netradiant-custom/tools/quake3
Garux 1bd3e7ae18 * model shader paths guessings: use material names, starting with textures/ or models/ as is
so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
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common unify angles key reading 2021-11-08 21:39:38 +03:00
q3map2 * model shader paths guessings: use material names, starting with textures/ or models/ as is 2021-12-16 03:06:30 +03:00
q3maporigin2originbrush.pl a Q3 map origin to origin brush converter to fix maps that this q3map2 no longer compiles correctly 2009-05-05 09:59:40 +00:00