netradiant-custom/radiant/autosave.cpp
Garux df02774ff5 tweak StringOutputStream use
auto str = StringOutputStream()(bla) use form was not doing copy elision or move, but copy
2024-01-29 16:54:08 +06:00

194 lines
5.7 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "autosave.h"
#include "os/file.h"
#include "os/path.h"
#include "commandlib.h"
#include "stream/stringstream.h"
#include "gtkutil/messagebox.h"
#include "scenelib.h"
#include "mapfile.h"
#include "map.h"
#include "mainframe.h"
#include "qe3.h"
#include "preferences.h"
#if defined( WIN32 )
#define PATH_MAX 260
#endif
bool DoesFileExist( const char* name, std::size_t& size ){
if ( file_exists( name ) ) {
size += file_size( name );
return true;
}
return false;
}
void Map_Snapshot(){
// we need to do the following
// 1. make sure the snapshot directory exists (create it if it doesn't)
// 2. find out what the lastest save is based on number
// 3. inc that and save the map
const char* mapname = Map_Name( g_map );
const auto snapshotsDir = StringStream( PathFilenameless( mapname ), "snapshots" );
if ( file_exists( snapshotsDir ) || Q_mkdir( snapshotsDir ) ) {
std::size_t lSize = 0;
const auto strNewPath = StringStream( snapshotsDir, '/', path_get_filename_start( mapname ) );
const char* ext = path_get_filename_base_end( strNewPath );
StringOutputStream snapshotFilename( 256 );
for ( int nCount = 0; ; ++nCount )
{
// The original map's filename is "<path>/<name>.<ext>"
// The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
snapshotFilename( StringRange( strNewPath.c_str(), ext ), '.', nCount, ext );
if ( !DoesFileExist( snapshotFilename, lSize ) ) {
break;
}
}
// save in the next available slot
Map_SaveFile( snapshotFilename );
if ( lSize > 50 * 1024 * 1024 ) { // total size of saves > 50 mb
globalOutputStream() << "The snapshot files in " << snapshotsDir << " total more than 50 megabytes. You might consider cleaning up.";
}
}
else
{
const auto strMsg = StringStream( "Snapshot save failed.. unabled to create directory\n", snapshotsDir );
qt_MessageBox( MainFrame_getWindow(), strMsg );
}
}
/*
===============
QE_CheckAutoSave
If five minutes have passed since making a change
and the map hasn't been saved, save it out.
===============
*/
bool g_AutoSave_Enabled = true;
int m_AutoSave_Frequency = 15;
bool g_SnapShots_Enabled = false;
namespace
{
time_t s_start = 0;
std::size_t s_changes = 0;
}
void AutoSave_clear(){
s_changes = 0;
}
scene::Node& Map_Node(){
return GlobalSceneGraph().root();
}
void QE_CheckAutoSave(){
if ( !Map_Valid( g_map ) || !ScreenUpdates_Enabled() ) {
return;
}
time_t now;
time( &now );
if ( s_start == 0 || s_changes == Node_getMapFile( Map_Node() )->changes() ) {
s_start = now;
}
if ( ( now - s_start ) > ( 60 * m_AutoSave_Frequency ) ) {
s_start = now;
s_changes = Node_getMapFile( Map_Node() )->changes();
if ( g_AutoSave_Enabled ) {
const char* strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
globalOutputStream() << strMsg << '\n';
//Sys_Status(strMsg);
// only snapshot if not working on a default map
if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) ) {
Map_Snapshot();
}
else
{
if ( Map_Unnamed( g_map ) ) {
auto autosave = StringStream( g_qeglobals.m_userGamePath, "maps/" );
Q_mkdir( autosave );
autosave << "autosave.map";
Map_SaveFile( autosave );
}
else
{
const char* name = Map_Name( g_map );
const char* extension = path_get_filename_base_end( name );
const auto autosave = StringStream( StringRange( name, extension ), ".autosave", extension );
Map_SaveFile( autosave );
}
}
}
else
{
globalOutputStream() << "Autosave skipped...\n";
//Sys_Status ("Autosave skipped...");
}
}
}
void Autosave_constructPreferences( PreferencesPage& page ){
QCheckBox* autosave_enabled = page.appendCheckBox( "Autosave", "Enable Autosave", g_AutoSave_Enabled );
QWidget* autosave_frequency = page.appendSpinner( "Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 60 );
Widget_connectToggleDependency( autosave_frequency, autosave_enabled );
page.appendCheckBox( "", "Save Snapshots", g_SnapShots_Enabled );
}
void Autosave_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Autosave", "Autosave Preferences" ) );
Autosave_constructPreferences( page );
}
void Autosave_registerPreferencesPage(){
PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Autosave_constructPage>() );
}
#include "preferencesystem.h"
#include "stringio.h"
void Autosave_Construct(){
GlobalPreferenceSystem().registerPreference( "Autosave", BoolImportStringCaller( g_AutoSave_Enabled ), BoolExportStringCaller( g_AutoSave_Enabled ) );
GlobalPreferenceSystem().registerPreference( "AutosaveMinutes", IntImportStringCaller( m_AutoSave_Frequency ), IntExportStringCaller( m_AutoSave_Frequency ) );
GlobalPreferenceSystem().registerPreference( "Snapshots", BoolImportStringCaller( g_SnapShots_Enabled ), BoolExportStringCaller( g_SnapShots_Enabled ) );
Autosave_registerPreferencesPage();
}
void Autosave_Destroy(){
}