menus... * help+: Blendmodes cheatsheet misc... * fix treemodel Clang compilation * fix: 1x1 textures crash and appearence * fix of: create func static in non doom3 gametype = group entity w/o objects * merged tex bro textures borders; stipple indicates shaders * realigned tex bro text, so one doesn't collide with textures borders * fix of texture focusing in tex bro * grayscale RLE TGA support * unsupported Doom 3 entity keys: popup->log warning * patch inspector: +flip texture buttons * disabled texture lock by default (confuses novices, suddenly) * added MeshTex plugin src to project, compiled, fixed (works now-)
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined ( INCLUDED_PATCHMANIP_H )
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#define INCLUDED_PATCHMANIP_H
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#include "string/stringfwd.h"
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void Patch_registerCommands();
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typedef struct _GtkToolbar GtkToolbar;
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typedef struct _GtkMenu GtkMenu;
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void Patch_constructToolbar( GtkToolbar* toolbar );
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void Patch_constructMenu( GtkMenu* menu );
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namespace scene
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{
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class Graph;
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}
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void Scene_PatchSetShader_Selected( scene::Graph& graph, const char* name );
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void Scene_PatchGetShader_Selected( scene::Graph& graph, CopiedString& name );
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void Scene_PatchSelectByShader( scene::Graph& graph, const char* name );
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void Scene_PatchFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
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void Scene_PatchFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
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void Scene_PatchCapTexture_Selected( scene::Graph& graph );
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void Scene_PatchNaturalTexture_Selected( scene::Graph& graph );
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void Scene_PatchTileTexture_Selected( scene::Graph& graph, float s, float t );
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void PatchFilters_construct();
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void PatchPreferences_construct();
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void Patch_registerPreferencesPage();
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void Patch_NaturalTexture();
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void Patch_CapTexture();
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void Patch_ResetTexture();
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void Patch_FitTexture();
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void Patch_FlipTextureX();
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void Patch_FlipTextureY();
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class PatchCreator;
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extern PatchCreator* g_patchCreator;
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#endif
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