netradiant-custom/radiant/eclass.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

360 lines
10 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "eclass.h"
#include "debugging/debugging.h"
#include <map>
#include "ifilesystem.h"
#include "string/string.h"
#include "eclasslib.h"
#include "os/path.h"
#include "os/dir.h"
#include "stream/stringstream.h"
#include "moduleobservers.h"
#include "commandlib.h"
#include "preferences.h"
#include "mainframe.h"
namespace
{
typedef std::map<const char*, EntityClass*, RawStringLessNoCase> EntityClasses;
EntityClasses g_entityClasses;
EntityClass *eclass_bad = 0;
//char eclass_directory[1024];
typedef std::map<CopiedString, ListAttributeType> ListAttributeTypes;
ListAttributeTypes g_listTypes;
}
EClassModules& EntityClassManager_getEClassModules();
/*!
implementation of the EClass manager API
*/
void CleanEntityList( EntityClasses& entityClasses ){
for ( EntityClasses::iterator i = entityClasses.begin(); i != entityClasses.end(); ++i )
{
( *i ).second->free( ( *i ).second );
}
entityClasses.clear();
}
void Eclass_Clear(){
CleanEntityList( g_entityClasses );
g_listTypes.clear();
}
EntityClass* EClass_InsertSortedList( EntityClasses& entityClasses, EntityClass *entityClass ){
std::pair<EntityClasses::iterator, bool> result = entityClasses.insert( EntityClasses::value_type( entityClass->name(), entityClass ) );
if ( !result.second ) {
entityClass->free( entityClass );
}
return ( *result.first ).second;
}
EntityClass* Eclass_InsertAlphabetized( EntityClass *e ){
return EClass_InsertSortedList( g_entityClasses, e );
}
void Eclass_forEach( EntityClassVisitor& visitor ){
for ( EntityClasses::iterator i = g_entityClasses.begin(); i != g_entityClasses.end(); ++i )
{
visitor.visit( ( *i ).second );
}
}
class RadiantEclassCollector : public EntityClassCollector
{
public:
void insert( EntityClass* eclass ){
Eclass_InsertAlphabetized( eclass );
}
void insert( const char* name, const ListAttributeType& list ){
g_listTypes.insert( ListAttributeTypes::value_type( name, list ) );
}
};
RadiantEclassCollector g_collector;
const ListAttributeType* EntityClass_findListType( const char* name ){
ListAttributeTypes::iterator i = g_listTypes.find( name );
if ( i != g_listTypes.end() ) {
return &( *i ).second;
}
return 0;
}
class EntityClassFilterMode
{
public:
bool filter_mp_sp;
const char* mp_ignore_prefix;
const char* sp_ignore_prefix;
EntityClassFilterMode() :
filter_mp_sp( !string_empty( g_pGameDescription->getKeyValue( "eclass_filter_gamemode" ) ) ),
mp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_sp_prefix" ) ),
sp_ignore_prefix( g_pGameDescription->getKeyValue( "eclass_mp_prefix" ) ){
if ( string_empty( mp_ignore_prefix ) ) {
mp_ignore_prefix = "sp_";
}
if ( string_empty( sp_ignore_prefix ) ) {
sp_ignore_prefix = "mp_";
}
}
};
class EntityClassesLoadFile
{
const EntityClassScanner& scanner;
const char* m_directory;
public:
EntityClassesLoadFile( const EntityClassScanner& scanner, const char* directory ) : scanner( scanner ), m_directory( directory ){
}
void operator()( const char* name ) const {
EntityClassFilterMode filterMode;
if ( filterMode.filter_mp_sp ) {
if ( string_empty( GlobalRadiant().getGameMode() ) || string_equal( GlobalRadiant().getGameMode(), "sp" ) ) {
if ( string_equal_n( name, filterMode.sp_ignore_prefix, strlen( filterMode.sp_ignore_prefix ) ) ) {
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
else
{
if ( string_equal_n( name, filterMode.mp_ignore_prefix, strlen( filterMode.mp_ignore_prefix ) ) ) {
globalOutputStream() << "Ignoring '" << name << "'\n";
return;
}
}
}
// for a given name, we grab the first .def in the vfs
// this allows to override baseq3/scripts/entities.def for instance
const auto relPath = StringStream( m_directory, name );
scanner.scanFile( g_collector, relPath );
}
};
struct PathLess
{
bool operator()( const CopiedString& path, const CopiedString& other ) const {
return path_less( path.c_str(), other.c_str() );
}
};
typedef std::map<CopiedString, const char*, PathLess> Paths;
class PathsInsert
{
Paths& m_paths;
const char* m_directory;
public:
PathsInsert( Paths& paths, const char* directory ) : m_paths( paths ), m_directory( directory ){
}
void operator()( const char* name ) const {
m_paths.insert( Paths::value_type( name, m_directory ) );
}
};
void EntityClassQuake3_constructDirectory( const char* directory, const char* extension, Paths& paths ){
globalOutputStream() << "EntityClass: searching " << makeQuoted( directory ) << " for *." << extension << '\n';
Directory_forEach( directory, matchFileExtension( extension, PathsInsert( paths, directory ) ) );
}
void EntityClassQuake3_Construct(){
const auto baseDirectory = StringStream( GlobalRadiant().getGameToolsPath(), GlobalRadiant().getRequiredGameDescriptionKeyValue( "basegame" ), '/' );
const auto gameDirectory = StringStream( GlobalRadiant().getGameToolsPath(), GlobalRadiant().getGameName(), '/' );
class LoadEntityDefinitionsVisitor : public EClassModules::Visitor
{
const char* baseDirectory;
const char* gameDirectory;
public:
LoadEntityDefinitionsVisitor( const char* baseDirectory, const char* gameDirectory )
: baseDirectory( baseDirectory ), gameDirectory( gameDirectory ){
}
void visit( const char* name, const EntityClassScanner& table ) const {
Paths paths;
EntityClassQuake3_constructDirectory( baseDirectory, table.getExtension(), paths );
if ( !string_equal( baseDirectory, gameDirectory ) ) {
EntityClassQuake3_constructDirectory( gameDirectory, table.getExtension(), paths );
}
for ( Paths::iterator i = paths.begin(); i != paths.end(); ++i )
{
EntityClassesLoadFile( table, ( *i ).second ) ( ( *i ).first.c_str() );
}
}
};
EntityClassManager_getEClassModules().foreachModule( LoadEntityDefinitionsVisitor( baseDirectory, gameDirectory ) );
}
EntityClass *Eclass_ForName( const char *name, bool has_brushes ){
ASSERT_NOTNULL( name );
if ( string_empty( name ) ) {
return eclass_bad;
}
EntityClasses::iterator i = g_entityClasses.find( name );
if ( i != g_entityClasses.end() && string_equal( ( *i ).first, name ) ) {
return ( *i ).second;
}
EntityClass* e = EntityClass_Create_Default( name, has_brushes );
return Eclass_InsertAlphabetized( e );
}
class EntityClassQuake3 : public ModuleObserver
{
std::size_t m_unrealised;
ModuleObservers m_observers;
public:
EntityClassQuake3() : m_unrealised( 4 ){
}
void realise(){
if ( --m_unrealised == 0 ) {
//globalOutputStream() << "Entity Classes: realise\n";
EntityClassQuake3_Construct();
m_observers.realise();
}
}
void unrealise(){
if ( ++m_unrealised == 1 ) {
m_observers.unrealise();
//globalOutputStream() << "Entity Classes: unrealise\n";
Eclass_Clear();
}
}
void attach( ModuleObserver& observer ){
m_observers.attach( observer );
}
void detach( ModuleObserver& observer ){
m_observers.detach( observer );
}
};
EntityClassQuake3 g_EntityClassQuake3;
void EntityClass_attach( ModuleObserver& observer ){
g_EntityClassQuake3.attach( observer );
}
void EntityClass_detach( ModuleObserver& observer ){
g_EntityClassQuake3.detach( observer );
}
void EntityClass_realise(){
g_EntityClassQuake3.realise();
}
void EntityClass_unrealise(){
g_EntityClassQuake3.unrealise();
}
void EntityClassQuake3_construct(){
// start by creating the default unknown eclass
eclass_bad = EClass_Create( "UNKNOWN_CLASS", Vector3( 0.0f, 0.5f, 0.0f ), "" );
EntityClass_realise();
}
void EntityClassQuake3_destroy(){
EntityClass_unrealise();
eclass_bad->free( eclass_bad );
}
#include "modulesystem/modulesmap.h"
class EntityClassQuake3Dependencies :
public GlobalRadiantModuleRef,
public GlobalFileSystemModuleRef,
public GlobalShaderCacheModuleRef
{
EClassModulesRef m_eclass_modules;
public:
EntityClassQuake3Dependencies() :
m_eclass_modules( GlobalRadiant().getRequiredGameDescriptionKeyValue( "entityclasstype" ) ){
}
EClassModules& getEClassModules(){
return m_eclass_modules.get();
}
};
class EclassManagerAPI
{
EntityClassManager m_eclassmanager;
public:
typedef EntityClassManager Type;
STRING_CONSTANT( Name, "quake3" );
EclassManagerAPI(){
EntityClassQuake3_construct();
m_eclassmanager.findOrInsert = &Eclass_ForName;
m_eclassmanager.findListType = &EntityClass_findListType;
m_eclassmanager.forEach = &Eclass_forEach;
m_eclassmanager.attach = &EntityClass_attach;
m_eclassmanager.detach = &EntityClass_detach;
m_eclassmanager.realise = &EntityClass_realise;
m_eclassmanager.unrealise = &EntityClass_unrealise;
GlobalRadiant().attachGameToolsPathObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameModeObserver( g_EntityClassQuake3 );
GlobalRadiant().attachGameNameObserver( g_EntityClassQuake3 );
}
~EclassManagerAPI(){
GlobalRadiant().detachGameNameObserver( g_EntityClassQuake3 );
GlobalRadiant().detachGameModeObserver( g_EntityClassQuake3 );
GlobalRadiant().detachGameToolsPathObserver( g_EntityClassQuake3 );
EntityClassQuake3_destroy();
}
EntityClassManager* getTable(){
return &m_eclassmanager;
}
};
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
typedef SingletonModule<EclassManagerAPI, EntityClassQuake3Dependencies> EclassManagerModule;
typedef Static<EclassManagerModule> StaticEclassManagerModule;
StaticRegisterModule staticRegisterEclassManager( StaticEclassManagerModule::instance() );
EClassModules& EntityClassManager_getEClassModules(){
return StaticEclassManagerModule::instance().getDependencies().getEClassModules();
}