( table.m_glSampleCoverage, "glSampleCoverage" );
if ( !table.support_GL_1_3 ) {
extension_not_implemented( "GL_VERSION_1_3" );
}
}
else
{
table.support_GL_1_3 = false;
}
// GL 1.4
if ( table.major_version > 1 || table.minor_version >= 4 ) {
table.support_GL_1_4 =
QGL_constructExtensionFunc( table.m_glBlendColor, "glBlendColor" )
&& QGL_constructExtensionFunc( table.m_glBlendEquation, "glBlendEquation" )
&& QGL_constructExtensionFunc( table.m_glBlendFuncSeparate, "glBlendFuncSeparate" )
&& QGL_constructExtensionFunc( table.m_glFogCoordPointer, "glFogCoordPointer" )
&& QGL_constructExtensionFunc( table.m_glFogCoordd, "glFogCoordd" )
&& QGL_constructExtensionFunc( table.m_glFogCoorddv, "glFogCoorddv" )
&& QGL_constructExtensionFunc( table.m_glFogCoordf, "glFogCoordf" )
&& QGL_constructExtensionFunc( table.m_glFogCoordfv, "glFogCoordfv" )
&& QGL_constructExtensionFunc( table.m_glMultiDrawArrays, "glMultiDrawArrays" )
&& QGL_constructExtensionFunc( table.m_glMultiDrawElements, "glMultiDrawElements" )
&& QGL_constructExtensionFunc( table.m_glPointParameterf, "glPointParameterf" )
&& QGL_constructExtensionFunc( table.m_glPointParameterfv, "glPointParameterfv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3b, "glSecondaryColor3b" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3bv, "glSecondaryColor3bv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3d, "glSecondaryColor3d" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3dv, "glSecondaryColor3dv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3f, "glSecondaryColor3f" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3fv, "glSecondaryColor3fv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3i, "glSecondaryColor3i" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3iv, "glSecondaryColor3iv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3s, "glSecondaryColor3s" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3sv, "glSecondaryColor3sv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3ub, "glSecondaryColor3ub" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3ubv, "glSecondaryColor3ubv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3ui, "glSecondaryColor3ui" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3uiv, "glSecondaryColor3uiv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3us, "glSecondaryColor3us" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColor3usv, "glSecondaryColor3usv" )
&& QGL_constructExtensionFunc( table.m_glSecondaryColorPointer, "glSecondaryColorPointer" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2d, "glWindowPos2d" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2dv, "glWindowPos2dv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2f, "glWindowPos2f" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2fv, "glWindowPos2fv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2i, "glWindowPos2i" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2iv, "glWindowPos2iv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2s, "glWindowPos2s" )
&& QGL_constructExtensionFunc( table.m_glWindowPos2sv, "glWindowPos2sv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3d, "glWindowPos3d" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3dv, "glWindowPos3dv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3f, "glWindowPos3f" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3fv, "glWindowPos3fv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3i, "glWindowPos3i" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3iv, "glWindowPos3iv" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3s, "glWindowPos3s" )
&& QGL_constructExtensionFunc( table.m_glWindowPos3sv, "glWindowPos3sv" );
if ( !table.support_GL_1_4 ) {
extension_not_implemented( "GL_VERSION_1_4" );
}
}
else
{
table.support_GL_1_4 = false;
}
// GL 1.5
if ( table.major_version > 1 || table.minor_version >= 5 ) {
table.support_GL_1_5 =
QGL_constructExtensionFunc( table.m_glBeginQuery, "glBeginQuery" )
&& QGL_constructExtensionFunc( table.m_glBindBuffer, "glBindBuffer" )
&& QGL_constructExtensionFunc( table.m_glBufferData, "glBufferData" )
&& QGL_constructExtensionFunc( table.m_glBufferSubData, "glBufferSubData" )
&& QGL_constructExtensionFunc( table.m_glDeleteBuffers, "glDeleteBuffers" )
&& QGL_constructExtensionFunc( table.m_glDeleteQueries, "glDeleteQueries" )
&& QGL_constructExtensionFunc( table.m_glEndQuery, "glEndQuery" )
&& QGL_constructExtensionFunc( table.m_glGenBuffers, "glGenBuffers" )
&& QGL_constructExtensionFunc( table.m_glGenQueries, "glGenQueries" )
&& QGL_constructExtensionFunc( table.m_glGetBufferParameteriv, "glGetBufferParameteriv" )
&& QGL_constructExtensionFunc( table.m_glGetBufferPointerv, "glGetBufferPointerv" )
&& QGL_constructExtensionFunc( table.m_glGetBufferSubData, "glGetBufferSubData" )
&& QGL_constructExtensionFunc( table.m_glGetQueryObjectiv, "glGetQueryObjectiv" )
&& QGL_constructExtensionFunc( table.m_glGetQueryObjectuiv, "glGetQueryObjectuiv" )
&& QGL_constructExtensionFunc( table.m_glGetQueryiv, "glGetQueryiv" )
&& QGL_constructExtensionFunc( table.m_glIsBuffer, "glIsBuffer" )
&& QGL_constructExtensionFunc( table.m_glIsQuery, "glIsQuery" )
&& QGL_constructExtensionFunc( table.m_glMapBuffer, "glMapBuffer" )
&& QGL_constructExtensionFunc( table.m_glUnmapBuffer, "glUnmapBuffer" );
if ( !table.support_GL_1_5 ) {
extension_not_implemented( "GL_VERSION_1_5" );
}
}
else
{
table.support_GL_1_5 = false;
}
if ( QGL_ExtensionSupported( "GL_ARB_vertex_program" ) ) {
table.support_ARB_vertex_program =
QGL_constructExtensionFunc( table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB" )
&& QGL_constructExtensionFunc( table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB" )
&& QGL_constructExtensionFunc( table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB" )
&& QGL_constructExtensionFunc( table.m_glProgramStringARB, "glProgramStringARB" )
&& QGL_constructExtensionFunc( table.m_glBindProgramARB, "glBindProgramARB" )
&& QGL_constructExtensionFunc( table.m_glDeleteProgramsARB, "glDeleteProgramsARB" )
&& QGL_constructExtensionFunc( table.m_glGenProgramsARB, "glGenProgramsARB" )
&& QGL_constructExtensionFunc( table.m_glProgramEnvParameter4dARB, "glProgramEnvParameter4dARB" )
&& QGL_constructExtensionFunc( table.m_glProgramEnvParameter4dvARB, "glProgramEnvParameter4dvARB" )
&& QGL_constructExtensionFunc( table.m_glProgramEnvParameter4fARB, "glProgramEnvParameter4fARB" )
&& QGL_constructExtensionFunc( table.m_glProgramEnvParameter4fvARB, "glProgramEnvParameter4fvARB" )
&& QGL_constructExtensionFunc( table.m_glProgramLocalParameter4dARB, "glProgramLocalParameter4dARB" )
&& QGL_constructExtensionFunc( table.m_glProgramLocalParameter4dvARB, "glProgramLocalParameter4dvARB" )
&& QGL_constructExtensionFunc( table.m_glProgramLocalParameter4fARB, "glProgramLocalParameter4fARB" )
&& QGL_constructExtensionFunc( table.m_glProgramLocalParameter4fvARB, "glProgramLocalParameter4fvARB" )
&& QGL_constructExtensionFunc( table.m_glGetProgramEnvParameterdvARB, "glGetProgramEnvParameterdvARB" )
&& QGL_constructExtensionFunc( table.m_glGetProgramEnvParameterfvARB, "glGetProgramEnvParameterfvARB" )
&& QGL_constructExtensionFunc( table.m_glGetProgramLocalParameterdvARB, "glGetProgramLocalParameterdvARB" )
&& QGL_constructExtensionFunc( table.m_glGetProgramLocalParameterfvARB, "glGetProgramLocalParameterfvARB" )
&& QGL_constructExtensionFunc( table.m_glGetProgramivARB, "glGetProgramivARB" )
&& QGL_constructExtensionFunc( table.m_glGetProgramStringARB, "glGetProgramStringARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB" )
&& QGL_constructExtensionFunc( table.m_glIsProgramARB, "glIsProgramARB" );
if ( !table.support_ARB_vertex_program ) {
extension_not_implemented( "GL_ARB_vertex_program" );
}
}
else
{
table.support_ARB_vertex_program = false;
}
table.support_ARB_fragment_program = QGL_ExtensionSupported( "GL_ARB_fragment_program" );
if ( QGL_ExtensionSupported( "GL_ARB_shader_objects" ) ) {
table.support_ARB_shader_objects =
QGL_constructExtensionFunc( table.m_glDeleteObjectARB, "glDeleteObjectARB" )
&& QGL_constructExtensionFunc( table.m_glGetHandleARB, "glGetHandleARB" )
&& QGL_constructExtensionFunc( table.m_glDetachObjectARB, "glDetachObjectARB" )
&& QGL_constructExtensionFunc( table.m_glCreateShaderObjectARB, "glCreateShaderObjectARB" )
&& QGL_constructExtensionFunc( table.m_glShaderSourceARB, "glShaderSourceARB" )
&& QGL_constructExtensionFunc( table.m_glCompileShaderARB, "glCompileShaderARB" )
&& QGL_constructExtensionFunc( table.m_glCreateProgramObjectARB, "glCreateProgramObjectARB" )
&& QGL_constructExtensionFunc( table.m_glAttachObjectARB, "glAttachObjectARB" )
&& QGL_constructExtensionFunc( table.m_glLinkProgramARB, "glLinkProgramARB" )
&& QGL_constructExtensionFunc( table.m_glUseProgramObjectARB, "glUseProgramObjectARB" )
&& QGL_constructExtensionFunc( table.m_glValidateProgramARB, "glValidateProgramARB" )
&& QGL_constructExtensionFunc( table.m_glUniform1fARB, "glUniform1fARB" )
&& QGL_constructExtensionFunc( table.m_glUniform2fARB, "glUniform2fARB" )
&& QGL_constructExtensionFunc( table.m_glUniform3fARB, "glUniform3fARB" )
&& QGL_constructExtensionFunc( table.m_glUniform4fARB, "glUniform4fARB" )
&& QGL_constructExtensionFunc( table.m_glUniform1iARB, "glUniform1iARB" )
&& QGL_constructExtensionFunc( table.m_glUniform2iARB, "glUniform2iARB" )
&& QGL_constructExtensionFunc( table.m_glUniform3iARB, "glUniform3iARB" )
&& QGL_constructExtensionFunc( table.m_glUniform4iARB, "glUniform4iARB" )
&& QGL_constructExtensionFunc( table.m_glUniform1fvARB, "glUniform1fvARB" )
&& QGL_constructExtensionFunc( table.m_glUniform2fvARB, "glUniform2fvARB" )
&& QGL_constructExtensionFunc( table.m_glUniform3fvARB, "glUniform3fvARB" )
&& QGL_constructExtensionFunc( table.m_glUniform4fvARB, "glUniform4fvARB" )
&& QGL_constructExtensionFunc( table.m_glUniform1ivARB, "glUniform1ivARB" )
&& QGL_constructExtensionFunc( table.m_glUniform2ivARB, "glUniform2ivARB" )
&& QGL_constructExtensionFunc( table.m_glUniform3ivARB, "glUniform3ivARB" )
&& QGL_constructExtensionFunc( table.m_glUniform4ivARB, "glUniform4ivARB" )
&& QGL_constructExtensionFunc( table.m_glUniformMatrix2fvARB, "glUniformMatrix2fvARB" )
&& QGL_constructExtensionFunc( table.m_glUniformMatrix3fvARB, "glUniformMatrix3fvARB" )
&& QGL_constructExtensionFunc( table.m_glUniformMatrix4fvARB, "glUniformMatrix4fvARB" )
&& QGL_constructExtensionFunc( table.m_glGetObjectParameterfvARB, "glGetObjectParameterfvARB" )
&& QGL_constructExtensionFunc( table.m_glGetObjectParameterivARB, "glGetObjectParameterivARB" )
&& QGL_constructExtensionFunc( table.m_glGetInfoLogARB, "glGetInfoLogARB" )
&& QGL_constructExtensionFunc( table.m_glGetAttachedObjectsARB, "glGetAttachedObjectsARB" )
&& QGL_constructExtensionFunc( table.m_glGetUniformLocationARB, "glGetUniformLocationARB" )
&& QGL_constructExtensionFunc( table.m_glGetActiveUniformARB, "glGetActiveUniformARB" )
&& QGL_constructExtensionFunc( table.m_glGetUniformfvARB, "glGetUniformfvARB" )
&& QGL_constructExtensionFunc( table.m_glGetUniformivARB, "glGetUniformivARB" )
&& QGL_constructExtensionFunc( table.m_glGetShaderSourceARB, "glGetShaderSourceARB" );
if ( !table.support_ARB_shader_objects ) {
extension_not_implemented( "GL_ARB_shader_objects" );
}
}
else
{
table.support_ARB_shader_objects = false;
}
if ( QGL_ExtensionSupported( "GL_ARB_vertex_shader" ) ) {
table.support_ARB_vertex_shader =
QGL_constructExtensionFunc( table.m_glVertexAttrib1fARB, "glVertexAttrib1fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1sARB, "glVertexAttrib1sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1dARB, "glVertexAttrib1dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2fARB, "glVertexAttrib2fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2sARB, "glVertexAttrib2sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2dARB, "glVertexAttrib2dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3fARB, "glVertexAttrib3fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3sARB, "glVertexAttrib3sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3dARB, "glVertexAttrib3dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4fARB, "glVertexAttrib4fARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4sARB, "glVertexAttrib4sARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4dARB, "glVertexAttrib4dARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NubARB, "glVertexAttrib4NubARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1fvARB, "glVertexAttrib1fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1svARB, "glVertexAttrib1svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1dvARB, "glVertexAttrib1dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2fvARB, "glVertexAttrib2fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2svARB, "glVertexAttrib2svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2dvARB, "glVertexAttrib2dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3fvARB, "glVertexAttrib3fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3svARB, "glVertexAttrib3svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3dvARB, "glVertexAttrib3dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4fvARB, "glVertexAttrib4fvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4svARB, "glVertexAttrib4svARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4dvARB, "glVertexAttrib4dvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4ivARB, "glVertexAttrib4ivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4bvARB, "glVertexAttrib4bvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4ubvARB, "glVertexAttrib4ubvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4usvARB, "glVertexAttrib4usvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4uivARB, "glVertexAttrib4uivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NbvARB, "glVertexAttrib4NbvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NsvARB, "glVertexAttrib4NsvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NivARB, "glVertexAttrib4NivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NubvARB, "glVertexAttrib4NubvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NusvARB, "glVertexAttrib4NusvARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4NuivARB, "glVertexAttrib4NuivARB" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribPointerARB, "glVertexAttribPointerARB" )
&& QGL_constructExtensionFunc( table.m_glEnableVertexAttribArrayARB, "glEnableVertexAttribArrayARB" )
&& QGL_constructExtensionFunc( table.m_glDisableVertexAttribArrayARB, "glDisableVertexAttribArrayARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribdvARB, "glGetVertexAttribdvARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribfvARB, "glGetVertexAttribfvARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribivARB, "glGetVertexAttribivARB" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribPointervARB, "glGetVertexAttribPointervARB" )
&& QGL_constructExtensionFunc( table.m_glBindAttribLocationARB, "glBindAttribLocationARB" )
&& QGL_constructExtensionFunc( table.m_glGetActiveAttribARB, "glGetActiveAttribARB" )
&& QGL_constructExtensionFunc( table.m_glGetAttribLocationARB, "glGetAttribLocationARB" );
if ( !table.support_ARB_vertex_shader ) {
extension_not_implemented( "GL_ARB_vertex_shader" );
}
}
else
{
table.support_ARB_vertex_shader = false;
}
if ( QGL_ExtensionSupported( "GL_NV_vertex_program2" ) ) {
table.support_NV_vertex_program2 =
QGL_constructExtensionFunc( table.m_glAreProgramsResidentNV, "glAreProgramsResidentNV" )
&& QGL_constructExtensionFunc( table.m_glBindProgramNV, "glBindProgramNV" )
&& QGL_constructExtensionFunc( table.m_glDeleteProgramsNV, "glDeleteProgramsNV" )
&& QGL_constructExtensionFunc( table.m_glExecuteProgramNV, "glExecuteProgramNV" )
&& QGL_constructExtensionFunc( table.m_glGenProgramsNV, "glGenProgramsNV" )
&& QGL_constructExtensionFunc( table.m_glGetProgramParameterdvNV, "glGetProgramParameterdvNV" )
&& QGL_constructExtensionFunc( table.m_glGetProgramParameterfvNV, "glGetProgramParameterfvNV" )
&& QGL_constructExtensionFunc( table.m_glGetProgramivNV, "glGetProgramivNV" )
&& QGL_constructExtensionFunc( table.m_glGetProgramStringNV, "glGetProgramStringNV" )
&& QGL_constructExtensionFunc( table.m_glGetTrackMatrixivNV, "glGetTrackMatrixivNV" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribdvNV, "glGetVertexAttribdvNV" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribfvNV, "glGetVertexAttribfvNV" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribivNV, "glGetVertexAttribivNV" )
&& QGL_constructExtensionFunc( table.m_glGetVertexAttribPointervNV, "glGetVertexAttribPointervNV" )
&& QGL_constructExtensionFunc( table.m_glIsProgramNV, "glIsProgramNV" )
&& QGL_constructExtensionFunc( table.m_glLoadProgramNV, "glLoadProgramNV" )
&& QGL_constructExtensionFunc( table.m_glProgramParameter4fNV, "glProgramParameter4fNV" )
&& QGL_constructExtensionFunc( table.m_glProgramParameter4fvNV, "glProgramParameter4fvNV" )
&& QGL_constructExtensionFunc( table.m_glProgramParameters4fvNV, "glProgramParameters4fvNV" )
&& QGL_constructExtensionFunc( table.m_glRequestResidentProgramsNV, "glRequestResidentProgramsNV" )
&& QGL_constructExtensionFunc( table.m_glTrackMatrixNV, "glTrackMatrixNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribPointerNV, "glVertexAttribPointerNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1fNV, "glVertexAttrib1fNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib1fvNV, "glVertexAttrib1fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2fNV, "glVertexAttrib2fNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib2fvNV, "glVertexAttrib2fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3fNV, "glVertexAttrib3fNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib3fvNV, "glVertexAttrib3fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4fNV, "glVertexAttrib4fNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttrib4fvNV, "glVertexAttrib4fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribs1fvNV, "glVertexAttribs1fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribs2fvNV, "glVertexAttribs2fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribs3fvNV, "glVertexAttribs3fvNV" )
&& QGL_constructExtensionFunc( table.m_glVertexAttribs4fvNV, "glVertexAttribs4fvNV" );
if ( !table.support_NV_vertex_program2 ) {
extension_not_implemented( "GL_NV_vertex_program2" );
}
}
else
{
table.support_NV_vertex_program2 = false;
QGL_invalidateExtensionFunc( table.m_glAreProgramsResidentNV );
QGL_invalidateExtensionFunc( table.m_glBindProgramNV );
QGL_invalidateExtensionFunc( table.m_glDeleteProgramsNV );
QGL_invalidateExtensionFunc( table.m_glExecuteProgramNV );
QGL_invalidateExtensionFunc( table.m_glGenProgramsNV );
QGL_invalidateExtensionFunc( table.m_glGetProgramParameterdvNV );
QGL_invalidateExtensionFunc( table.m_glGetProgramParameterfvNV );
QGL_invalidateExtensionFunc( table.m_glGetProgramivNV );
QGL_invalidateExtensionFunc( table.m_glGetProgramStringNV );
QGL_invalidateExtensionFunc( table.m_glGetTrackMatrixivNV );
QGL_invalidateExtensionFunc( table.m_glGetVertexAttribdvNV );
QGL_invalidateExtensionFunc( table.m_glGetVertexAttribfvNV );
QGL_invalidateExtensionFunc( table.m_glGetVertexAttribivNV );
QGL_invalidateExtensionFunc( table.m_glGetVertexAttribPointervNV );
QGL_invalidateExtensionFunc( table.m_glIsProgramNV );
QGL_invalidateExtensionFunc( table.m_glLoadProgramNV );
QGL_invalidateExtensionFunc( table.m_glProgramParameter4fNV );
QGL_invalidateExtensionFunc( table.m_glProgramParameter4fvNV );
QGL_invalidateExtensionFunc( table.m_glProgramParameters4fvNV );
QGL_invalidateExtensionFunc( table.m_glRequestResidentProgramsNV );
QGL_invalidateExtensionFunc( table.m_glTrackMatrixNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttribPointerNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib1fNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib1fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib2fNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib2fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib3fNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib3fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib4fNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttrib4fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttribs1fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttribs2fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttribs3fvNV );
QGL_invalidateExtensionFunc( table.m_glVertexAttribs4fvNV );
}
if ( QGL_ExtensionSupported( "GL_NV_fragment_program" ) ) {
table.support_NV_fragment_program =
QGL_constructExtensionFunc( table.m_glProgramNamedParameter4fNV, "glProgramNamedParameter4fNV" )
&& QGL_constructExtensionFunc( table.m_glProgramNamedParameter4fvNV, "glProgramNamedParameter4fvNV" )
&& QGL_constructExtensionFunc( table.m_glGetProgramNamedParameterfvNV, "glGetProgramNamedParameterfvNV" );
if ( !table.support_NV_fragment_program ) {
extension_not_implemented( "GL_NV_fragment_program" );
}
}
else
{
table.support_NV_fragment_program = false;
}
table.support_ARB_fragment_shader = QGL_ExtensionSupported( "GL_ARB_fragment_shader" );
table.support_ARB_shading_language_100 = QGL_ExtensionSupported( "GL_ARB_shading_language_100" );
if ( QGL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) {
glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &g_maxTextureAnisotropy );
globalOutputStream() << "Anisotropic filtering possible (max " << g_maxTextureAnisotropy << "x)\n";
}
else
{
globalOutputStream() << "No Anisotropic filtering available\n";
g_maxTextureAnisotropy = 0;
}
}
void QGL_sharedContextDestroyed( OpenGLBinding& table ){
QGL_clear( table );
}
void QGL_assertNoErrors( const char *file, int line ){
GLenum error = GlobalOpenGL().m_glGetError();
while ( error != GL_NO_ERROR )
{
const char* errorString = reinterpret_cast<const char*>( qgluErrorString( error ) );
if ( error == GL_OUT_OF_MEMORY ) {
ERROR_MESSAGE( "OpenGL out of memory error at " << file << ":" << line << ": " << errorString );
}
else
{
ERROR_MESSAGE( "OpenGL error at " << file << ":" << line << ": " << errorString );
}
error = GlobalOpenGL().m_glGetError();
}
}
class QglAPI
{
OpenGLBinding m_qgl;
public:
typedef OpenGLBinding Type;
STRING_CONSTANT( Name, "*" );
QglAPI(){
QGL_Init( m_qgl );
m_qgl.assertNoErrors = &QGL_assertNoErrors;
}
~QglAPI(){
QGL_Shutdown( m_qgl );
}
OpenGLBinding* getTable(){
return &m_qgl;
}
};
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
typedef SingletonModule<QglAPI> QglModule;
typedef Static<QglModule> StaticQglModule;
StaticRegisterModule staticRegisterQgl( StaticQglModule::instance() );